Latest Video Gaming News 2021 - Gaming Podcast - Game News - Video Game Podcasts show

Latest Video Gaming News 2021 - Gaming Podcast - Game News - Video Game Podcasts

Summary: Gaming News and Video Gaming Podcast! We’ve got it all here. Whether you want to keep updated on all the latest game news, get the ins and outs of your favourite games, or have a laugh with people who like games too. Whatever you’re looking for, we’ve got you covered here! This video gaming podcast brings the latest video gaming news, game reviews and game previews of the most exciting releases, and game industry reports about the biggest gaming companies and titles in the gaming industry. Check out our site for more game news; https://www.podcastgameconsultant.com.

Join Now to Subscribe to this Podcast

Podcasts:

 Nordic Game, or NG20, is a video game developer conference and trade show held annually in Malmö in Sweden, NG20 is November 25th-27th. | File Type: audio/x-m4a | Duration: 2331

Nordic Game is a video game developer conference and trade show held annually in Malmö, Sweden. The conference hosts lectures from the computer gaming industry and serves as a company-dating venue where developers and marketers meet. Next event is coming up, NG20 is November 25th-27th. You can register online here. Also check out the new podcast of Oliver, listen here to his first one.

 Episode 41; Second Part Interview Ivan Filletti On GamingMalta And Timothy Bendt Explains Tamatem Games, A Publising house In The Middle East | File Type: audio/x-m4a | Duration: 3178

This week in Episode 41 I have the remaining parts of the interview with Ivan Filletti of MaltaGaming and Timothy Bendt of Tamatem Games. Both are the seconds parts of conversations I had earlier this month. Ivan is telling why gaming studios should land in Malta and Timothy is giving us a look inside his publishing company that is focussing on the Middle East. The episode 39 and episode 40 have both first parts of their interviews. I got realy some interesting feedback on Malta and MENA. One fun example is that Pascal Claryssebecame more convinced to bring his studio Big Karma to Malta. News & Insights I have as now every Sunday a Weekly Game News Recap.  This week we had also other news; Gamescom 2020 Opening Night Live Event Fall Guys Crosses 7 million Mark Unity files IPO and reveals massive losses If you want to read more news around gaming, then visit our News and Insights section. GamingMalta GamingMalta is an independent non-profit foundation set up by the Government of Malta and the Malta Gaming Authority (MGA). Tasked with the remit of promoting Malta as a centre of excellence in the digital and remote gaming sector globally, it is also responsible for liaising with the local relevant authorities to improve Malta’s attractiveness as a jurisdiction and enhance the ecosystem surrounding the gaming industry. GamingMalta primarily aims to: Promote Malta as the world’s premier online gaming jurisdiction and a centre of excellence and raise Malta’s profile as a quality jurisdiction for the licensing and regulation of gaming companies, both locally and internationally. Ivan Filletti is the Chief Operations Officer for the Gaming Malta Foundation. Prior to joining GamingMalta, Ivan was CEO for advertising agency, TBWA/ANG across both Malta and Greece. Tamatem Games Tamatem is the leading mobile games publisher in the MENA market. Tamatem’s HQ is in Amman, Jordan. The company works hand-in-hand with international studios and developers, to localize and make their games culturally relevant for the Arab gamer. They are entirely focused on serving Arab smartphone users with games tailored for the language and culture of the region. Timothy Bendt is Chief Growth Officer of Tamatem Games. If you want to listen to more episodes of our games podcast, then click here for all episodes.

 Episode 40; Tamatem Games and MENA, Tim shares his insights, India and its gaming growth, Rahul explains the vision of Games24x7 | File Type: audio/x-m4a | Duration: 2749

The games podcast is back, a small break and re-energyzed. Look and feel of the site has changed, better hosting, fresh new logo, new intro and outr music. So I hope you like it! Today two territories; India and the MENA. I have chat with Tim and Rahul are talking about the regions, their companies and lots about gaming what you should know. Cris Reed is talking about Joe Rogan and his opinion about gaming & addiction. Check out what Cris what writing on linkedin! Also I did start to work with Sergei and Anton on their project InvestGame.net. They keep track of all financials in and around gaming. Do check out the site if you want more financial information. This episode you can listen on spotify here and youtube here! So more information about the gaming companies that are featured in today's episode. Games24x7 Founded by New York University alumni Trivikraman Thampy and Bhavin Pandya in 2006, Games24x7 is one of India’s leading gaming companies with a full-stack portfolio of Skill Games and Casual Games including RummyCircle and My11Circle.  Backed by the marquee firm Tiger Global and a host of investment entities from the US, Games24x7 continues to expand its stronghold in the Indian gaming industry, while diversifying and investing in other technology opportunities and expanding its gaming business to the international gaming markets. With a 450 strong team, Games24x7 has offices in Mumbai, Bengaluru, and Miami.  By leveraging technology, product innovation, data science, and experience, Games24x7 aims to become a 21st-century scientific gaming company: built out of India for the world. Visit www.games24x7.com for more information. Tamatem Games Tamatem is the leading mobile games publisher in the MENA market. Tamatem’s HQ is in Amman, Jordan. The company works hand-in-hand with international studios and developers, to localize and make their games culturally relevant for the Arab gamer. They are entirely focused on serving Arab smartphone users with games tailored for the language and culture of the region. Their experience is in localization, user acquisition, distribution, cross-promotion, monetization, community, support and whales management can help get your game on the top of charts, increase revenue and ensure its success in the Arabic market. Whether you are looking to publish a newly successful international game or trying to revive an old hit title, Tamatem is your best partner in the MENA region. Next week remaining parts of these interviews. If you want to listen to more episodes of our games podcast, then click here for all episodes.

 Episode 39; GamingMalta, Malta and Gaming, Ivan Is Explaining What His Governmental Foundation Is Offering The Games Industry And Eitan Is The Founder Of A New Games Fund Vgames | File Type: audio/x-m4a | Duration: 2710

GamingMalta, Malta and Gaming, have you heard about it? Well, today an interesting talk with Ivan Filletti, who is representing his government Malta. Lots of us do know the island because of Igaming, but there is so much more. Besides being a wonderful island to relax during your holiday’s, they are working on a gaming eco-system. Next to that, I have the second part of my interview with Eitan Reisel. He started a games fund Vgames. Interesting enough I was already able to talk to some people and mention his new initiative. It was refreshing to listen to an investor that talks with so much passion about our beloved games industry, and actualy understands it.  Malta And Gaming; Home Of Gaming Excellence GamingMalta is an independent non-profit foundation set up by the Government of Malta and the Malta Gaming Authority (MGA). Tasked with the remit of promoting Malta as a centre of excellence in the digital and remote gaming sector globally, it is also responsible for liaising with the local relevant authorities to improve Malta’s attractiveness as a jurisdiction and enhance the ecosystem surrounding the gaming industry. GamingMalta primarily aims to: Promote Malta as the world’s premier online gaming jurisdiction and a centre of excellence and raise Malta’s profile as a quality jurisdiction for the licensing and regulation of gaming companies, both locally and internationally. Ivan Filletti is the Chief Operations Officer for the Gaming Malta Foundation. Prior to joining GamingMalta, Ivan was CEO for advertising agency, TBWA/ANG across both Malta and Greece. He was instrumental in leading his agency to winning major new business accounts including Bank of Valletta and servicing blue chip clients such as McDonald’s, Nissan and Mr Green. During his tenure, the agency gained international recognition for a McDonald’s Quality campaign and Nissan brand positioning for Malta. He has also held senior marketing roles in the private sector focusing on beverage and retail specifically with Simonds Farsons Cisk pls, Malta’s largest brewer. Vgames, a new games fund; People used to think of games as the “future of entertainment,” but the future is here! Games already are a major part of the global entertainment industry. VGames is the venture fund for game entrepreneurs. Having worked with some of the youngest and most mature developers, they have a deep understanding of what it takes to build a great game. They are passionate about games, and about supporting companies as they grow to become global leaders. In episode 39 the second part of my talk to Eitan Reisel. If you want to listen to the first part, then click here. In 2013, Eitan founded the Google Games team based out of Tel Aviv, working with the largest publishers globally to build the right tools and services to support game companies. Eitan worked closely with CEOs on building the right organization for scale, data driven models and moving the needle in terms of the value Google provides to game publishers, regardless of size. Now he wants to help game founders with investments. More episodes of PodcastGameConsultant.com, you can find here!

 Episode 38; VGames.vc Is A New Gaming Fund From Israel, Eitan Explains How To Back Game Studio Founders And Robby Yung Shares His Vision About Blockchain In Games | File Type: audio/x-m4a | Duration: 2539

VGames.vc is a new games investment firm in the games industry. VGames is founded to support early stage game founders trying to turn their dreams into reality.  In this episode I am talking to Eitan Reisel about his new games fund, how is looking at the games industry, how he is finding new potentials investments, which platforms or segment of the industry, deal terms etc. Vgames.vc People used to think of games as the “future of entertainment,” but the future is here! Games already are a major part of the global entertainment industry. VGames is the venture fund for game entrepreneurs. Having worked with some of the youngest and most mature developers, they have a deep understanding of what it takes to build a great game. They are passionate about games, and about supporting companies as they grow to become global leaders. In episode 38 I am talking to Eitan Reisel. In 2013, Eitan founded the Google Games team based out of Tel Aviv, working with the largest publishers globally to build the right tools and services to support game companies. Eitan worked closely with CEOs on building the right organization for scale, data driven models and moving the needle in terms of the value Google provides to game publishers, regardless of size. Also the second part of the interview with Robby Yung, CEO Animoca Brands. We dive in deeper on how blockchain can be a service for the gaming industry. Robby started several businesses in China and Hong Kong, including those in mobile telecoms and software applications, cable television, internet services, outdoor advertising, and publishing. He has raised many rounds of private and institutional venture capital for these businesses as well as done four IPO’s, several trade sales, follow on financings, and lots of M&A. I would say he is super experienced. Blockchain-enabled games Animoca Brands develops blockchain-enabled games, which facilitates a genuine form of digital ownership of in-game content and collectables in its games. The digitised approach allows players to maintain ownership features across games and platforms, compared to the traditional game industry, where content is owned by the developer/publisher and rented by the player.

 Episode 37; Blockchain And Games, Great Insights By Robby Yung, CEO Of Animoca Brands, Who Talks About The Ownership Of Digital Goods In Gaming | File Type: audio/x-m4a | Duration: 2283

Blockchain and games is a topic that I have come across many times in the last years. Many people talk about it and it is said, it is a game-changer.  In this episode I wanted to learn more how blockchain can work for game developers. A company that is quite often in the news, when it is about blockchain and games is Animoca Brands. So who better could I talk to then the CEO himself; Robby Yung. Robby started several businesses in China and Hong Kong, including those in mobile telecoms and software applications, cable television, internet services, outdoor advertising, and publishing. He has raised many rounds of private and institutional venture capital for these businesses as well as done four IPO's, several trade sales, follow on financings, and lots of M&A. I would say he is super experienced. What is Animoca Brands? Animoca Brands leverages gamification, blockchain, and artificial intelligence technologies to develop and publish a broad portfolio of mobile products including games such as The Sandbox, Crazy Kings, and Crazy Defense Heroes as well as products based on popular intellectual properties such as Formula 1, Garfield, Snoopy, Thomas & Friends, Ever After High and Doraemon. Animoca Brands’ portfolio of blockchain investments and partnerships includes Lucid Sight, Dapper Labs (creators of CryptoKitties), WAX, Harmony, and Decentraland. The Company is based in Hong Kong, Canada, Finland, and Argentina. Blockchain-enabled games Animoca Brands develops blockchain-enabled games, which facilitates a genuine form of digital ownership of in-game content and collectables in its games. The digitised approach allows players to maintain ownership features across games and platforms, compared to the traditional game industry, where content is owned by the developer/publisher and rented by the player. The mission of Animoca; They leverage their unique capabilities to develop compelling consumer applications with focus on: Motivation Ensuring applications are fun and engaging: Games, Gamification Technology Foundational: Mobile, Blockchain and AI Innovation Staying ahead of the curve by strategic and technological means It was a very learningful interview for myself and I do hope for my listeners too. In this article I did link to Robby's linkedin and to the corporate website. So if you want to learn more, feel free to reach out to either Robby or the company. The interview is done in two parts, since it was quite long. two times 25 minutes. So Episode 38, which will be released next week, will have part two!

 Episode 36; Talk with Matthew of the Iterative Indie Games Fund, FaZe Clan exec to start XSET and part 2 Plitch.com interview with Rob | File Type: audio/x-m4a | Duration: 2567

A little later then normal. But episode 36 of my games podcast beholds interesting interviews about a new indie games fund, plitch.com and cheats for esports and Cris talking about FaZe Clan and more. Several top executives behind FaZe Clan are leaving to start a competing organization called XSET Since its founding in 2010, FaZe Clan has grown from a team of Call of Duty players to a multipronged media company, encompassing influencer marketing, content production, talent management and e-commerce. Lee Trink, its chief executive, has described FaZe as the Dallas Cowboys meets Supreme meets MTV. Cris is talking in his item Reed thinks about FaZe Clan. The Iterative Indie Games Fund The game industry is growing by leaps and bounds. In 2020 alone, estimates place the market size at US$159.3 billion with a 9.3% CAGR. According to data available on Steam, the median lifetime revenue per game is US$220,000 and the mean lifetime revenue is $2,669,000 (i.e. the tail is fat). These are extremely healthy profit margins considering the lower development cost of indie games. I had a quick talk with Matthew Quek about the fund and their vision. The Iterative Indie Games Fund provides non-diluting project-based investments into each game studio we incubate. Investment is then first recouped when the game is launched and once the initial investment has been made back, revenue share begins with a 50/50 split. Using Dustforce as an example, Iterative Indie Games Fund would have invested $100,000 into the development of the game. Once the game is completed and launched, the first $100,000 of revenue would go back to the fund. Subsequent profit would be split between the game studio and the fund, resulting in a first-year profit of $284,245. Applying a revenue curve based on historical data, we get an estimate for the total lifetime revenue for the game of $ 1,215,436. This is a whopping 316.26% IRR for the Fund. Megadev.info / Plitchcom For those who have known MegaDev before, PLITCH will be a kind of the MegaTrainer 2.0. The company is doubling down on a successful, reliable product, giving it a new, sleek, modern, technologically powerful and most importantly more-than-ever user focussed redo. PLITCH sets out to become the ultimate platform and community for PC game customization, while never letting down it’s core purpose: A reliable all-in-one game assistant boasting with tens of thousands of individually programmed, quality tested and always up-to-date cheat codes for single player. Rob is taking us through his offering! About PodcastGameConsultant.com; Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry.

 Episode 35; Esports Be Like, Blocksport.io And Its Business Model, MegaDev Introduces Cheats For Esports With Plitch And Torque Esports And Fan Engagement | File Type: audio/x-m4a | Duration: 3855

Esports be like! A full episode where I get to talk to Darcy of Torgue Esports. Actualy it is part 2 of our talk earlier this month. First part was in Episode 34. Next to that I am talking to  Semih of Blocksport.io, who is in the Hype Program of Borja, who I talked to in Episode 32. Blocksport supports (e)sport clubs, streamers, influencers, federation and leagues with a dedicated white-label mobile app. Furtheron I had a chat with Rob from MegaDev, who tells with great passion about cheats and how esport pro's can become better, train etc. His new training (software) platform Plitch will be all about that, and for us of course, the ones that thought we were so good at gaming but still like a challenge. Paul is taking us through a week of gaming. Interesting news, views and insights.

 Episode 34; Darcy Lorincz Of Torque Esports (Engine Media) Explains Their Content Strategy But Also Talks About Moving To The Nasdaq, Brand- & Fan Engagement And Ai & Machine Learning | File Type: audio/x-m4a | Duration: 2915

Torque Esports is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies and providing online interactive technology platforms and monetization services.  I had an amazing insightful talk with Darcy Lorincz, who is the COO of Torque Esports. Torque Esports will be under the umbrella of Engine Media, together with Winview and Frankly. If you would like to see a company presentation, then click here for more information! And a new game podcast item, gaming news and his take on it; Paul Thind! Every week his take on the world of gaming. Up to now, Torque's combined companies have clients comprising more than 1,200 television, print and radio brands including CNN, ESPN, Discovery/Eurosport, Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology. Torque Esports brands and businesses include UMG, Stream Hatchet, Eden Games, IDEAS + CARS, The-Race.com, WTF1 and Allinsports. Newly add-on Frankly provides a complete suite of online content and monetization solutions, Another interesting asset is WinView.tv,a Silicon Valley-based company, a pioneer in mobile gaming and interactive second screen viewing and the owner of a portfolio of foundational patents in the field of interactive media. As said earlier, Torque Esports will be under the umbrella of Engine Media. Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies. When I did some research this describtion came up; "Engine Media will be devoted to pulling in revenue for sports, esports, and news content with a set of businesses covering the esports sector, gaming-related to live sports events, content management, and streaming services. There will also be a focus on data-driven advertising and intellectual property as it pushes out smartphone cash and skill games." The company trades publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF).  Engine Media will generate revenue through a combination of 1) direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings, 2) programmatic advertising and sponsorships, 3) as well as intellectual property licensing fees.  Soon, latest early september, the company will make its move to the Nasdaq. So keep following the news of this hyper-interesting company. If you want to hear more episodes of this games podcast, then tune in. We are on all the games podcasts platforms!

 Episode 33; Niklas Of GameBuddy Talks About His Company, Twitch New Suspension Rules, Mixer's Shutdown, Abusive Language Against Female Streamers And Future Insights | File Type: audio/x-m4a | Duration: 3157

Today I am talking to Niklas Hatje of GameBuddy. He is talking about game streaming and his company. Interactive and entertaining esports is his motto. I talked about GameBuddy before in the podcast, meaning they are still on my radar! Team based challenges, where you are not only striving for victory but also live challenges, power to the fans, who can vote for which challenge the streamer has to engage with and to which fans are being monetized. Fans can buy additional votes and challenges to support their favorite streamers Influence the gameplay of your favorite streamer! Streaming is awesome! But streaming alone is broken according to GameBuddy. It lacks a way to directly interact with the streamer. As a viewer you either find yourself in an empty chat or in a chat that is completely overloaded. “GameBuddy live” challenges change that. By choosing challenges for your streamer directly on Twitch you can let him/her know what to do next in the game. The best part is: You and the streamer get points that rank you in a leaderboard and that helps your streamer to unlock prizes for you. The more points, the better the prizes. How does that work? VOTES ARE CASTED IN TWITCH EXTENSION Each viewer can vote for the next live challenges in our Twitch Extension and has one vote. By using Twitch Bits viewers can buy additional votes. Shortly after each voting, the most voted challenge is played by the teams. ONE GAME - MANY CHALLENGES Each live challenge averages a length of 2 to 3 minutes, depending on the game. There are many different challenges possible, that guarantee variety, funny moments and completely new strategies to win. LIVE DATA TRACKING To ensure that challenges are fitting and being validated in a live context, each player has an application installed that tracts ingame data. Furtheron I challenged Niklas with some topics on Mixer’s shutdown, Twitch’s suspension policy on abuse and hate and some insights for the future. But also second screen, broadcasters tried, gaming did it! Lastly I did also a sanity check. Is my son abnormal with 3 screens? NO, he is not, thank god! He just started on Twitch and has 2 followers. Obviously he wants 10mio followers. Who knows, but for now he is playing because it is fun, he can talk to friends and listen to music. Oh, and he does his homework! Loved the interview and impressed with GameBuddy, do check out their platform GameBuddy.gg. 

 Episode 32; Hype Esports Is The 1st Global Esports Accelerator, The Program Is Trying To Solve The Esports Industry’s Real Problems | File Type: audio/x-m4a | Duration: 1943

Esports is booming and of course you could expect that someone would start an accelerator for esports. I did talk to Borja Varela, who is the program director of Hype Esports. HYPE esports is a technology platform that’s dedicated to connecting and investing in esports innovation worldwide. The programme provides participants with access to the international sports world, offering training and networking opportunities. Hype esports payoff is “the 1st global esports accelerator” The program is trying to solve the esports industry’s real problems. You can get funding and work with the biggest brands in esports. “Showcase a real implementation to the entire ecosystem” is making sure that participants are focusing on those industry challenges. The accelerator will select 15 startups from applications to participate in a three-day boot camp, where they pitch in front of a selection committee, that will then select five startups to take part in the pilot program. The five startups will receive a €20K EUR ($22K USD) cash investment as well as €100K ($110K) in facilities, exhibitions, and mentorship hours. Additionally, the best startup in the program will receive a €50K ($55K) convertible loan. The pilot program will kick off in May and come to a close in August when the startups get to pitch their projects at SPONSORs’ SPOBIS Gaming & Media conference. For other episodes of the game podcast you can go here.

 Episode 31; The Evolution Of Helsinki's Gaming Ecosystem, Burn Out In Esports And Some Attention To An Upcoming Latin Game Event BIG And Webinar | File Type: audio/x-m4a | Duration: 1244

Interesting article in my inbox last week. Helsinki and gaming. Some takes from my friend Joakim about what Helsinki's game environment is lacking and what needs to be done;  "Ultimately, getting the right mix of creative and data talent will evolve Helsinki to the next stage." For me Helsinki is a mekka for mobile gaming, but recent years we have seen other territories/cities come up to. It is the name and fame from game developers like SuperCell, Rovio, Next Games and others that keep the vibe alive.  But as Joakim says; "When it comes to founding new gaming companies, we need more data people and UA people as co-founders, to create a more diverse approach to game development. That is yet to happen." So if you are are data driven and love User Acquisition, then check out the Helsinki gaming scene. You might find a job! Helsinki And Mobile Gaming Helsinki is already the Silicon Valley of mobile gaming. We have Supercell, Rovio, Seriously, Small Giant Games, and Next Games. More are coming as dozens of new gaming startups are created every year. But Joakim believes that the potential next stages of the ecosystem's evolution are being held back. We have so much talent and capital available. So what could be holding the ecosystem back? Read about it on Elite Game Developers Blog. Esports And Burn-out Cris Reed talks about getting a burn out as a pro-gamer. He shared an interesting post on Linkedin. A quote of Jian “Uzi” Zihao, a famous League of Legends player in China; “As a result of staying up late for years, a fatty diet and being under insurmountable stress, last year I found out that I was type-2 diabetic... My mental state is not as good as it was before.” Latin Game Event called BIG, Brazil's Independent Games Festival Every year BIG Festival hosts the largest business videogames conference in Latin America, bringing together the most important local and international players from the industry.  In 2019, there were more than 100 free lectures (free) and more than 4,000 meetings attended by 630 professionals (125 international companies), generating more than US$ 63 million in predicted returns for the companies that attended the event. Futuresource Consulting Webinar Invitation Consumer spend on video gaming continues to flourish, with annual spend set to close in on $150bn this year, taking more of consumers’ free time and more importantly dollars – a trend magnified by this year’s Covid outbreak. This webinar is set to highlight, interpret and identify the opportunities that the gaming eco-system can offer to the wider entertainment sector, from promotion of non-gaming content, identification of new revenue streams through to new alternative delivery platforms. The date of this webinar is Wednesday 17th June at 4pm BST (30 Minutes 10 mins Q and A). PlayStation5 is Coming! Good days for gaming fans are about to come as Playstation 5 is arriving this year. The device is coming with many sizzling updates and features that would amaze you. Wanna know about it? Let’s have a look. For more episodes of Game Consultant, check out my website!

 Episode 30; Carlos Estigarribia Talks About Gaming in Latin America (LATAM) | File Type: audio/x-m4a | Duration: 3606

In Episode 8 I did ask Carlos Estigarribia some questions concerning Latin America, or LATAM as people call it. Gaming in LATAM. You can listen to this episode to get to know more about game studios, publishers and more. Today I want to know more Esports, localization of games, game events and other interesting topics that you should know about when targetting LATAM for your games. Who is Carlos; Carlos Estigarribia is  a Brazilian game industry veteran, who founded LocZ Games in 1996. Sold LocZ to Playphone/Skyzone in 2006 and then established Electronic Arts their first studio in Latin America in 2008. He was also one of the founders of Abragames, the Brazilian Game Developer Association, and RightZero, a consulting company focused in helping publishers to setup or launch games in Brazil. Currently is GM Brazil and LATAM at Lockwood Publishing, developer of Avakin Life. Carlos and I talk about an event, where he is hosting a panel. The event is called BIG Festival (Brazil's Independent Games Festival) and is there  since 2012 and is the most important independent games festival and business forum in Latin America. On top of exhibiting the most innovative games in the world, the event is also the most important meeting point for those who want to have a deep understanding of games, with lectures, workshops, keynotes and the biggest games business forum in Latin America. Local Play in LATAM; But also we dicuss a local hero game, which was eveloped by an internal studio of Garena. Free Fire was released in 2017 and has since built a strong audience in Latin America and south east Asia. Carlos is telling me that this is a game that is growing fast.  Somehow, in a market that holds both cultural behemoth Fortnite and original trendsetter PUBG, there is still room for battle royales to breathe. Garena's Free Fire is one such game, yet another mobile battle royale that sticks X number of players on a big island and tells them to murder each other for fun. But Free Fire is thriving, having recently hit 80 million daily active users and surpassing $1 billion in revenue last November, just two years after it first launched. Gaming in General; Across all three segments (PC, console, and mobile), almost half of consumer spending on games will come from China and the U.S. in 2020. However, growth will be driven by emerging markets in regions like Latin America and Asia-Pacific in the years to come. Esports; Multiplayer online battle arena (MOBA) games have become incredibly popular among video gamers in recent years. MOBAs are witnessing continuous growth in emerging markets, especially in Latin America. Latin America is in the perfect position for a major upswing when it comes to esports. The region has 45 million viewers, with profits soaring close to $12 million in 2019. Mexico was the second country that generated more audiences in the region after Brazil. While the MOBA segment in Latin America is expected to grow at a CAGR of over 20% during the forecast period, the PC and console segments are projected to observe grow rates of over 20% each for the same period. Furtheron; Next to that I have Cris Reed, talking about the recent events in the USA and Esport. Joakim Achren is sharing his vision on the Zynga/Peak acquisition.

 Episode 29; Mobile Growth Association (MGA) And Their June Event MGS Global Virtual Conference 1.0 For Mobile Marketing Professionals | File Type: audio/x-m4a | Duration: 3291

Some weeks ago I had a chat with Dave Westin of Mobile Growth Association (MGA), I have known Dave for a very long time. He updated me about their upcoming event MGS Global Virtual Conference 1.0 and their roadmap for 2020-21. Local communities is part of their plan. It sounded very exciting and he mention I should talk to the CEO of this association, Jen Laloup. I did a fun and interesting interview with her.  Just a quick warning for people before you listen, her last name 'Laloup' means 'wolf' in french! It took the challenge and it turned out she was not scary at all, 100% passionate about her work. It got me excited! MGA is organizing an online (virtual as they call it) event that is extremely interesting for every mobile game developer globally. It is called 'MGS Global Virtual Conference 1.0' and the dates are June 2 till 4, 2020. What does Mobile Growth Association (MGA) Mobile Growth Association (MGA) is a global community providing mobile marketing professionals with frontline content, education, and events to help grow their app businesses and their careers. Drawing on its roots as a not-for-profit organization dedicated to education, Mobile Growth Association (MGA)  is committed to building the world’s most comprehensive set of resources for an accessible community of mobile experts. The events prioritize community and content quality above all else, attracting a high-caliber audience of mobile marketers, developers and user acquisition managers working in games, commerce, and other app categories, as well as executives representing Adtech, Martech, and data companies. Interview with Jen Laloup Jen is highly experienced in growing and scaling organizations. She brings to MGA a wealth of experience spanning, publishing, media, and news.  Her skillset focuses on driving growth and performance, operations, organizational management, content strategy and distribution. She thrives in fast-paced and mission driven organizations.  Jen believes in MGA's mission to provide mobile app marketing professionals with a community that has the information, tools, and opportunities one needs to connect, grow, and thrive in this fast-paced industry. Event information MGS Global Virtual Conference 1.0, June 2 - 4, 2020 Join your peers and experts from around the globe to learn, connect, and grow at MGS Global Virtual Conference 1.0—an event held entirely online that includes all the features you’ve come to expect from an MGS event.  Together we can solve old problems and new ones to keep the mobile industry moving. Ask questions, network, visit the trade show floor just like an in-person event—all without stepping foot in an airport.   This event spans four geo's, and covers topics on UA, Monetization, Branding, Fraud, Mobile Gaming to surviving in a post-COVID-19 landscape. App Publishers can receive a complementary pass by using the Promo Code MGSINVITE when registering for a pass. Furtheron, Cris Reed with his esport item "what is esports" and Joakim talks about option-plans and pitch decks. Latly, more online events, summer editions are coming up. E3 is dead, long live the 31 events replacing it.

 Episode 28; Venture Parter Of Makers Fund And Investor Aðalsteinn "Alli" Óttarsson Talks About Investing In Gaming And Joakim Talks About The Perfect Pitch Deck For Gaming Studios | File Type: audio/x-m4a | Duration: 2323

His name is Aðalsteinn Óttarsson, but his friends are calling him; "Alli". He describes himself as a transformation leader with 18 years of game development experience as Director, Producer and Programmer. In his past roles he has lead large organizational changes to accelerate the delivery of two iconic video games - EVE Online and League of Legends.  At Riot he recruited and managed a large team of Game Development Mangers across both League of Legends and the R&D efforts which were (and are) focused on putting the "s" in Riot Games. He is known for a large appetite for large scale and hefty challenges, solid and sustainable outcomes, building strong teams, and performing miracles. Originally from Iceland living in Southern California provides a stark contrast to the icy rock in the North Atlantic Ocean. He has a serious travel bug, a love for music and culinary aspirations.  Two nice did you know facts! He ran a drum'n'bass club and did stadium announcements for the Icelandic national handball team. We covered quite some questions I had; how is it to investing in gaming; how are you looking at pitch decks and founders; tips for approaching investors; what is your take on the current status of gaming (2020 incl Covid) and what are the expectations for 2021 and beyond; what was your most interesting investment (can also be a company/studio that didnt make it); how is makers fund guiding and coaching gaming entrenpeurs along the way; are you a GAMER? And which games do we find on your devices. Normaly Cris is talking about esports, but he had a super busy week with Career Fest, but he shared a link of a panel I did with him; Fireside Chat - "Emerging Tech: What's Next for Gaming?" https://youtu.be/YIjvwYJSdZo Joakim, who's wife is having her birthday on Sunday, is talking about the perfect pitchdeck for gaming studios. You got to check it out. I hope you enjoyed listening and remember you can subscribe for Google Podcasts, Apple Podcasts and Spotify. Or go to my podcast website PodcastGameConsultant.com.

Comments

Login or signup comment.