Game Developer’s Radio: Exploring Design #21 Stress, Flow, and Frustration




The Game Developers Radio show

Summary: Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo), Miles Deponty (http://www.linkedin.com/in/milesdeponty) Date Recorded: 08/07/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/1_stress_gamer_id1368540767_239668.jpg) In this episode we talk about how stress, flow and frustration can be applied to game design. Show Notes: Games Deadspace (http://en.wikipedia.org/wiki/Dead_Space_(video_game)) Street Fighter (http://en.wikipedia.org/wiki/Street_Fighter) Super Meat Boy (http://en.wikipedia.org/wiki/Super_Meat_Boy) Qwop (http://en.wikipedia.org/wiki/QWOP) Bejeweled Blitz (http://en.wikipedia.org/wiki/Bejeweled_Blitz) Diablo (http://en.wikipedia.org/wiki/Diablo_(video_game)) Super Mario Bros (https://en.wikipedia.org/wiki/Mario_Bros.) Super Mario Bros 2 (http://en.wikipedia.org/wiki/Super_Mario_Bros._2) - Resident Evil (http://en.wikipedia.org/wiki/Resident_Evil) Solitaire (http://en.wikipedia.org/wiki/Solitaire) Dark Souls (http://en.wikipedia.org/wiki/Dark_Souls) Peggle (http://en.wikipedia.org/wiki/Peggle) Surgeon simulator (http://www.surgeonsimulator2013.com/) Rock Band (http://en.wikipedia.org/wiki/Rock_Band_(video_game)) Super Monkey Ball (http://en.wikipedia.org/wiki/Super_Monkey_Ball) Guitar Hero (http://en.wikipedia.org/wiki/Guitar_Hero) Silent Hill (http://en.wikipedia.org/wiki/Silent_Hill) Half Life (https://en.wikipedia.org/wiki/Half-Life_(video_game)) GTA (http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)) Metroid (http://en.wikipedia.org/wiki/Metroid) Katamari Damacy (http://en.wikipedia.org/wiki/Katamari_Damacy) Skull Monkeys (http://en.wikipedia.org/wiki/Skullmonkeys) Plants vs Zombies (http://en.wikipedia.org/wiki/Plants_vs._Zombies) Super Mario Bros.: The Lost Levels (http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels) Articles Attribution (http://en.wikipedia.org/wiki/Attribution_(psychology)) Bejeweled Blitz - Jesper Juul and Rasmus Keldorff (http://www.etc.cmu.edu/etcpress/content/depth-one-minute-conversation-about-bejeweled-blitz) The four kinds of fun (http://www.xeodesign.com/xeodesign_whyweplaygames.pdf) Gamification (http://en.wikipedia.org/wiki/Gamification) Folding at Home (http://en.wikipedia.org/wiki/Folding@home) Sequelitis : Mega Man Classic vs. Mega Man X (http://www.youtube.com/watch?v=8FpigqfcvlM) Juicy Feedback (http://forums.tigsource.com/index.php?topic=25488.0) Deep practice (http://thetalentcode.com/2009/05/07/deep-deep-practice/) In the zone (http://en.wikipedia.org/wiki/Flow_(psychology)) Hero's Journey (http://www.thewritersjourney.com/hero's_journey.htm) Movies Die Hard (http://en.wikipedia.org/wiki/Die_Hard) Websites Gameful (http://gameful.org/) Games for Change (http://www.gamesforchange.org/) People Jesper Juul (http://en.wikipedia.org/wiki/Jesper_Juul_(game_researcher)) Greg Costikyan (http://en.wikipedia.org/wiki/Greg_Costikyan) Steve Swink (http://www.steveswink.com/about/) Shigeru Miyamoto (http://en.wikipedia.org/wiki/Shigeru_Miyamoto) Zero (Mega Man) (http://en.wikipedia.org/wiki/Zero_(Mega_Man)) Books Uncertainty in Games (http://mitpress.mit.edu/books/uncertainty-games) The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking series) (http://www.amazon.com/books/dp/0262019051) Game Feel (http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281) Other episodes referenced Game Developer’s Radio: Exploring Design #19 Adding mystery to your games (http://www.gamedevradio.net/?p=659) Game Developer’s Radio #09 Jesper Juul (http://www.gamedevradio.net/?p=147) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)