Episode 441 – too little killing




Fear the Boot, RPG Podcast show

Summary: * (0:29) Why Brodeur is scared of Aisha.<br> * (2:49) Some new information on <a href="http://www.conplanner.com/ConventionHome.aspx?c=4213">Fear the Con X</a>. Derek’s charity game (<a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19406">low level</a>, <a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19408">mid level</a>, and <a href="http://www.conplanner.com/ActivityView.aspx?c=4213&amp;a=19407">high level</a> tiers). <a href="https://www.feartheboot.com/forum/viewtopic.php?f=85&amp;t=28131">Booters and Shooters</a>. Email <a href="mailto:thealmightybear@gmail.com?subject=FTC%20Tourism">Adam Gottfried</a> if you’re interested in pre-con tourism.<br> * (10:17) Chad’s anger.<br> * (13:00) Games with too much RP and not enough combat.<br> * (15:52) Combat that makes sense within the context of the game.<br> * (20:37) Reasons combat can be important to the catharsis of an RPG.<br> * (26:18) The tyranny of choice by which players opt out of combat they ostensibly want. The tyranny of moral complexity by which Game Masters strip combat of its catharsis.<br> * (33:48) Zombie stories as an example of moral simplicity.<br> * (38:38) Ma Carver as a counter-example.<br> * (45:56) Why Brodeur’s players opt not to fight. The limiting factor of time. The <a href="https://www.reddit.com/r/DMAcademy/comments/63tqar/reflection_on_running_better_combats_also_howdy/">three round limit</a>.<br> Hosts: Brodeur, Chad, Dan, Wayne<br>