Early Access (with Sami Sati and Erick Sati)




Nice Games Club - a gamedev podcast! show

Summary: <p>This week the clubhouse is joined by our second favorite pair of game development brothers - Sami Sati and Erick Sati, developers of Astral Gunners. The Sati brothers talk about staying motivated, when to release early access, and saving some of your heart and soul for future projects.</p> Early Access <a href="/topics/marketing" hreflang="en">Marketing</a> <a href="/topics/production" hreflang="en">Production</a> <a href="https://en.wikipedia.org/wiki/Cave_(company)" rel="nofollow" target="_blank">Cave Games</a> - <a href="/author/cave-interactive-co-ltd" hreflang="en">Cave Interactive Co., Ltd</a>, <a href="/publication/wikipedia-1" hreflang="en">Wikipedia</a> <a href="https://astralgunners.com/" rel="nofollow" target="_blank">Astral Gunners</a> <p>The Sati Bros. Present: Tips for Early Access</p> <ul> <li>Make sure you can finish your game if nobody buys it: <ul> <li>Delaying release maybe is OK for your reputation.</li> <li>Cancelling a release will reflects badly on your reputation and will make it tougher to release your next game.</li> </ul> </li> <li>Being open and honest with players (customers).</li> <li>Make sure your core game is finished, so the only things you need to add in are extras and content: levels, features, characters, etc.</li> <li>Centralize your player feedback forums. Think about where you would like to talk about a similar game.</li> </ul> <a href="/node/392" hreflang="en">Sami Sati and Erick Sati</a> <a href="/taxonomy/term/33" hreflang="en">Guest</a> The Sati Bros. are game developers out of Minneapolis, and fans of shoot 'em up games. External link <a href="https://astralgunners.com/">astralgunners.com</a>