NWNP Episode 141: Neverending Nights




Neverwinter Nights Podcast show

Summary: Please join Aroen, Brian & Jastin from the Realms of Trinity as they conduct a very entertaining interview with the Neverending Nights co-creator, Tom Logue. In this interview we discuss his last episodes and future plans of the Neverending Nights animatronic series. General News NWN Custom Content Challenge April 2011 Thanks to all those who contributed models: Estelindis (estelindis@gmail.com): Faerunian Pantheon amulets (56 amulet icons) Estelindis (estelindis@gmail.com): Holdable Holy Symbols (7 torches) Mistress (http://nwvault.ign.com/View.php?view=User.EntriesListing&id=20023): Eye of Ra necklace (1 necklace) OldTimeRadio (http://nwvault.ign.com/View.php?view=User.EntriesListing&id=192470): Beholder Hagioscope and Secret Shrine of Rallaster (2 placeables) Rubies: Holy and Dark books (2 holdable books) _six_six_six_ ( Link Ancient Altar (1 placeable) _six_six_six_ (http://nwvault.ign.com/View.php?view=User.EntriesListing&id=108290): Shield of Tyr (1 tower shield) TarotRedhand (http://nwvault.ign.com/View.php?view=User.EntriesListing&id=124759): Faerunian Pantheon Holy Plaques (72 placeables) TarotRedhand (http://nwvault.ign.com/View.php?view=User.EntriesListing&id=124759): Faerunian Pantheon Holy Symbols (71 inventory icons) The Amethyst Dragon (http://tinyurl.com/3jvx66p): Holy Gear scripting (2 scripts) Zwerkules (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8031): World Pillar (1 placeable) NWN2 AP Dynamic NPCs (Release 1) by Apep http://nwvault.ign.com/View.php?view=NWN2PrefabPlaceables.Detail&id=162 This pack provides NPCs with various dynamic components that will change every time the module is opened, including: names, clothing, and sound sets. This helps to breathe more life and realism into your populated areas, making them more engaging than is possible with NPCs that have static names, clothing, etc. Flexibility was kept in mind when making this pack, so module makers have the option to switch the various dynamic components on and off through altering the local variables on the NPCs themselves. This means if you want, you can give NPCs set names or specific sets of clothing quite easily. New PW Luskan (Hack&Slash/Action) by Luskan Team http://nwvault.ign.com/View.php?view=nwn2gameworlds.Detail&id=259 Upon the dark alleyways a fine mist settles. The salty smell of the sea lingers in the air, mingled with the smells of rotting meat and sweat. The last warmth of the afternoon fades into the rock terraces and cobbled roadways, seeping the warmth into a damp coldness. A slight shifting breeze rustles the colourless foliage of hibernating trees. The night is unusually clear, clouds drifting slowly across the skyscope. The moon hangs full in the sky, but casts no light. A silence lurks from the darkness. Eyes watch from hidden locations, of beasts, men and creatures of a more sinister nature. Welcome to Luskan.