Magic Folk
Summary: Magic Folk is an actual play Dungeons and Dragons 5e podcast. Follow our swole Druid, axe wielding Bird Barbarian, hopelessly geeky Bard, and impulsive Dragonborn Wizard as they travel through the kingdom of Ossul and beyond.
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- Artist: The Magic Folk
- Copyright: ℗ & © 2018 Magic Folk
Podcasts:
Closer than ever to Sister Wendy, the party descends into the deep dark unknown to find her.
The Firbolg twins Alvara and Alvarie let the Rowdy Party sample some of their homebrewed bevs before they press on into the forest to continue their search for Wendy.
The party shares some personal stories and has a jam session with a strange set of twins.
It's Man (and dragonborn and bird) against Nature as our party and their new necromancer accomplice take on the elements in a dicey battle.
Our heroes make their way to Ribbonton and spend some time on the road.
The Rowdy party cools down after their last harrowing mission to stock up on supplies and hang out in town.
Things go very poorly at Canon's house and the rowdy party needs a miracle to fix the mess they're in.
After defeating a Ghast, the Rowdy Party is rudely awakened by a Big Bad Foe.
The final piece of Witch's puzzle entails traversing a dried up riverbed and battling a stinky stinky foe.
The Rowdy Party meets a strange witch and has a battle with some handsy enemies.
The Rowdy Party opens another portal, comes across a strange crop maze, and deals with Freyja encountering some peril.
The party heads back to Ossul, has a small scuffle and ends up in the capital city of Balen.
Everyone explores Daegshelm castle a little bit before hearing their call to action and moving on to the next destination.
The Magic Folk team takes a much needed holiday-themed breather after their trip into Hell.
The party attempts a rescue mission and escape from Hell.