Game Developer’s Radio: Exploring Design #19 Adding mystery to your games




The Game Developers Radio show

Summary: Hosts:  Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 07/24/2013 In this episode we discuss how to apply a sense of mystery to your games. Show Notes: Games Eve Online (http://en.wikipedia.org/wiki/Eve_Online) Katarmi Damacy (http://en.wikipedia.org/wiki/Katamari_Damacy) Eternal Darkness sanity meter (http://eternaldarkness.wikia.com/wiki/Sanity_Effects) Resident Evil (http://en.wikipedia.org/wiki/Resident_Evil_(1996_video_game)) - Pre-rendered scenes (https://en.wikipedia.org/wiki/Prerendered), Survival horror (https://en.wikipedia.org/wiki/Survival_horror) Amnesia (http://en.wikipedia.org/wiki/Amnesia:_The_Dark_Descent) - 10 ways to evolve horror games (http://frictionalgames.blogspot.co.uk/2012/04/10-ways-to-evolve-horror-games.html), GDC talk (http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success), Post-mortem (http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia) Legend of Zelda level design (http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php) Silent Hill (http://en.wikipedia.org/wiki/Silent_Hill) - Distance fog (http://en.wikipedia.org/wiki/Distance_fog) Ridiculous fishing (http://en.wikipedia.org/wiki/Ridiculous_Fishing) Super Mario Bros (http://en.wikipedia.org/wiki/Super_Mario_Bros.) - Level design lesson (http://www.auntiepixelante.com/?p=465), learning through level design (http://www.1up.com/features/learning-level-design-mario) Left 4 Dead (http://en.wikipedia.org/wiki/Left_4_Dead) / Fallout 3 (fallout 3) - Environmental storytelling thesis (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.smu.edu%2F~%2Fmedia%2FSite%2Fguildhall%2FDocuments%2FTheses%2FBurch_Thesis.ashx&ei=ZB_wUb3kDuOQjAKt54G4Ag&usg=AFQjCNHKyY4tHf1aO2m0_VVyCXW4cSN4pA&sig2=ww2ulV3zFlPho5kcTuYV3g&cad=rja), What happened here (http://www.worch.com/files/gdc/What_Happened_Here_Web_Notes.pdf), Left for dead commentary (http://www.youtube.com/watch?v=4VJkkn6qlMI) San Francisco Rush (http://en.wikipedia.org/wiki/San_Francisco_Rush:_Extreme_Racing) Mario Kart (http://en.wikipedia.org/wiki/Mario_Kart) Go (https://en.wikipedia.org/wiki/Go_(game)) - Symmetry in play (http://senseis.xmp.net/?Symmetry) Rock Paper Scissors strategy guide (http://www.amazon.com/Official-Paper-Scissors-Strategy-Guide/dp/0743267516) Poker (http://en.wikipedia.org/wiki/Poker) Super Mario 64 (http://en.wikipedia.org/wiki/Super_Mario_64) - Introduction of the camera (http://www.cgcgrayfox.blogspot.com/2009/10/super-mario-64-and-introduction-of.html) Canabalt (http://en.wikipedia.org/wiki/Canabalt) Resident Evil 4 (https://en.wikipedia.org/wiki/Resident_Evil_4) Doodle Jump (http://en.wikipedia.org/wiki/Doodle_Jump) Burnout (http://en.wikipedia.org/wiki/Burnout_(series)) - Listen for the doppler effect when passing cars (http://burnout.wikia.com/wiki/Special:Videos?file=Burnout_1_PS2_Amazing_Trailer&page=2&sort=trend ), Sense of speed (http://www.phantomfullforce.com/2013/01/the-need-for-sense-of-speed.html ) Grand Theft Auto (http://gta.wikia.com/Top-Down_Perspective) Metroid (https://en.wikipedia.org/wiki/Metroid) - level design Metriod article (http://nickkooy.blogspot.com/2011/05/20-reasons-why-super-metroid-is.html) Fight Night round 3 (http://en.wikipedia.org/wiki/Fight_Night_Round_3) Donkey Kong Country (http://en.wikipedia.org/wiki/Donkey_Kong_Country) Jet Pack Joyride (http://en.wikipedia.org/wiki/Jetpack_Joyride) Skull Monkeys (http://en.wikipedia.org/wiki/Skullmonkeys) Alternate reality games (http://en.wikipedia.org/wiki/Alternate_reality_game) - The Beast (http://en.wikipedia.org/wiki/The_Beast_(game)) People H.P. Love Craft (https://en.wikipedia.org/wiki/H._P._Lovecraft) Roger Corman (http://en.wikipedia.org/wiki/Roger_Corman) JJ Abrams