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	<title>Digital Podcast&#187; Digital Podcast | LA Games Conference 2009</title>
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		<title>Ten Takeaways from LA Games Conference</title>
		<link>http://www.digitalpodcast.com/podcastnews/2009/05/15/ten-takeaways-from-la-games-conference/</link>
		<comments>http://www.digitalpodcast.com/podcastnews/2009/05/15/ten-takeaways-from-la-games-conference/#comments</comments>
		<pubDate>Fri, 15 May 2009 23:02:00 +0000</pubDate>
		<dc:creator>Alex Nesbitt</dc:creator>
				<category><![CDATA[LA Games Conference 2009]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LA Games Conference]]></category>
		<category><![CDATA[LAGC]]></category>
		<category><![CDATA[Onlive]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[takeaways]]></category>

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		<description><![CDATA[<a href="http://www.digitalpodcast.com/podcastnews/2009/05/15/ten-takeaways-from-la-games-conference/"><img src="http://www.digitalpodcast.com/podcastnews/wp-content/uploads/2009/05/lagc320.jpg" /></a><br /><br />
The LA Games Conference, held in Hollywood, was a great event.  I had 10 key takeaways from the show. If you want to learn more, click through to see the video. <br /><br />

<ol>
	<li>The strong financial performance of the game industry continues despite the bad economy</li>
	<li>The rise of free to play - see <a href="http://www.freerealms.com">FreeRealms.com</a> as an example</li>
	<li>The power of virtual currency, goods, commerce to monetize play and turn communities into economies (Got to wonder when will Facebook and Myspace figure this out?)</li>
	<li>Apple doubled the mobile games market almost overnight</li>
	<li>Phones will become one of the interfaces for games</li>
	<li>Mobile applications are emerging  as a new ad unit</li>
	<li>The mobile game/iPhone application market is creating a huge merchandising problem</li>
	<li>Integration of games/real world - See <a href="http://www.techradar.com/news/gaming/atari-founder-games-will-revitalise-classrooms-586708">Nolan Bushnell </a></li>
	<li>Rise of electronic Distribution - <a href="http://store.steampowered.com/">Steam</a></li>
	<li>Emergence of cloud based distribution - <a href="http://www.onlive.com/">Onlive</a></li>
</ol>]]></description>
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<ol>
<li>The strong financial performance of the game industry continues despite the bad economy</li>
<li>The rise of free to play &#8211; see <a href="http://www.freerealms.com">FreeRealms.com</a> as an example</li>
<li>The power of virtual currency, goods, commerce to monetize play and turn communities into economies (Got to wonder when will Facebook and Myspace figure this out?)</li>
<li>Apple doubled the mobile games market almost overnight</li>
<li>Phones will become one of the interfaces for games</li>
<li>Mobile applications are emerging as a new ad unit</li>
<li>The mobile game/iPhone application market is creating a huge merchandising problem</li>
<li>Integration of games/real world &#8211; See <a href="http://www.techradar.com/news/gaming/atari-founder-games-will-revitalise-classrooms-586708">Nolan Bushnell </a></li>
<li>Rise of electronic Distribution &#8211; <a href="http://store.steampowered.com/">Steam</a></li>
<li>Emergence of cloud based distribution &#8211; <a href="http://www.onlive.com/">Onlive</a></li>
</ol>
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<itunes:duration>8:32</itunes:duration>
		<itunes:subtitle>The strong financial performance of the game industry continues despite the bad economy
	The rise of free to play - see FreeRealms.com as an example
	The power ...</itunes:subtitle>
		<itunes:summary>The strong financial performance of the game industry continues despite the bad economy
	The rise of free to play - see FreeRealms.com as an example
	The power of virtual currency, goods, commerce to monetize play and turn communities into economies (Got to wonder when will Facebook and Myspace figure this out?)
	Apple doubled the mobile games market almost overnight
	Phones will become one of the interfaces for games
	Mobile applications are emerging as a new ad unit
	The mobile game/iPhone application market is creating a huge merchandising problem
	Integration of games/real world - See Nolan Bushnell 
	Rise of electronic Distribution - Steam
	Emergence of cloud based distribution - Onlive
</itunes:summary>
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