Overtime show

Overtime

Summary: Overtime is Dribbble's audio companion. We'll feature interviews with some of the amazing talent found on Dribbble, a show and tell community for designers.

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Podcasts:

 7: Overtime with Gleb Kuznetsov | File Type: audio/mpeg | Duration: 00:42:06

Our guest this week is Gleb Kuznetsov. Gleb is the Design Director at Fantasy, where he designs futuristic user interfaces and jaw-dropping animations. In this episode, we talk about the struggles he overcame while learning design and development in Russia, how he got his job at Fantasy, why it pays to work on side projects just for fun, his process for brainstorming and designing, and so much more.

 Bonus Episode: Team Dribbble's Adam Darowski | File Type: audio/mpeg | Duration: 00:21:25

In this bonus episode, Dan sits down to chat with Dribbble's front-end developer and product designer, Adam Darowski.

 Bonus Episode: Team Dribbble's Alison Harshbarger | File Type: audio/mpeg | Duration: 00:18:43

In this Overtime bonus episode, Dan sits down for a quick chat with Dribbble’s very own Alison Harshbarger. She’s Dribbble’s community manager, which means she helps community members with support, makes sure Dribbble Meetup organizers have the resources they need, and she features community members here on Courtside.

 6: Overtime with Bill Kenney | File Type: audio/mpeg | Duration: 01:16:03

Our guest this week is Bill Kenney. Bill is the creative director and co-founder of Focus Lab, a strategic, creative studio based out of Savannah, Georgia. In this episode, Bill shares the story of how he discover his love for design and how Focus Lab got started. He also shares how consistently posting to Dribbble helped Focus Lab earn nearly 1 million dollars in yearly revenue, how get your clients on board with sharing your design process on Dribbble, and how to feel about negative feedback from the designers on the internet who don’t like your work.

 5: Overtime with Allison House | File Type: audio/mpeg | Duration: 00:51:35

Allison House is an independent designer and visual artist who worked with tech startups like Dropbox, Codecademy and Treehouse before diving into 3D illustration and design. In this episode, she shares how she made the transition to 3D, how she's working to help other designers do the same, and why it's important to push yourself and get into uncomfortable territory.

 4: Overtime with Bethany Heck | File Type: audio/mpeg | Duration: 00:52:16

This week, Dan is joined by Bethany Heck. Bethany is the Creative Lead for the Microsoft Power BI team, and also runs Eephus League, where she creates products for sports fans with a focus on beautiful typography. In this episode, Dan and Bethany discuss the importance of firm criticism, learning to accept that you won't always win (and why that's ok), how Eephus League got started, why “stick to two typefaces” is a rule that you can break, and more.

 3: Overtime with Justin Mezzell | File Type: audio/mpeg | Duration: 00:45:23

In this interview, Dan talks with illustrator and designer Justin Mezzell. Dan and Justin discuss how he got started in design, the importance of asking for help, and prioritizing and choosing what you spend time on. Justin shares his design tools of choice, why he prefers Sketch over Photoshop these days, and talks about what it's like working at Code School.

 2: Overtime with Laura Bohill | File Type: audio/mpeg | Duration: 00:37:57

In this interview, Dan speaks with freelance illustrator, icon artist, branding specialist, letterer, and all around cool person, Laura Bohill. Laura and Dan chat about freelancing, accents, Ghostly Ferns, working with folks you love, why you don't have to be good at everything to be successful, and much more.

 1: Overtime with Ian Brignell | File Type: audio/mpeg | Duration: 00:42:10

Overtime is Dribbble’s audio companion and our first foray into the world of audio. In this episode, Dan Cederholm talks with letter, logo, and font designer, Ian Brignell. Ian’s impressive client list includes Budweiser, Smirnoff, Harvard, Dove, Hershey’s and many more. We were honored to talk to Ian about his background, his process, tips for designing and lettering, collaboration, and advice for young designers.

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