SGJ Podcast #339 – Interstellar Rift




Space Game Junkie Podcast show

Summary: <br> You’ve Come a Long Way, Baby.<br> <br> <br> <br> Welcome to this week’s podcast y’all! This week, <a href="https://www.alienpickle.com/">Jim</a>, <a href="https://www.cosmictrio.com/">Spaz</a>, <a href="https://twitter.com/The_Tablefortwo">Hunter</a> and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, <a href="https://store.steampowered.com/app/363360/Interstellar_Rift/">Interstellar Rift</a>. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show!<br> <br> <br> <br> <br> <br> Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at <a href="mailto:hail@spacegamejunkie.com">hail@spacegamejunkie.com</a> or hit us up on <a href="https://steamcommunity.com/groups/spacegamejunkie/discussions">the forums</a>.<br> <br> <br> <br> <br> <br> <br>