154 – Player Interaction – The Family Gamers Podcast




The Family Gamers Podcast show

Summary: <br> <br> Episode 154Player Interaction<br> <br> <br> <br> <br> We talk about player interaction this week. What games will encourage your family to really connect or collaborate? Andrew (and Anitra) also try Mexican hawthorne pulp, “for science!”<br> <br> <br> <br> What We’ve Been Playing<br> <br> <br> <br> We’re going camping with a large group of people. Lots of opportunity for games! We’re looking forward to using Order of Invention for a larger group, from our sponsor, Breaking Games.<br> <br> <br> <br> Draftosaurus – we are big fans, and we’ll have a review for you very soon.<br> <br> <br> <br> Ticket to Ride New York<br> <br> <br> <br> <a href="https://i0.wp.com/www.thefamilygamers.com/wp-content/uploads/MysteryOfTheTempls-min.jpg"></a>Mystery of the Temples<br> <br> <br> <br> Animo – recently rediscovered by our kids (remember when we talked to <a href="http://www.thefamilygamers.com/episode-83-animo-card-game/">the creators</a>?)<br> <br> <br> <br> Mystery of the Temples from Deepwater Games.<br> <br> <br> <br> Slide Quest<br> <br> <br> <br> Drop It<br> <br> <br> <br> Kingdomino<br> <br> <br> <br> Get the MacGuffin<br> <br> <br> <br> Most Wanted<br> <br> <br> <br> Dogs of War – do you want to be a mercenary?<br> <br> <br> <br> Senshi<br> <br> <br> <br> The Hearmees – listen to infer what shape was drawn! Tough for a 5-year-old but doable.<br> <br> <br> <br> I Have a Train to Catch – train race with pickup &amp; delivery<br> <br> <br> <br> Penny Rails<br> <br> <br> <br> Spaceteam<br> <br> <br> <br> Bang! The Dice Game (with one of the same guys <a href="http://www.thefamilygamers.com/episode-152-con-and-recon/">Andrew played with at Dice Tower Con</a>)<br> <br> <br> <br> Backtalk<br> <br> <br> <br> Doug asks us about teachers using boardgames in the classroom. We have some anecdotal evidence (like our <a href="http://www.thefamilygamers.com/episode-61-game-club/">interview with Liz</a>), but we’d also be interested to find more hard data. Our guess? Boardgames are moving in a similar direction to videogames, so hopefully there will be more research soon. Also check out the forum called <a href="https://boardgamegeek.com/forum/35/boardgamegeek/games-classroom">Games in the Classroom on Board Game Geek</a>.<br> <br> <br> <br> Thanks for the <a href="https://podcasts.apple.com/us/podcast/the-family-gamers-podcast/id1031290391">Apple Podcasts review</a>, too!<br> <br> <br> <br> For Science!<br> <br> <br> <br> Andrew (and Anitra! and even Claire!) eat Mexican hawthorn pulp coated with chili powder.<br> <br> <br> <br> Want more gross/weird foods “for science”? Send your weird food to:<br> <br> <br> <br> The Family GamersPO Box 528Auburn MA 01501<br> <br> <br> <br> Interaction<br> <br> <br> <br> Don Aranda asks: “What are some family games that really demand a lot of interaction between players (not necessarily in a take that way)?”<br> <br> <br> <br> Interacting with our family members is a big part of why we play games! Let’s start with categories and work our way down to more unique games that encourage interaction.<br> <br> <br> <br> Trick Taking<br> <br> <br> <br> Trick-taking games (like <a href="http://www.thefamilygamers.com/pikoko/">Pikoko</a>). You’re limited by what’s in your hand, but you need to play a mind game of what other people (might) have.<br> <br> <br> <br> Guessing Games<br> <br> <br> <br> Guessing games require you to talk to each other or give clues in specific ways (examples: Concept, Dixit, Hearmees, Mysterium, Detective Club) Codenames would fall into this arena, although you’re only interacting with your ...