Guild Wars Reporter Episode 87 – Running Through The Y




Guild Wars Reporter show

Summary:  Celeste and Allona take you on a jaunty trip through Tyria to cover all the news from the past two weeks. Listen now: What We Did This Week Allona: Tri-Key chest parking Tower of Nightmares Fractals (although not as much as I would like) Alts alts alts Reporting and blocking gold sellers   Celeste: Edge of the Mists Testing ummmmm….   Report from Lion’s Arch   Fractured Patch Notes https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-November-26-2013   World XP Changes https://www.guildwars2.com/en/news/world-xp-and-you/ “The system has been a great success and we’ve seen thousands of ranks gained – top players are already surpassing rank 2,000!” WXP account bound “ By tying the XP and ranks to the individual characters, we had a WvW system that closely mirrored our PvE XP.” “World Ability Points can be allocated differently on each character; you are not creating a single, account-based, version of your characters.” “Rank up chests will be given to the character that earns the World XP that increments the account one world rank, much like daily achievement chests do currently. Retroactive rank up chests will be added to the bonus pool of any accounts that earn them via the World XP summing process.”   PvP Changes - John Corpening, PvP Team Lead https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/ They might as well have stamped this article with a giant DISCLAIMER image in red “The goals of these changes are to make PvP a more integral part of the overall Guild Wars 2 experience, to lay the foundation for new game modes, to give PvP players ways to set goals and work towards them, to create PvP rewards that can be used game wide, and to create a platform for delivering those rewards.” “In addition, we saw that some types of builds, such as bunkers, were not scoring as much as other types of builds. PvP is a team effort, and a team should win or lose together. If you serve a vital role that tends not to score as much, you should still get your share of victory.” “Working harder for a win should result in higher rewards. With this change, we will not only reward winning in PvP more than losing, but formats where the competition is higher will receive greater rewards.” “In the December 10th update, you’ll be able to earn gold in PvP as a match reward. As an extension of that, you’ll also be able to spend glory and gold to purchase account-bound Tomes of Knowledge, which grant a level each and will allow you to level up any of your characters.” “Another thing to look forward to in the December 10th update will be new daily achievements for wins in Solo and Team Arenas. These will give players the chance to earn up to four additional total achievement points per day” “Once ladders are implemented, ranks will be retired. To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start. Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.” “To learn more about the rewards changes please join us this Friday at 2:00 PM PST for our first episode of “Ready Up”, a new bi-weekly show on the Guild Wars 2 Twitch channel covering all things SPvP.”   Wintersday Release Page https://www.guildwars2.com/en/the-game/releases/december-10-2013/ “6 week winter festival” Will the airship have the same things as last year? That would be kinda lame! Snowflake jumping puzzle Toypocalypse returns! Snowball PvP - grouped play? Says friends, foes and randoms... Krait Tower continues to continue… yeah.