SGJ Podcast #270 – Interstellar Rift




Space Game Junkie Podcast show

Summary: Welcome to this week’s podcast, my friends! This week, <a href="https://www.alienpickle.com/">Jim</a>, Spaz and I get up super early in the morning to talk to our guests in The Netherlands, Jimmy van den Bergh and Alex Immerzeel, developers of the fascinating flying and building space game, <a href="https://store.steampowered.com/app/363360/Interstellar_Rift/">Interstellar Rift</a>! It was a fun show, in which we talked about early access, custom engines, balancing expectations and much more. Our apologies, but we had a couple of technical difficulties with this episode as well, one which can be blamed on Discord, and one which can be blamed on me. Regardless, it ended up being a really great episode about a game that is shaping up to be pretty fantastic in its own right.<br> <br> Next week on the podcast, we’re not quite sure yet. Our original guest had to reschedule, so we’ll come up with a topic show that’ll hopefully be fun! As always, if you have a suggestion, question or comment, email us at <a href="mailto:hail@spacegamejunkie.com">hail@spacegamejunkie.com</a> or hit us up on <a href="https://steamcommunity.com/groups/spacegamejunkie/discussions">the forums</a>. Thanks so much for listening, and we hope you enjoy the show!<br> <br> Show Notes<br> Games Mentioned<br> <br> * Elite Dangerous<br> * 3030 Deathwar<br> * Pulsar The Lost Colony<br> * Reassembly<br> * BossConstructor<br> * Jumpgate<br> * Kerbal Space Program<br> * I-War<br> * Starshatter<br> * Distant Worlds Universe<br> <br>