GDC 2017 Special (Part 2)




Nice Games Club - a gamedev podcast! show

Summary: It's the finale of our double-sized GDC 2017 special, recorded on the final day of the Game Developers Conference.<br> <br> Martha and Mark were joined once again in San Fransisco by "Special Reporter" Dylan Skerbitz to talk about the back half of the conference, while Stephen joins in remotely from Glitch HQ to talk all about the Nintendo Switch!<br> <br> [0:02:40] GDC Sessions<br> “Sid Meier tells Civilization’s origin story” - Ars Techinca<br> “Double Fine's Digital Archaeology” - Gamesindustry.biz<br> “Ladykiller in a Bind review” - Polygon<br> "Double Tap" - Ste Curran<br> <br> Meet your heroes.<br> <br> [0:19:48] Nintendo Switch<br> “Unreal Engine 4.15 supports Nintendo Switch” - Ara Technica<br> “You can expect a Super Smash Bros. game for Nintendo Switch” - CNET<br> <br> Friend of the show Adia showing off some new wares.<br> <br> [0:34:46] Flash Games Postmortem<br> “How Flash Games and Newgrounds Foretold Today’s Indie Experimentalism” - Waypoint<br> <br> [0:36:32] Experimental Games Workshop<br> “'Multibowl’ Is the First Real Video Game Mixtape” - Motherboard<br> <br> [0:38:22] Micro-Postmortems<br> Christine Love’s summary - Twitter<br> <br> [0:39:31] Outro