BioShock 2 Community Podcasts
Summary: The Official BioShock 2 Podcasts will provide in-depth coverage about the upcoming sequel, featuring the development team working on the game and going behind the scenes and exploring how they are bringing Rapture to life.
Our last BioShock 2 podcast looks back at the game's development. I'm joined by Jordan Thomas, Alyssa Finley, and Melissa Miller to talk about their experiences making this epic return to Rapture.
I sit down with Jake from 2K Australia and talk about the ins and outs of the PC version of BioShock 2 for the tenth episode of our podcast series.
Jordan and I spend the ninth episode of the BioShock 2 podcast exploring the antagonist of BioShock 2: Sofia Lamb. We are, of course, careful to avoid spoiling any of the fun for you.
In the eighth episode of the BioShock 2 podcast series, I am joined by Jordan Thomas and Danny Manley to talk about how video game stories go from an idea to a final product.
The seventh episode of the BioShock 2 podcast series gives us a closer look at the game's AI. 2K Marin's Lead AI Programmer Matt Brown and Senior Designer Kent Hudson explain how they breathed life into our second journey to Rapture.
The sixth episode of the BioShock 2 podcast series features Melissa Miller, Senior Producer at 2K Marin, and M.E. Chung, Multiplayer Design at 2K Marin. They take a closer look at ranks and trials in the multiplayer experience.
BioShock 2's multiplayer component is made up of so much more than its different modes. For our fifth BioShock 2 podcast episode, I sit down with some of the team at Digital Extremes to learn more about how they shaped the characters in multiplayer and made them a unique and rich experience.
I sit down with two pillars of BioShock's multiplayer experience (from both 2K Marin and Digital Extremes) and chat with them about how multiplayer was conceived, some cool stuff you can do in during matches, and how they are working to make the experience thrilling from Rapturians both new and old.
Today I talk to the 2K Marin design team that helped create the Big Sister, and they describe the process of how they went from concept to final creation.
Our second episode of the BioShock 2 podcast series takes us inside 2K Marin and gives us a closer look at how the team actually makes each level of the game.
Jordan Thomas, Creative Director at 2K Marin, and Hogarth De La Plante, Lead Environment Artist at 2K Marin, welcome you back to Rapture with our first-ever BioShock 2 podcast.