Interview Episode 21 – jim pinto




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Summary: * (0:29) What jim's been up to since we last talked with him.  You can find his current blog at Post World Games (http://postworldgames.com/). * (3:34) jim must defend his name, Y (http://en.wikipedia.org/wiki/Y#Orthographic_confusion_with_the_letter_thorn), and W (http://en.wikipedia.org/wiki/W#History). * (6:05) Pat goes for Father of the Year by taking a break from World of Warcraft to devastate his kid in a family game. * (9:43) Giving games the right degree of substance and meaning, without making them overly poignant. * (18:42) The role of the GM, specifically as it's been taught (albeit unintentionally) by the legacy of D&D.  First-person versus third-person roleplayers.  On a side note, this episode was recorded when Penny Arcade's series, The Conflux, was only a few strips in. * (29:53) The "second Renaissance" of roleplaying games.  Also the relationship and perception driven model preferred by many newer games. * (41:34) The seven types of gamers. * (51:32) The important synergy between designers and marketers that's often missing from game development. Hosts: Chad, Chris, Dan, Pat, Wayne Guests: jim pinto