“A secret room with secret stuff!” Game Length; Saving and Loading Systems




Nice Games Club - a gamedev podcast! show

Summary: <p>This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (<a href="http://twitter.com/nicegamesclub">@ us</a> if you recognize it!).</p> <ul> <li> <p>Our pal Abdiwak Yohannes is making Boji:</p> </li> <li> <a href="http://nicegames.club/sites/default/files/2020-02/131%20Boji%20at%20playtest.JPG"><img src="/sites/default/files/styles/large/public/2020-02/131%20Boji%20at%20playtest.JPG?itok=hpbNIK56" width="480" height="319" alt="Boji at Playtest" class="img-responsive"> </a> </li> <li> <a href="https://soundcloud.com/abdiyohan/boji-theme" rel="nofollow" target="_blank">Boji theme song on Soundcloud!</a> - <a href="/author/abdiwak-yohannes" hreflang="en">Abdiwak Yohannes</a> </li> <li> <a href="https://twitter.com/GlitchMN/status/1128697673689849856" rel="nofollow" target="_blank">Boji in action!</a> - <a href="/author/heyglitch" hreflang="en">@heyglitch</a>, <a href="/taxonomy/term/161" hreflang="en">Twitter</a> </li> <li> <a href="https://twitter.com/heyglitch/status/1128697673689849856" rel="nofollow" target="_blank">Boji Animated!</a> - <a href="/author/heyglitch-0" hreflang="en">@heyglitch</a>, <a href="/taxonomy/term/161" hreflang="en">Twitter</a> </li> <li> <p>Regular news</p> </li> <li> <a href="https://arstechnica.com/gaming/2019/05/super-mario-maker-2-news-dump-finally-mario-gets-an-online-versus-mode/" rel="nofollow" target="_blank">"Super Mario Maker 2 news dump" </a> - <a href="/taxonomy/term/144" hreflang="en">Sam Machkovech</a>, <a href="/taxonomy/term/145" hreflang="en">Ars Technica</a> </li> <li> <p>Mark "invented" the <a href="https://supermariomakerbookmark.nintendo.net/courses/139D-0000-0119-586F">Semi-Automatic Mario</a> level genre for the original <em>Super Mario Maker</em>! It did not catch on...</p> </li> <li> We played the Japanese version of Super Mario Bros. 2 for one of our Nice Plays video episodes. Martha hated it. <a href="/episode/55" hreflang="en">Nice Plays: Super Mario Bros. 2 [Japan] (1986)</a> </li> </ul> Game Length 0:13:08 <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="https://www.polygon.com/2018/10/2/17926116/assassins-creed-odyssey-length-leveling-playtime" rel="nofollow" target="_blank">"Assassin’s Creed Odyssey really picks up after the first 15 hours" </a> - <a href="/author/ben-kuchera" hreflang="en">Ben Kuchera</a>, <a href="/publication/polygon-1" hreflang="en">Polygon</a> <a href="https://www.theringer.com/2016/8/25/16038806/video-game-length-playtimes-f7b8e38f949f" rel="nofollow" target="_blank">"Length Matters" </a> - <a href="/author/ben-lindbergh" hreflang="en">Ben Lindbergh</a>, <a href="/publication/the-ringer" hreflang="en">The Ringer</a> Saving and Loading Systems 0:44:41 <a href="/person/martha-megarry" hreflang="en">Martha Megarry</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://tedium.co/2019/02/21/video-game-save-state-history/" rel="nofollow" target="_blank">"Saved, But Not Forgotten: The evolution of saving in video games" </a> - <a href="/author/mark-christian" hreflang="en">Mark Christian</a>, <a href="/publication/tedium" hreflang="en">Tedium</a> <a href="https://www.wired.com/2012/10/dishonored-game/" rel="nofollow" target="_blank">"In Dishonored, You're Either a Cheater or a Serial Killer" </a> - <a href="/author/chris-kohler-and-chris-baker" hreflang="en">Chris Kohler and Chris Baker</a>, <a href="/publication/wired" hreflang="en">Wired</a> <a href="https://www.nintendo.com/games/detail/love-switch/" rel="nofollow" target="_blank">LOVE, a “challenging but fair platformer.”</a> - <a href="/publication/nintendocom" hreflang="en">Nintendo.com</a> <a href="https://null-byte.wonderhowto.com/how-to/hack-your-game-saves-basic-guide-hex-editing-0132155/" rel="nofollow" target="_blank">"How to Hack Your Game Saves: A Basic Guide to Hex Editing" </a> - <a href="/author/alex-wong" hreflang="en">Alex Wong</a>, <a href="/publication/null-byte" hreflang="en">Null Byte</a> We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. <a href="/episode/102" hreflang="en">Code Comment: "Verdant Skies"</a> We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. <a href="/episode/102" hreflang="en">Code Comment: "Verdant Skies"</a>