Game Developer’s Radio: Exploring Design #22 Designing a cooperative game




The Game Developers Radio show

Summary: Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/14/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/funny-teamwork.jpg) In this episode we talk about how to design a cooperative game. Show Notes: Games Pandemic (http://en.wikipedia.org/wiki/Pandemic_(board_game)) Munchkin (http://www.worldofmunchkin.com/game/) Flash Point (http://www.boardgamegeek.com/boardgame/100901/flash-point-fire-rescue) World of Warcraft (http://en.wikipedia.org/wiki/World_of_Warcraft) Risk Legacy (http://boardgamegeek.com/boardgame/105134/risk-legacy) Diablo (http://en.wikipedia.org/wiki/Diablo_(video_game)) Super Mario Bros Wii (https://en.wikipedia.org/wiki/Mario_Bros.) Super Mario Bros 3 (http://en.wikipedia.org/wiki/Super_Mario_Bros._3) Mafia and Werewolves (http://en.wikipedia.org/wiki/Mafia_(party_game)) Left 4 Dead (http://en.wikipedia.org/wiki/Left_4_Dead) Portal 2 (http://en.wikipedia.org/wiki/Portal_2) Battle Block Theater (http://en.wikipedia.org/wiki/BattleBlock_Theater) Chip 'n Dale Rescue Rangers (http://en.wikipedia.org/wiki/Chip_'n_Dale_Rescue_Rangers_(video_game)) Castle Crashers (hhttp://en.wikipedia.org/wiki/Castle_Crashers) Super Crate Box (http://en.wikipedia.org/wiki/Super_Crate_Box) Resident Evil Outbreak (http://en.wikipedia.org/wiki/Resident_Evil_Outbreak) Counter Strike (http://en.wikipedia.org/wiki/Counter-Strike) Journey (http://en.wikipedia.org/wiki/Journey_(2012_video_game)) Chess (http://en.wikipedia.org/wiki/Chess) Fire Emblem (http://en.wikipedia.org/wiki/Fire_Emblem) Dungeons & Dragons (http://en.wikipedia.org/wiki/Dungeons_%26_Dragons) DayZ (http://en.wikipedia.org/wiki/DayZ_(mod)) Dead Space (http://en.wikipedia.org/wiki/Dead_Space_(video_game)) Super Mario Bros. Wii (http://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii) Angry Birds (http://en.wikipedia.org/wiki/Angry_Birds) Devin Becker Global Game Jam Game: Mercy Kill (http://archive.globalgamejam.org/2010/mercy-kill-0) Articles Quarterbacking (http://www.encyclopedia.com/doc/1O999-quarterback.html) Alpha (http://en.wikipedia.org/wiki/Alpha_(ethology)) Tit for Tat (http://en.wikipedia.org/wiki/Tit_for_tat) Sidekick (http://en.wikipedia.org/wiki/Sidekick) Indiecade night games (http://www.indiecade.com/2012/festival_nightgames/) Min-maxing (http://en.wikipedia.org/wiki/Min-maxing) Speedrun (http://en.wikipedia.org/wiki/Speedrun) E Sports (http://en.wikipedia.org/wiki/Electronic_sports) Events Global Game Jam (http://en.wikipedia.org/wiki/Global_Game_Jam) Ouya Game Jam (http://www.meetup.com/gamedeveloper/events/122635602/) Indiecade (http://www.indiecade.com/) Videos Devin Becker Ouya Game Jam game (http://www.youtube.com/watch?v=YeCBCAcW76A&list=PL78aj6w2LIW0HLVxlpcIquefknlBsttFU&feature=player_detailpage&t=251) People Jason Rohrer (http://en.wikipedia.org/wiki/Jason_Rohrer) Company Blizzard (http://en.wikipedia.org/wiki/Blizzard_Entertainment) Other episodes referenced Game Developer’s Radio: Exploring Design #19 Adding mystery to your games (http://www.gamedevradio.net/?p=659) Game Developer’s Radio: Exploring Design #20 How level design can affect gameplay (http://www.gamedevradio.net/?p=672) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)