CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates




The Clockwork Game Design Podcast show

Summary: Today I talked about how and why games work best with a 50% winrate (even single player games). That’s because learning in games is extremely hard due to their inherently complex and ambiguous nature. Getting a loss when you had a 10% chance to win doesn’t necessarily tell you much about your choices in that … Continue reading "CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates"