Summary: There are four legendary artifacts -- the Emerald Shield, the Sapphire Trident, the Ruby Crown, and the Amethyst Orb Pendant. Each of these treasures are the keys to unlocking two creatures that have been sealed for a long time. Should they be released from their prison, catastrophe will happen. Journey with Nell, a 17-year-old aspiring knight from Planet Artemis, who undergoes an incident that changes the lives of not only his friends and many others, but himself as well.
Catch up with the dark drama & intense action brewing within Planet Artemis. Nothing will be the same. This is Phoenix Wings.
Unable to reason with Vayne, Nell is thrown in a dungeon cell as an act of absolute control of Dalmest Kingdom and its people. Recalling his childhood memories, Nell is plagued by his past choices as a leader. On the outside, the Salem and Amelia have taken action within the castle to save their trapped friend.
Awakened after a nightmare of his mother's passing, Nell soon detects a snowstorm and rushes his party to Dalmest Kingdom. However, they learn that all is not well within the kingdom under the new prince. Meanwhile, Rosalia of the Royale Court pays a visit to Cacellia Village, receiving an unexpected surprise!
Still trapped within Cacellia Labyrinth, the trio face greater hardships, but not before discovering their long-lost comrade. The hope to overcome all odds as a team and make their escape from the dreaded basilisk seems much brighter...or is it?
Salem suddenly appears, rescuing Nell and his comrades in the nick of time. Reunited with his friend, Nell is soon informed that Iris is trapped within a labyrinth at Cacellia Village which holds a dangerous beast. Meanwhile, as Nell’s party plans to infiltrate the village, secret plans between vying powers form within Magi City Castle...
Elliot shows Nell a stone petrified Salem, with reasons unknown of how he ended up this way in the first place. With his newfound companion assisting him, Nell goes deep within Lumine Woods to rescue his dear friend.
Just when things started to get better for Nell, an unfortunate guest from Magi City arrives at Ithil Village. General Valcrow threatens him to come along, or else the people in Ithil Village will die. Having no luck in his friends, Nell refuses and makes an escape with his newfound friend, Elliot.
Another day in Ithil Village. This time, Nell enters deep within the waterfall with Pharos to perform a ritual. He'll also learn that his time at the village will fall short very soon.
A typical day in Ithil Village. Nell continues to develop his relationship with the people at Ithil Village. He and the rest of the elves go hunting, and the jaguar returns to attack at night. Can Nell defeat it this time?
Things get worse for Nell after his freefall: A gigantic jaguar chasing him. With no strength to continue fighting, a stranger unexpectedly saves his life and takes him into an elven village.
Battle at Kain's ship within the Skies of Artemis. As Salem holds off Kain and his friends, Nell goes inside to find Iris, only to have ended up facing a terrible fate that will change their lives forever.
As Nell continues on the chase, he bumps into his other friend, Salem, who explains why he's around town and didn't walk home with Iris. And a crazy plan turned into a search in the skies.
The beginning of a tale. Iris receives a ransom letter of her pendent, and ends up dragging her friend, Nell, into a search. Little did they know, an unexpected surprise leads to a chase.
Experience the fantastic, lush world of Planet Artemis through exciting action & audio storytelling you can be sure to encounter within the Phoenix Wings! Subscribe for new, future episodes released on a tentative monthly basis.