NWNP Episode 137: The Known Lands




Neverwinter Nights Podcast show

Summary: Please join Brian as he interviews the head DM of the Neverwinter Nights 2 Persistent World, The Known Lands. In our news segment, we review several Neverwinter Nights 1 and Neverwinter Nights 2 Single Player Modules and a Neverwinter Nights 1 Tutorial. Show Notes: NWN1 Tutorial Review http://nwvault.ign.com/View.php?view=community_news.Detail&id=2934 Ever wanted to know how to make or import animated textures into NWN 1? Well, you’re in luck! I’ve just uploaded a 5 part tutorial to YouTube which should help you get on the track to making and importing your own animated textures. At the end of the tutorial you’ll be able to create your own animated textures from scratch, import and convert ANY animated .GIF into a NWN-ready sprite sheet and have access to tools which will allow you to basically convert any moving image sequence (including from videos) into an animated NWN texture. Covers BOTH TGA/TXI textures on meshes and Emitters. NWN1 Module Review Agrenost: Beneath the Cobbles was a finalist for the AME Golden Dragon Award for Best Roleplaying Module! http://nwvault.ign.com/View.php?view=Modules.Detail&id=6027 “It’s deeply atmospheric and it contains one of the best-designed cities I’ve ever seen. With its seedy, darkened alleys bustling with peddlers, beggars, and thugs, Agrenost feels like a living city, full of hidden mysteries to explore. I played a rogue, and not only did the author make the shopworn rats-in-the-cellar quest interesting, he used it to immerse me in the story and the environment. I really did feel like I was starting as a lowly gutter-rat who, through the twists of fate, rises to the level of hero… Little details, such as town criers shouting the news in the street, or the run-down appearance of the chapel in the slums, really give the module flavor and make it come alive. The NPCs, while not astounding, do have personality, the story is interesting, the author makes good use of custom tilesets and other content to give the module a fresh appearance, and the combat is very challenging.” Razide0506 (voted 9) New Module for NWN2 Against the Cult of the Reptile God. Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumours flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear… No-one seems to know the cause of the decay – why are there no clues? Who skulks through the twisted shadows of the night? Who or what is behind the doom that has overtaken the village? It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane! This module is a remake of the classic 1982 TSR Dungeons & Dragons module by Douglas Niles, for a party of characters level 1-3, ideally new first level adventurers. The odd bit here & there is different due to the limitations of the toolset (& the builder), but on the whole I’ve tried to keep the feel of the original. The adventure is designed for Single or Multi-players, and help is available in the starting town if any is needed to add skills to the party. Depending on your level, experience & play style, you may need more or less of them to help you on your way. Please be aware though, Brother Gareth gets a little excited sometimes & forgets to equip his maul in his enthusiasm to get smiting. I’ve talked to him many times about this, but he’s just too ‘enthusiastic’ for his own good sometimes. So if you notice in any given encounter that he’s waded in bare handed, just give him a nudge & equip his weapon for him – thanks http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=475