Idle Thumbs show

Idle Thumbs

Summary: A weekly video game podcast full of in-depth discussion and absurdity. Hosted by Chris Remo, Jake Rodkin, Danielle Riendeau, Sean Vanaman, and Nick Breckon.

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Podcasts:

 Idle Thumbs 134: Sports | File Type: audio/mpeg | Duration: 01:41:45

Patrick "Sports" Klepek joins the team for a quick huddle about the events of the day. Nintendo knocks it out of the park with Super Mario 3D World, and Jake is prepared to come out swinging for Luigi. But questions remain. Can Valve maintain full-court press in support of SteamOS? What will become of the no-holds-barred world of Steam hat trading? There's only one guaranteed slam-dunk: sports.

 Idle Thumbs 133: Johann's Baton | File Type: audio/mpeg | Duration: 01:10:55

The next generation is here and seems pretty similar, but way sweatier. Nick sweatily plays NBA 2K14, Jake sweatily attends the NYU Practice game design conference, Chris sweatily probes the beginning of the new XCOM expansion, and Steve "Hot Scoops" Gaynor sits in the guest seat, sweating profusely.

 Idle Thumbs 132: Kobe's Last Shot | File Type: audio/mpeg | Duration: 01:04:20

Oh yeah. We meet in the temple and we fence, and then we read. Beautiful. Nick pretends he's really tall, but few care despite his seven rings. Even more beautiful. Oh yeah.

 Idle Thumbs 131: Real Life | File Type: audio/mpeg | Duration: 01:40:41

Just when you think Chris has fallen so deep into Spelunky there's no escape, out of the darkness emerge two open arms, ready for the catch. Jeff Green joins us this week for talk of games journalism, SteamOS, live streaming, his decade-later return to Black Mesa, and more Spelunky.

 Idle Thumbs 130: Fundamentally dangerous to the notion of culture | File Type: audio/mpeg | Duration: 02:09:37

If our dark cyber-future lets you experience life through the eyes of a chicken, then so be it. If our dark cyber-future lets a chicken experience life through the eyes of man, has science gone too far? This episode best experienced with at least one sense augmented through technology, and one sense disabled to compensate. With special guest Zack Johnson, co-creator of the Kingdom of Loathing and host of the Video Games Hot Dog podcast. [Episode photo by Norm Chan of Tested.com]

 Idle Thumbs 129: A Reminder | File Type: audio/mpeg | Duration: 00:56:56

You're presented with two doors, and can only enter one. The choice seems simple but before you know it you've spent an hour in a psychosomatic tornado, endlessly circling around a subject you think you can grasp in full, only to realize you've been off on a tangent the entire time. This is The Stanley Parable. This is this week's podcast. This is a reminder.

 Idle Thumbs 128: Dear Mom | File Type: audio/mpeg | Duration: 00:40:43

As the saying goes, "When life gives you an insane shipping schedule, sleeplessness, and you think you may be getting a little bit sick, make an episode of Idle Thumbs where you dig through the mailbag and answer a bunch of quality questions readers have sent in." We'll be back next week with a full episode!

 Idle Thumbs 127: His Boss Encounter | File Type: audio/mpeg | Duration: 01:10:29

Week 127. Sean spends a week in an empty mansion under the pretense of ridding it of ghosts, when in reality he robs the owners blind. He gets lost in a secret passage for two days. Chris spends a third week documenting his time lost in the caverns. Though he accomplishes little, he feels fulfilled. Jake remains at home with the door locked and the curtains drawn, counting the minutes since the mechanical cat's shadow last passed by the window. He loses one mind.

 Idle Thumbs 126: Old Growth Artisinal Dot | File Type: audio/mpeg | Duration: 01:06:23

We visit an alien planet filled with warring robots, and get our butt kicked. Fortunately, it is a super majestic butt-kicking since it's happening in space. Also discussed: The state of early access alphas, and Super Mario.

 Idle Thumbs 125: Eyes of the G-Man | File Type: audio/mpeg | Duration: 01:07:02

Our modular, upgradeable, open source based, library-streaming, performance-optimized future is being revealed in 48 hour intervals and we are there. Or at least nearby, obsessively playing cartooney platformers. And Card Hunter.

 Idle Thumbs 124: Blockbuster Black Case | File Type: audio/mpeg | Duration: 01:11:48

Nick falls into a created world - a world both more real and more horrible than our own - from which he may not return. He is lost to us now, reachable only from within the rift, in his virtual dream state. Chris is lost as well, but it's in the intricate workings of an iPad app about Beethoven.

 Idle Thumbs 123: 1 2 3 4 5 6 7 8 9: Colon! | File Type: audio/mpeg | Duration: 01:13:45

You peek around the corner and squint into the darkness. Nothing. You peek again, your hand gently resting on the door frame. Still nothing. Or... You flick open your camcorder view screen - the night vision already enabled - and see two tiny dots staring back from the end of the hall. They know you're here. They know. Deep breaths now. Deep breaths, then run. Count to three. Idle Thumbs One Two Three.

 Idle Thumbs 122: Mario's Picnic | File Type: audio/mpeg | Duration: 01:18:46

Things all started so well. We're joined by Mark of the Ninja's Nels Anderson and the Internet's Olly Moss for a lovely vacation that is sure to be ruined.

 Idle Thumbs 121: (I Know You're Having Fun But) I'm Still Working | File Type: audio/mpeg | Duration: 01:28:25

Everyone plays Super Pole Riders and has a blast, Sean pushes Papo & Yo, Jake grapples with the reality of Plants vs Zombies 2, and Lord Remo deigns to tell you which Star Wars movies are good and which are bad. Pay $3.99 or listen to two additional episodes to unlock Nick Breckon.

 Idle Thumbs 120: The Spectacle Was Incredible | File Type: audio/mpeg | Duration: 01:06:40

How many explorers does it take to escape a haunted cave? Clearly far fewer than we packed into our 4 player Spelunky co-op run. Nick and Sean are let back in the room even if it's to talk about The International, the fascinating history of The Bureau is discussed, and for some reason Ace Ventura 2 continues to occupy space in the brains of human beings.

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