What Makes For a Killer Game?

These gaming industry experts share their perspective on what makes a game great – in terms of game play and financial results – and what new technologies and capabilities will be changing the face of killer games going forward. This is a continuation of our live blogging at the fourth panel from Digital Media Wire's LA Games Conference 2008.
Matthew Bellows, VP, Consumer Strategy, Vivox Catherine Herdlick, Dir., Game Production, GameLab/Co-Founder, Come Out & Play Spencer Hunt, VP, Game Production & Digital Dev., Sony Pictures Television Int’l Ariella Lehrer, President/CEO, Legacy Interactive Chris Petrovic, VP, Digital Media, Playboy Media Group Moderator: Scott Steinberg, Managing Director, Embassy Multimedia Consultants

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Vivendi Game Strategy Discussion

Cindy Cook, Chief Strategy and Marketing Officer of Vivendi Games is being interviewed by Geoff Keighley, producer of Spike TV's GTTV at the LA Games Conference.

Geoff asks about the explosion of the music category. How do you work with the music companies?

Cindy says that the music business is actively looking for new outlets for their content. The interest level for music companies to be involved with games has reached a high point. First it was just background, then it became jukebox material, then artists became characters in the game, and then music became the game.

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Connected Gaming

Chris Early, General Manager, Windows Gaming, Microsoft gave the end of day keynote at the LA Games Conference 2008. Chris describes himself as the Windows guy in the Xbox division. He focuses on connected gaming. Connected gaming has evolved from single device to cross platform connected games. That is being able to play Xbox games vs. people on the Windows platform. He points to ShadowRun as an example of this type of game.

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Are We All Casual Gamers Yet?

<Find out why there really is no difference between casual and hardcore gamers, and what it will take for the rest of the world to become players of casual games in the third panel from Digital Media Wire's LA Games Conference 2008.
Casual Games: What's Next Now that Everyone's Involved? Peter Blacklow, Pres., WorldWinner (Liberty Media subsidiary), EVP, Digital, GSN Kate Connally, Vice President, AddictingGames, MTV Networks Eric Lavanchy, Director of Gaming, Endemol USA Matt Turetzky, VP, Non-PC Games, RealNetworks, Inc. Dave Madden, EVP, Sales, Marketing & Bus. Development, WildTangent Moderator: Mike Vorhaus, Managing Director, Frank N. Magid Associates

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How to Win the Social Game

We are live blogging from the LA Games Conference. This session of the conference focuses on How to Win the Social Game - Harnessing the Power of Online Communities and Social Networks.

Panelists include: Craig Alexander, Vice President, Product Development, Turbine Ranah Edelin, Vice President, Electronic Arts Mike Goslin, Vice President, Disney Online Studios Scott VP Creative and User Experience, Gaia Online Gabe Zichermann, CEO, rmbr.com Moderator: Eric Goldberg, Managing Director, Crossover Technologies

Eric kicked things off by introducing the panel and asks them to describe their demographics.

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Are Teens Just Teens? US vs. Global Teen Values, Media and Internet Usage Survey.

If your audience includes teens, you might want to check out what Habbo has learned in their survey of over 50,000 teens worldwide, with insight into how US teenagers are similar to – and different from – teenagers worldwide in this research presentation from Digital Media Wire's LA Games Conference 2008.
The 2008 Global Habbo Youth Survey Emmi Kuusikko, Director, User & Market Insight, Sulake Corporation / Habbo Hotel

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Will Consoles and Set-top Boxes Thrive or Die?

Will the connected home be a winner-take-all world or one big happily family of interconnected devices? And where do consoles and set-top boxes shake out in these scenarios? Both extremes are represented in this first panel from Digital Media Wire's LA Games Conference 2008.

Battle for the Digital Home: Is the Console Entertainment Hub of the Future or Fighting to Stay Alive?
Erin Turner, Sr. Director, Web Services & Publishing, Trion World Network Steven Roberts, VP & GM, Games & Strategic Initiatives, DIRECTV Mike Yuen, Senior Director, Gaming Group, QUALCOMM Internet Services Josh Krane, SVP, Interactive & New Media, G4 Moderator: Ted Cohen, TAG Strategic/Chairman, Mobile Entertainment Forum Americas

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Live Blogging From LA Games Conference

We are live blogging from the LA Games Conference. The conference is being held at the Roosevelt Hotel in Hollywood, California. John Welch, Co-Founder and CEO of Playfirst, is giving the opening remarks. He's running through 20 slides really fast providing an overview of Playfirst, a large publisher of casual games like Diner Dash, Wedding Dash, Dairy Dash, and Pet Shop Hop. All people read, watch and listen to diverse genres of media on diverse platforms. Are games really any different? Casual games got started with Bejewled and others like it. Then we moved to $20 downloadables. The casual game sector is projected to grow to $5B by 2010.

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