Episode 106 - Marketing a game after release




Print It and Ship It show

Summary: <p>Today we here from Chris Backe with a cryptocurrency game pitch.  Thanks for sharing chris!  More information on Chris and his games are located here.  <a href="https://www.entrogames.com/about/">Entro Games</a> </p> <p><a href="https://itunes.apple.com/us/podcast/print-it-and-ship-it/id1385926886?at=1000lc66">iTunes</a></p> <p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Ilwofpnjm6zj4bzz7542d4ijh6i?t%3DPrint_It_and_Ship_It%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16">Google Play</a></p> <p>The topic of the week: How to market a game after release.</p> <p>Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.</p> <p> </p>