Summary: Itâs good to catch up. Be it with friends or just a backlog of games. As of late, Iâve been doing both. Well, on the gaming side of things it mainly means Iâve slowed down my time with Destiny 2 and have gotten back to playing other games and hopefully finding the time to dip into some that interest me – be it new or old. What I didnât expect to find out was that while I wasnât paying attention VR got way more affordable – as least compared to when I got mine – and got way less wires to mess with. Two things we always said would need to happen before most people would even pay them any attention. It may have come too late, but thereâs still room to improve on the pricing front. Well, speaking of room, thatâs the other issue, isnât it? Space to play. You donât need it for the sit down VR type stuff, but to really get the effect and the full immersive experience…you need the whole room VR feel. You need to âwalkâ in that space. Again, thereâs room to improve, but will it be too little too late. I donât know. VR isnât nearly as talked about as it was a few years ago. Games are still being made for the format, but theyâre small, quick, and usually indie of some type. Thereâs less and less VR implementation in bigger, more notable games nowadays. That bubble may have already burst, but thereâs still a pretty good amount of life in it. I just donât know for how long. In the meantime, Ubisoft, itâs been 2,714 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).