Episode 453 – not expecting the expected




Fear the Boot, RPG Podcast show

Summary: WARNING: The discussion in the early part of this show is rather crass. If you don’t want to hear that, skip to 7:08.<br> * (0:32) Why we’re on a second take.<br> * (1:23) The <a href="http://ap.feartheboot.com/">pre-recorded Actual Play</a> is now on <a href="https://itunes.apple.com/us/podcast/fear-the-boot-actual-play/id1265211589">iTunes</a>, <a href="https://play.google.com/music/listen#/ps/Iljvv6tuoww4i7uqli2layikn4y">Google Play</a>, <a href="https://www.stitcher.com/podcast/fear-the-boot-actual-play">Stitcher</a>, or via its <a href="http://ap.feartheboot.com/index.php/feed/podcast">raw RSS feed</a>.<br> * (3:35) Dan fixed the <a href="https://www.patreon.com/feartheboot">Patreon episode prices</a>.<br> * (4:52) Brodeur goes off the ranch.<br> * (7:08) Maintaining the tension when the players know the outcome of a game plot. The streaming AP on <a href="https://www.twitch.tv/fear_the_boot/videos/all">our Twitch feed</a>. Metal Gear Solid as a metaphor for our tabletop roleplaying game.<br> * (12:31) Serial fiction and pen names.<br> * (19:06) Taking these concepts back to a D&amp;D game with known gives.<br> * (22:34) Who’s responsible for keeping up the tension?<br> * (27:39) Focusing on the facts the players don’t know and the choices they haven’t made. The importance of well-developed elements in the setting.<br> * (34:43) Not abusing known information in the meta-game. The players’ burden.<br> Hosts: Brodeur, Chad, Dan<br>