Episode 444 – integrating the metagame




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Summary: * (0:40) A bunch of charity updates! Derek’s charity games (<a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19406">low level</a>, <a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19408">mid level</a>, and <a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19407">high level</a> tiers). Pat’s <a href="https://www.gofundme.com/pathascanceranditsucks">GoFundMe page</a>. Manicorn work provided by the <a href="http://www.mitchstl.com/">Mitch STL salon</a>.<br> * (6:10) Explaining what a perk or bennie represents before it’s used.<br> * (8:33) Deconstructing the Red Shirt. Creating emotional ante.<br> * (12:23) Seizing narrative control. The goal: Make it descriptive. Tying it to traits instead of people.<br> * (16:29) Making changes in the narrative to create consistency and plausibility.<br> * (20:49) The Game Master getting a read on the players by watching how they interpret their re-rolls.<br> * (29:29) Turning the named bennies into an in-character economy.<br> * (32:50) Dry-erase <a href="https://www.amazon.com/Reusable-Name-Card-WHITE-dry-erase/dp/B005ORCZTI">table tents</a> and other table props. <a href="http://memory-alpha.wikia.com/wiki/The_Conscience_of_the_King_(episode)">Who do I have to be?</a><br> Hosts: Chad, Dan, Wayne<br>