Dungeon Patrol Does D&D show

Dungeon Patrol Does D&D

Summary: The Dungeon Patrol Podcast is a weekly Dungeons and Dragons fifth edition actual play podcast where a group of five friends come together to slay imaginary foes and traverse fantastical realms. Using the framework provided by the core D&D 5E rulebooks, the friends battle, carouse, and level-up in a custom-built world called Athulas. Heavy on storyline, character development, and loot, the Dungeon Patrol podcast aims to provide fun and exciting adventures for fans of classic tabletop role-playing games.

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Podcasts:

 Ep. 18: Zombies, March! | File Type: audio/mpeg | Duration: 01:14:14

The party heads to Northwall looking for evidence of the red-robed cultists. They meet a weary trio of zombie hunters along the way and agree to join forces. A new discovery sends a wave of panic through the exhausted newcomers, and the heroes are quickly caught up in a reckless chase through the dark of night.

 Ep. 17: Cracked Actor | File Type: audio/mpeg | Duration: 01:08:33

The heroes follow the trail left by the marauding Drow back to a small cave. Inside, they find an accumulation of loot--evidence of the dark raiders' prior success. After gathering the ill-gotten goods, they once again travel north, only to be stopped by a strange collection of misfits on a mission of mercy.

 Ep. 16: Sleep Now In the Fire | File Type: audio/mpeg | Duration: 01:42:14

The party crosses the mighty Mawbren river and continues their journey north. They encounter soldiers and refugees along their route, and the signs of impending war are everywhere. After sharing troubling stories around a fire, sleep comes slowly into the heroes' camp that night, followed closely by dark new foes.

 Ep. 15: Take Me to the River | File Type: audio/mpeg | Duration: 01:33:12

The party takes the north road out of Argwyn's Pass and encounters a monk of the river goddess, Vend, who warns them of trouble ahead. Our heroes must decide if the cost of revenge has suddenly become too high, or pay the price for a chance to corner a deadly foe.

 Ep. 14: Five Minutes to Live | File Type: audio/mpeg | Duration: 01:10:46

The heroes continue their exploration of the Heralds' foul temple and find a frightened young boy. The child informs them that a group of townsfolk, including his mother, is being held by slavers in a nearby courtyard. The party marches to the rescue, but the battle reveals strange new alliances that serve only to deepen the mystery surrounding the bloodthirsty cult.

 Ep. 13: Feed My Frankenstein | File Type: audio/mpeg | Duration: 01:17:20

A secret passage from a bloody altar room leads to a bedchamber where young captives await a gruesome fate. The heroes must hope they have what it takes to stop the unstoppable before they become its next victims.

 Ep. 12: Meet the Monster | File Type: audio/mpeg | Duration: 01:12:43

The heroes enter the abandoned drainage tunnel, hoping to quietly gain entrance to the Temple of the Everlasting. With dire warnings about a hideous creature that haunts the dank passage, they must proceed warily, or risk life and limb.

 Ep. 11: Symphony of Destruction | File Type: audio/mpeg | Duration: 01:40:25

A betrayal brings the party face-to-face with the painful reality of the kingdom's current troubles. With more lives hanging in the balance, they must quickly set aside their own grief and carry their mission deep into enemy territory.

 Ep. 10: The Wizard | File Type: audio/mpeg | Duration: 01:18:46

After surviving the night at the Pickled Sprite, the party hits the road in an attempt to stay ahead of their mysterious enemy. They make it to the strange town of Orbreystone, where divinations and a father's despair send them off on new quests that may ultimately reveal more about the troubles plaguing the kingdom.

 Ep. 9: Living After Midnight | File Type: audio/mpeg | Duration: 01:38:32

Fresh off a nearly fatal encounter, the party stumbles across some unexpected traveling companions on the road to Twallingford. Their arrival in the city leaves them feeling uneasy, but some timely help from allies quickly reassures them. They must eventually decide whether to risk spending a night in the troubled town.

 Ep. 8: The Worst Day Since Yesterday | File Type: audio/mpeg | Duration: 01:21:49

The party deftly avoids a sticky situation at the logging camp, but a strange sense of foreboding follows them deep into the forested hills. That night, they learn that some victories come with deadly consequences that may ultimately cost them their lives.

 Ep. 7: Only Memories Remain | File Type: audio/mpeg | Duration: 01:13:19

With the fortress secured, the victorious townsfolk turn their attention to the enemy forces now marching toward their homes. With every hand needed to prepare for any potential retribution, Lady Fallingwater turns to the heroes for help, and they must decide whether their aid can be bought with promises alone.

 Ep. 6: It's a Long Way to the Top | File Type: audio/mpeg | Duration: 01:20:48

The party leaves the dungeon and makes one final climb to the fortress. Their cautious exploration of the ancient citadel is interrupted, and they must act quickly or risk losing all.

 Ep. 5: No Easy Way Out | File Type: audio/mpeg | Duration: 01:08:22

The adventurers continue down the darkened hall and encounter two curiosities. To satisfy both, they must decide whether to split the party for the first time. Life and death decisions are made quickly, but not easily.

 Ep. 4: Shot in the Dark | File Type: audio/mpeg | Duration: 01:03:19

With mysteries to ponder, the party continues their epic climb until a cave-in halts their progress and forces them off the beaten path. The detour holds new dangers that will test our heroes and make them long for the light of day.

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