Want Engagement? Two Technologies That May Redefine Interactive Media

If you follow digital media, you’ve heard a lot about the importance of audience engagement. But most engagement conversations focus on audience interaction with linear content.

Imagine instead that the audience were part of the action – you enter the video, talk to the characters, and they talk back to you. Andrew recently interviewed Jonathan Strietzel, Founder of BigStage and Peter Hodge, CEO of Virsona, whose companies offer intriguing components of this future that have the potential to create big value for brands and media companies today.

If you have the vision to imagine what moving from linear to interactive content could do for your business, these interviews with BigStage and Virsona are must-listen conversations.

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Digital Podcast 52: Everyone Can Be a Star

In Digital Podcast 52, Andrew interviews Jonathan Strietzel, Co-founder and Chief Creative Officer of Big Stage, whose breakthrough technology allows users to create and integrate life-like 3-D avatars of themselves into movies, videogames, commercials and other digital video content using just three digital face photos.

Imagine if you and your friends could star in a music video, famous movie clip, or commercial as realistically as if you were around for the shoot. Jonathan describes the company and the potential that its technology has to transform advertising and the audience relationship with movies, television and videogames.

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Digital Podcast 51: Bringing Personalities to Life Virtually

In Digital Podcast 51, Andrew interviews Peter Hodge, CEO of Virsona, about Virsona’s new artificial intelligence technology that can bring any personality to life.

Imagine if anyone could have a personal conversation with Iron Man, the Michelin Man, or their great-great-great-great grandfather. Peter describes his new company and technology that is about to make these ‘holodeck’ scenarios a reality – at least the conversation part.

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Best Practice Review: Revision3

Revision3 LogoRevision3 is a new media company that describes itself as a "TV network for the web". They publish technology related video shows such as Diggnation, TekZilla, popSiren and about a dozen other shows.

Revision3 states that their "expects professionally produced programming but wants it to be unexpected, edgy, smart and real." They also understand the importance of a multi-device content strategy, stating that their audience "wants to watch shows whenever they want, wherever they are, and on whatever device they choose, including everything from a 70" HDTV to an iPod or Cell phone."

We used our best practice framework to evaluate Revision3's user experience, content production, marketing distribution and monetization efforts. Our evaluation was limited to what we could evaluate from their website, their downloadable content and their RSS feeds.

Our overall impression is that Revision3 demonstrates many of the best practices Digital Podcast has identified and sets a standard of performance that other publishers should use as they benchmark their own practices.

Click below to see the video podcast with our best practice review of Revision3 and the detail notes for this review.

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Best Practices in Podcasting

Thumbs UpOne of the key factors in turning podcasting into a real business is effective execution of best practices in content creation, marketing, distribution, monetization and user experience. Many publishers are not following best practices in these areas. The result often looks more like someone's hobby than a real business endeavor.

Developing content, building audience and getting advertisers to buy in will take serious effort. Publishers who understand the huge opportunity for subscribable media and its capacity to shape the media industry's winners and losers will step up and make the investment required.

Putting these elements into a framework allows for systematic evaluation of operating practices across publishers and for the identification of best practices for new media publishing.

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Digital Podcast 49: Automating the Digital Supply Chain

Richard CottrellIn Digital Podcast 49, we interview Richard Cottrell, Chief Executive Officer of Accenture's newly formed Digital Media Services business about automating the digital supply chain. Richard describes Accenture's planned offerings and how acquisitions like Digiplug and Origin Digital play a role in building out the services.

Our interest in the story was triggered by the announcement of the Origin Digital acquisition. We interviewed Origin Digital’s CEO Darcy Lorincz last year at Digital Hollywood and learned a bit about their efforts to automate the value chain.

Richard describes the new offering in Digital Podcast 49.

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The Podcast Consumer in 2008

Podcast Consumer StudyEdison Media Research has released a new study the podcast consumer. The study has lots of interesting information that I think reinforces the importance of traditional media companies starting to think of subscribable media as an important new line of business.

Key findings from the study include:

Podcasting continues to grow quickly: Audio podcast listeners grew from 13% of Americans to 18% and video podcast consumption grew from 11% to 15%.

Podcasts enable more media consumption: The people consuming podcasts spent approximately 90 minutes longer per week listening to online audio than other online audio consumers.

Podcast consumers are an attractive advertising demo: Podcast consumers are more likely to have a college degree and earn in excess of $75,000. They are also more frequent online shoppers and spend more money online than other Americans. These consumers are also adverse to interruption based advertising and use pop up blockers, SPAM filters and other tools to block out commercials.

Podcast consumers are internet social: 25% of them have MySpace pages and spend lots more time on the internet than non listeners.

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Realizing Podcasting's Potential - The Market Beyond the Pod

Next Generation Podcasting Podcasting 1.0 has been the age of iTunes and iPods. The original software clients that were built in late 2004 and early 2005 were designed to automatically download media files and put them into your iTunes music folder. By labeling the files as podcasts, they automatically went into a folder on iTunes for podcasts and from there the files were automatically synchronized with your iPod.

The problem is that the installed base of between 100 and 200 million iPod devices is actually quite limited, particularly when you take into account the number of iPods people own and how many actually get used.

To realize the true potential of podcasting, we need to go beyond the iPod and expand the market for subscribable media to billions devices worldwide with potential audience sizes as big or bigger then television.

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