Marvel Heroes Review




MMO Reporter show

Summary: With cosmic rays and toxic waste bursting from its virtual seams, Marvel Heroes has landed onto the hard drive of comic book nerds around the world. Allowing players to take command of their favorite heroes from the Marvel universe, it’s a return to the gameplay style made popular by the likes of Diablo and Torchlight. With the creative mind behind Diablo II in charge, does Marvel Heroes save the world or does it get it’s cape stuck in a jet turbine? Listen now: Pros and Cons I’ve been a Marvel fanboy for many years. Throughout my teenage years, I would drive 45 minutes to the closest comic book shop once a week and buy the latest and the greatest of X-Force, Spider Man and X-Men. So it’s safe to say that the launch of Marvel Heroes was something that I looked forward to with both great hope, and great trepidation. The gameplay is most simply described as Diablo II with Marvel characters. In fact, that’s how David Brevick, President and CEO of Gazillion studios, describes the game. The description is accurate, with players directing their hero through the world from an isometric view, clicking to move and clicking to attack. Clickety, clickety, clickety. If this method of gameplay is not something that you’re a fan of, then you might have some issues with this game. The “Marvelization” of the gameplay is pulled off incredibly well, with hero specific powers leaping off the screen like the ink on a comic book page. The animations are smooth, the powers are visually exciting, and the battles are fierce. As I travelled through all eight chapters of the story, I didn’t really find myself challenged though. My chosen hero, Thor, wadded through packs of enemies, swinging the mighty Mjolnir in wide arcs and sending baddies flying. I found that by the time I had reached level 15, or a maximum 60, I had gained powers that would allow me to take down incredibly large amount of enemies without dampening my tights with sweat. The character advancement in Marvel Heroes is a variation of the talent tree system, and will be familiar to WoW and Diablo veterans alike. Each level you gain points that can be put towards powers in three different trees. Different abilities and powers unlock as you get to higher levels, and the more points you put into said powers, the more effective they are. I found this to be a simple yet workable system. While there’s not as much specialization as other MMOs (i.e. no “Tank” Thor or “DPS” Thor), there is enough that I felt that my particular Thor was different than the multitude of others fighting back to back with me as I travelled around the Earth. I was able to focus my Thor on his ranged lightning powers. I found myself to be a great ranged AOE fighter, and really enjoyed taking on multiple enemies and bringing the thunder! Playing around with some other characters, I was able to get some Tank-ish abilities, but there weren’t many healing abilities to be found. Speaking of multiple versions of Thor, don’t be surprised to jump into your first fight and be joined by... YOU! Gazillion stated right from the beginning that players would not be making their own heroes, and would instead be taking on the mantle of established Marvel Heroes. This does created some immersion breaking moment, which detract from the stellar story that the game presents. The story focuses on Dr. Doom and the Cosmic Cube. I won’t give away any spoilers, but the game has you travelling throughout iconic locations from Marvel mythos, including Hell’s Kitchen, the Savage Land, and even Dr. Doom’s home country of Latveria. I did dabble in the end-game of Marvel Heroes, which takes place once you complete the main story, and, like Diablo, much before you hit max level. This consists of PvP and Daily Missions. The daily missions take you through locations that you’ve already travelled through in game, and pits you against one of the villains from the game and their minions.