Think Like A Game Designer show

Think Like A Game Designer

Summary: In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

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Podcasts:

 Think Like a Game Designer #50: Soren Johnson (Part 2) | File Type: audio/mpeg | Duration: Unknown

Soren Johnson is a legend in the gaming industry. He was one of the designers on Civilization III and the lead designer for Civilization IV at Firaxis Games. He co-founded his own company called Mohawk Games. As the studio's founder and lead designer, he aimed to create strategy games emphasizing player agency, complexity, and meaningful decision-making. We discuss 4x game design, player interaction, and how modding affects the digital gaming world. The two of us had so much fun discussing games that the episode needed to be broken into two parts. So, enjoy part two of Think Like A Game Designer with Soren Johnson!

 Think Like a Game Designer: Shards of Infinity Kickstarter Special | File Type: audio/mpeg | Duration: Unknown

In this special episode, we dive into the upcoming game Shards of Infinity Saga Collection, which releases on Kickstarter on July 11th at 10am Pacific. We'll be emphasizing the techniques and principles used to design this fantastic game. The Saga Collection for Shards of Infinity is the perfect starting point for new players and an excellent upgrade for fans of the game. This comprehensive Kickstarter edition includes the core game, all the expansions, and a treasure trove of additional content. Immerse yourself in the ever-expanding universe of Shards of Infinity with thrilling new game modes, exciting cards, upgraded components, and a myriad of surprises waiting to be unlocked as we achieve our stretch goals. All of this comes elegantly packaged in a collector's box, providing the ultimate experience for both seasoned veterans and those new to the game. Join us now and be part of this epic adventure in one masterful package!

 Think Like a Game Designer #49: Soren Johnson (Part 1) | File Type: audio/mpeg | Duration: Unknown

Soren Johnson is a legend in the gaming industry. He was one of the designers on Civilization III and the lead designer for Civilization IV at Firaxis Games. He co-founded his own company called Mohawk Games. As the studio's founder and lead designer, he aimed to create strategy games emphasizing player agency, complexity, and meaningful decision-making. We discuss 4x game design, player interaction, and how modding affects the digital gaming world. The two of us had so much fun discussing games that the episode needed to be broken into two parts. So, enjoy part one of Think Like A Game Designer with Soren Johnson!

 Think Like a Game Designer #48: Jon Barry | File Type: audio/mpeg | Duration: Unknown

Jon Barry is the founder of Forged Gaming, a renowned game accessories company. Jon has dedicated himself to creating a plethora of products that enhance the gaming experience, such as dice and game master screens. His pursuit of excellence and deep passion for gaming have driven him to push the boundaries of the industry, establishing Forged Games as a leader in the gaming accessory market. For those eager to learn about game accessory creation, this episode offers a wealth of invaluable lessons and insights.

 Think Like a Game Designer #47: Gary Arant | File Type: audio/mpeg | Duration: Unknown

As a member of the Stone Blade team, I've had the pleasure of working alongside Gary Arant since the company's earliest days. Gary has played a crucial role in every game we've ever made, including Ascension, Ascension Tactics, Shards of Infinity, and SolForge Fusion. It was an honor for me to speak with Gary on an episode of Think Like A Game Designer. I couldn't be more grateful to have such a talented and dedicated colleague in the field. Gary's contributions have been instrumental in shaping the games we create at Stone Blade, and I can't wait to see what we'll accomplish together in the future.

 Think Like a Game Designer #46: Jamey Stegmaier | File Type: audio/mpeg | Duration: Unknown

Jamey Stegmaier is the CEO of Stonemaier Games and the creator of games such as Scythe and Viticulture. He is a prolific content creator and thought leader in the Kickstarter and game design space, who’s spent years making videos and writing articles on nearly every aspect of running a game company. To be fair, Jamey probably interviews me just as much as I interview him, and we end up discussing everything from creating games to content generation to crowdfunding—so much knowledge is packed into this episode that it would be hard to list it all here! Enjoy!

 Think Like a Game Designer #45: Matt Fantastic | File Type: audio/mpeg | Duration: Unknown

Matt is easily the most punk rock game designer I’ve ever interviewed, and it’s no wonder because their professional life is rooted in collectivism, art, nerdery, social justice, and DIY punk rock. They are the Creative Director of Forever Stoked Creative, a studio they founded over a decade ago. Matt also owns a game shop/library in New Haven, Connecticut, called Elm City Games. They founded the New Haven Game Makers Guild, organize Fantasticon, and do consulting across the game industry as well as for corporate, NGO, and institutional clients like Netflix and Yale. In this episode, we discuss the world of indy games and have a fantastic time!

 Think Like a Game Designer: Ascension Tactics Inferno Special | File Type: audio/mpeg | Duration: Unknown

In this special episode, we dive into the upcoming game Ascension Tactics Inferno, which releases on Kickstarter on February 21, 2023. We'll be emphasizing the techniques and principles used to design the stand-alone sequel to Ascension Tactics.

 Think Like a Game Designer #44: Isaac Vega | File Type: audio/mpeg | Duration: Unknown

Isaac Vega has been designing board games for over a decade. Isaac has sold over 500,000 copies of his games worldwide and is an award-winning designer. He co-founded Rose Gauntlet Entertainment and is the designer of the hit game Dead of Winter. There are so many awesome lessons in this episode. Let’s get started!

 Think Like a Game Designer #43: Sean K. Reynolds | File Type: audio/mpeg | Duration: Unknown

Sean K. Reynolds is a prolific writer and game designer who’s worked on hundreds of supplements for various RPGs, including Dungeons & Dragons and Pathfinder. Sean and I met years ago when we were both working for Upper Deck, where Sean was an IP developer. From there, he left to develop the Pathfinder RPG at Paizo. He currently works for Monte Cook Games, where he just finished the Kickstarter for the Planebreaker RPG alongside legendary RPG designers Bruce R. Cordell and Monte Cook. Sean is an awesome guest with lots to share—enjoy the show!

 Think Like a Game Designer #42: Ben Brode | File Type: audio/mpeg | Duration: Unknown

Ben Brode worked for Blizzard for 15 years, working his way up from a low-level position to become one of the lead designers of the monstrously successful game Hearthstone. He is now the Chief Creative Officer at his own game studio called Second Dinner, which created the digital collectible card game for Marvel called Marvel Snap. This episode was super-fun to record, with some great stories and many great lessons about creating some of the biggest digital card games on the planet!

 Think Like a Game Designer #41: Alex Watkins | File Type: audio/mpeg | Duration: Unknown

Alex Watkins is the head of organized play for SolForge Fusion, but before joining our team, he had years of experience running organized play for games like Keyforge and X-Wing. We're super excited to have him on the show today, discussing how organized play systems are developed, the relationship between organized play and game design, and what organized play will look like for SolForge Fusion.

 Think Like a Game Designer #40: John D. Clair | File Type: audio/mpeg | Duration: Unknown

John D. Clair is the designer of Mystic Vale, which was awarded the ORIGINS Award and Gamer’s Choice award in 2017. His other titles include Downfall, Rumble Pie, Custom Heroes, Space Base, and Edge of Darkness. He is a fantastic designer with a lot of wisdom to share. In this episode, we discuss learning from mistakes made in previous designs, handling legal protections for new designs, and making the most of game components to make your games more fun and exciting.

 Think Like a Game Designer #39: Luke Peterschmidt | File Type: audio/mpeg | Duration: Unknown

Luke has done a lot of incredible work as a game designer, working on indie games like Miskatonic School for Girls all the way up to massive games like Bakugan. He’s worked for a lot of awesome companies (Games Workshop, AEG, SpinMaster, Wizards of the Coast) in a variety of different positions and knows the industry from top to bottom. In today’s episode, we talk a lot about how the game design mindset applies to not just the game industry but also to business and life—Enjoy!

 Think Like a Game Designer #38: Phil Walker-Harding | File Type: audio/mpeg | Duration: Unknown

Phil has a great origin story because it is one that represents what it’s like for most designers to make it in the industry. His most popular game, Sushi Go!, has sold over a million copies and has been translated into 20 languages. Phil specializes in games that are easy to learn, and that can be played by people of all ages. In the Think Like A Game Designer course, I often use Phil's games, like Gizmos and Sushi Go!, as examples of elegant distillations of core principles. There are some amazing lessons in this episode—Enjoy!

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