![In-Game Chat show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/035/607/small/in-game-chat.jpg)
Summary: A few weeks back I nostalgically spoke of the console wars. The olâ Microsoft versus Sony thing we all did way back when and what some still do. It was always a clash, but it was one that took place in a court of public opinion or one we measured with sales and popularity or game titles available or even to the point of comparing the guts of the machines to who was better. Side note: just to be clear on this, the one that is better is the one you pick. Nothing else matters. Thatâs the one you wanted for the reasons you wanted it and itâs the best and weâre all in agreement. What we rarely had and almost never get are these companies actually calling each other out. Apparently, it took something like âCall Of Dutyâ to make that happen. We go over the whole thing here in a segment of the show and itâs rather long and PR/Boardroom speak, but the gist is there: Sonyâs afraid Microsoft’s ownership of Call Of Duty and its likely appearance on GamePass will hurt Sonyâs console sales. Microsoft argues otherwise but also goes on to point out that Sonyâs deals for exclusivity with third party developers does the same thing. Sony has yet to respond to that (as far as I know), but Iâm curious what they will say if they do. I know Iâve said that competition like this is only good for one group of people and thatâs you and me, the consumers, but unless this forces a hand of some sort on either side, itâs just two companies sparring in released statements that likely will result inâ¦nothing. By the way, I donât think Sony has an argument here. Iâm not saying either side is right or wrong, but I think when your competition finds an advantage or opportunity, then youâve got to adjust to counter it. Better yet, whoever gets Ubisoft to make another Splinter Cell game is the winner in my bookâ¦because it has been 3,273 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).