"They wouldn't fully respawn." Fingeance Postmortem




Nice Games Club - a gamedev podcast! show

Summary: <p>Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!</p> <p>Hear about the game's unique development history, why <em>now</em> was the right time to put it out into the world, and learn a bit about how you might want to to approach your own long-gestating projects.</p> <ul> <li> <a href="https://escapeindustries.itch.io/fingeance" rel="nofollow" target="_blank">Fingeance on itch.io (download for free)!</a> </li> <li> <a href="https://twitter.com/escindustries" rel="nofollow" target="_blank">Escape Industries on Twitter</a> </li> </ul> Fingeance Portmortem <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/production" hreflang="en">Production</a> Back in 2018, we peeked inside Fingeance for a video episode of the show: <a href="/episode/99" hreflang="en">Code Comment: "Fingeance"</a> In 2019, we did a postmortem-ish episode for Widget Satchel: <a href="/episode/158" hreflang="en">"Space ferrets lift off!" Widget Satchel Special</a>