BitNote

Fun, nuanced and energetic views of video games and the wide variety of music they have.
We deal with a set of games that take chances on new ideas, and wrap up with Shenmue.
All In by Stephen Barton from Call of Duty 4: Modern Warfare by Infinity Ward; Forest Falls Zone: Act 1 by Chris Rezanson from Sonic Rivals by Backbone Entertainment and Sega Studio USA; Godot ~ The Fragrance of Dark-Colored Coffee by Noriyuki Iwadare from Phoenix Wright: Ace Attorney: Trials and Tribulations by Capcom; and Departure of Hope by Osamu Murata from Shenmue by SEGA

About

As a half-hour weekly radio show, BitNote gives fun, nuanced and energetic views of video games and the music they have. Covering the nature of video games; the people who play and make them; the experiences they provide; their background and the incredibly diverse and genre-spanning array of music they contain; BitNote is a blast to listen to even if you're not familiar with the medium.

BitNote is hosted by David Collins; and recorded and broadcast from the Dublin South FM studio in the Dundrum Town Center, Dublin.

Listen

Live every Friday 4pm GMT.

BitNote broadcasts live on Dublin South FM, both on 93.9FM and streamed online at dublinsouthfm.ie.

To listen to past episodes, scroll down and click on an epsisode title to go to a page where you can listen to it online.

You can also, subscribe to the BitNote podcast, or search for "BitNote" on your preferred Podcast service, to keep updated with new episodes as they come out!

Episodes

To download individual episodes to your computer, right click "(download)" and select "Save Link/Target as...".

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A ZIP file containing every episode up to Ep56 can be downloaded here (1.78GB).

An playlist of all BitNote episodes can be found bottom of the page.


We kick things off with a great selection of video game tunes!
Opening Theme by Yutaka Minobe and Tatsuyuki Maeda from Skies of Arcadia by SEGA; Intro by Michael Land from Secret of Monkey Island by Lucasfilm Games; Main Theme by James Hannigan from Evil Genius by Elixir Studios; Jack's Theme by Richard Jacques from Headhunter by SEGA; Stars come out by Brother Android from Digital: A Love Story by Christine Love; and The Poet and the Muse by Poets of the Fall from Alan Wake by Remedy Entertainment.

More video games and video game music, though we finally have an intro theme!
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Sedge Flower by Takenobu Mitsuyoshi & Yuzo Koshiro from Shenmue by SEGA; Lemrap by SFX inspired by Lemmings by DMA Design; Main Title by Alexander Brandon from Deus Ex by Ion Storm Inc; Grabbag by Lee Jackson from Duke Nukem 3D by 3D Realms; and Now You're a Hero by Henrik Nåmark from You Have to Burn the Rope by Kian 'Mazapán' Bashiri.

Another great mix of songs and games!
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Main Theme by Mike Morasky from Team Fortress 2 by Valve Software; Positive Force by Magnus 'souleye' Pålsson from VVVVVV by Terry Cavanagh; Total Metal Jacket by Ari Pulkkinen from Shadowgrounds by Frozenbyte Studio; Stage 2 theme by Tetsuya Kawauchi from House of the Dead 2 by Sega; and Santa Monica by Theory of a Deadman from Fahrenheit/Indigo Prophecy by Quantic Dream.

Interview with Glen Moran, developer on the upcoming Tesla!
(http://teslathegame.com/). We also play some of his favourite videogame music: The Last Level You Will Ever Play by Danny 'danny B' Baranowsky (http://www.dbsoundworks.com) from Fathom by Adam Atomic (http://adamatomic.com); Toccata by Dave S-B, based on Johann Sebastian Bach from Revenge of the Titans by Puppy Games; and Robots FTW by Mike Morasky from Portal 2 by Valve Software.

Back to basics with more videogame tunes, from games that gained alarmist newspaper headlines to addictive Flash games.
Bouncer by Seth 'Beatfox' Peelle (intro theme); Theme by Danny 'danny B' Baranowsky (http://www.dbsoundworks.com) from Canabalt by Adam Atomic; Doom theme by Bobby Prince from Doom by id Software; Sewer by Tim Smolens and Jeff Attridge of Game Audio Magic (seems from Estradasphere - Feed Your Mama's Meter) from Gish by Chronic Logic (including Edmund McMillen; and Runaway Main theme by David García Morales composed Liquor from Runaway: A Road Adventure by Pendulo Studios.

I play a song that had previously been played on the radio, though maybe not for the best of reasons.
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Cave Story (Plantation) theme by Daisuke 'Pixel' Amaya from Cave Story by Daisuke 'Pixel' Amaya; Professor Layton's Theme by Tomohito Nishiura from Professor Layton and the Curious Village by Level-5; Supermarioland by Ambassadors of Funk (Inspired by Super Mario Land from Nintendo and it's music by Hirokazu Tanaka; and End theme by Jean-Francois Freitas from Another World by Eric Chahi.

Sonic Special: In which to celebrate Sonic Generations and Sonic's 20th Anniversary, I cram the show with a (questionable) selection of Sonic Music!
Title theme by Masato Nakamura from Sonic the Hedgehog (16bit) by Sega; Starlight Zone by Masato Nakamura (and Dreams Come True) from Sonic 1 by Sega; Living in the City by Richard Jacques and TJ Davis from Sonic R by Sega and Travellers Tales; Sunset Park Act 3 by Yayoi Wachi from Sonic Triple Trouble by Aspect Co.; Believe in Myself - Tails Theme by Jun Senoue (Crush 40) and Karen Brake from Sonic Adventure by Sega; Escape from the City - City Escape theme by Jun Senoue (Crush 40) vocals (Ted Poley and Tony Harnell) from Sonic Adventure 2 by Sega; and Reach for the Stars by Tomoya Ohtani and Jean Paul Makhlouf of Cash Cash from Sonic Colours by Sega.

In which, for the first time, I play music from a game I've played music from before; then discuss the role of cut-scenes in games.
Bouncer by Seth 'Beatfox' Peelle (intro theme). Intro theme by Jean-Francois Freitas from Another World by Eric Chahi; Intro by Attila Dobos, Andres Magyari, David Javelosa and Andy Armer from Ecco: The Tides of Time by Novotrade[Appaloosa] International; and Closing by Toshihiko Sahashi from Blue Stinger by Climax Graphics.

In which my bike gets stolen and I improvise the show's theme around it.
Grand Theft Auto: San Andreas Theme music by Michael Hunter from Grand Theft Auto: San Andreas by Rockstar North; Paperboy theme by Mark Cooksey from Paperboy by Atari Games; Cliff Rock by Yoshie Arakawa from Prop Cycle by Namco; and Justified performed by Drea Gunness, and by Sean Lacefield and Chris Frazier and from Dead Rising by Capcom.

In which I introduce my listenership to remixes.
Music played: Calling 'Calling' (vocal by Leah) by Takeharu Ishimoto from World Ends With You by Square-Enix; Tee Off by Bottom Up Interactive; Tetris Theme A by Hirokazu Tanaka (based on Russian Folk tune 'Korobeiniki' [Deer Hunter]) for Tetris by Bullet Proof Software & nintendo & Alexey Pajitnov; and Knuckleduster - Dan Baranowsky - Remix of Marble Garden Zone music by Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, C. Cirocco 'Scirocco' Jones, Michael Jackson (uncredited) from Sonic the Hedgehog 3 by Sega.

In which I play the full version of a long piece of music, because you deserve it!
Cassis Beep by Philippe Vachey from Toy Commander by No Cliché; Joe(highway 2) by Yuzo Koshiro from The G.G. Shinobi by Sega; Turrican 2: The Final Fight theme by Chris Hulsbeck from Turrican 2 by Factor 5 and Rainbow Arts; and Toki ending theme by Pierre-Eric Loriaux from Toki by TAD Corporation.

In which I play some Irish music that was in a big budget videogame!
Intro music by Barry Leitch from Lotus Turbo Challenge 2 by Magnetic Fields; Breakbt2 by Tom Bible from Judge Dredd: Dredd Vs. Death by Rebellion Developments; Just You And Me (And Ted E. Bear) by Jared Emerson-Johnson from Sam & Max Save the World: Episode 3: The Mole, the Mob, and the Meatball by Telltale Games; and The Best is Yet to Come by Rika Muranaka (sung by Aoife Ní Fhearraigh) from Metal Gear Solid by Konami.

In which I spread the Christmas cheer from the limited selections of games that involve Christmas.
Labtown by Toshihiko Sahashi from Blue Stinger by Climax Graphics; Christmas on Dobuita Street by Takenobu Mitsuyoshi and Yuzo Koshiro from Shenmue by Sega; Theme by Richard Joseph from James Pond 2: Codename RoboCod by Vectordean Ltd and Millennium Interactive; and Dreams Dreams A Cappella by Atsushi 'Sushi' Kosugi, Makoto Suzuki, Marlon D. Saunders, sung by Marlon D. Saunders, Gabriel Morris, Issa Clemon from Christmas NiGHTS by Sega, reused in Sonic Adventure as downloadable Christmas theme, also by Sega.

In which I put off the inevitable, and play the video game song that the internet has been alive with.
Diva Comeback Amore by Oleksa Lozowchuk sung by Patricia Drake from Dead Rising 2 by Capcom; Concentrate by nervous_testpilot (electronic musician from the UK) from Frozen Synapse by Mode 7; and Still Alive by Jonathan Coulton and performed by Ellen McLain from Portal by Valve.

Another great selection of videogame music that hits right across the emotional spectrum!
Stage 1-4 by Masanobu Tsukamoto (Mats), Einosuke Nagao, Masanori Hikichi, Masayuki Nagao from Dr. Robotnik's Mean Bean Machine by Compile, Sega Technical Institute; Everybody Jump Around by (Yukifumi Makino, Fumitaka Shibata,) Richard Jacques from Jet Set Radio by SEGA; Max Payne theme by Kärtsy Hatakka from Max Payne by Remedy Entertainment; and Link and Marin's Song by Yuichi Ozaki, Kazumi Totaka, Minako Hamano & Kazue Ishikawa from Link's Awakening by Nintendo.

In which I express the joys of no loading times and play a song from a game that lets you choose the next verse.
Ship Song by Michael Land from Curse of Monkey Island by LucasArts; Toxic Caves by Howard Drossin from Sonic Spinball by SEGA; Sentinel Beach by Mutato Muzika from Jak and Daxter by Naughty Dog; and Cornered and Won the Lawsuit - The First Success by Sugimori Masakazu from First Phoenix Wright: Ace Attorney by Capcom.

Like music with haunting orchesteral chants?
Night of the Mutants by Howard Drossin from Comix Zone by SEGA; Halo by Martin O'Donnell from Halo by Bungie; and Daniel's Ending by Mikko Tarmia from Amnesia: The Dark Decent by Frictional Games.

In which I discuss one of the most absorbing and addictive games I ever played.
Track 01 by Jesper Kyd, Albert Olson, and Raymond Watts from MDK2 by BioWare; Theme by Hisayoshi Ogura, Yasuko Yamada, Yasuhisa Watanabe from The New Zealand Story by Taito; Main theme by Lind Erebros from King's Bounty: The Legend from Katauri Interactive; and Myst Theme by Robyn Miller from Myst by Cyan.

Just because a piece of videogame music is notable or remembered, doesn't mean it's good!
Intro & opening by Clint Bajakian, Peter McConnell, Michael Landfrom from Maniac Mansion: Day of the Tentacle by LucasArts; DK Rap by Grant Kirkhope from Donkey Kong 64 by Rare; and Ending theme by Tarnya from G-LOC: Air Battle by Sega.

In which I completely fail in talking about one of the largest videogame franchises in existance, and chart the rise of a single guy who made a series of games before gaining a popular web video series.
Remember the Days by Mark Lovegrove from Trilby's notes Ben 'Yahtzee' Croshaw; Battle Music by Junichi Masuda from Pokemon Yellow/Red/Blue by Game Freak; and selection of music by Satoshi Okubo from Hotel Dusk: Room 215 by Cing.

Carribean dictator and obscure puns.
Intro, title and theme of Bubble Bobble by Zuntata from Bubble Bobble by Taito; Perrito Callejero by Daniel Indart from Tropico by PopTop Software; Trace Memory by Makoto Hagiwara, Kenjiro Matsuo, Yuichi Nakamura from Another Code: Two Memories/Trace Memory by Cing; and Empty Halls by Olivier Derivière (performed by Children choir of the Opéra national de Paris) from ObsCure by Hydravision Entertainment.

Strategic combat has many forms; Semi real time battles, turn based and console FPS.
Fight V1 and Liligue by Noriyuki Iwadare from Grandia II by Game Arts; Main theme (Wormparty) by Bjørn Lynne from Worms Armageddon by Team 17; and Byelomorye Dam and Cradle by Graeme Norgate, Grant Kirkhope, Robin Beanland from Goldeneye 007 by Rare.

Where I philosophise on the Ego Shooter genre and the affect of videogames on youth.
sWitch by Marcin 'Cedyn' Czartynski from Painkiller by People Can Fly; Suspicious Afternoon by Seth Parker from Octodad by DePaul Game Experience; and A Storm is Coming and Deployment by Mateo Pascual from Commandos 2 by Pyro Studios.

In which I play the full version of my intro theme and give a long overdue explanation of indie games as well as play a very long tune from an early indie game.
Bouncer by Seth 'Beatfox' Peelle; The Blue Valley by Karsten Koch from from Uplink by Introversion Software; and Katamari on the Rock by Yu Miyake from Katamari Damacy by Namco.

In which I play music from an open source videogame!
City, Snow, Castle and golf by John Dum, Jonatan Nilsson, Daniel Martin from Hedgewars; Hell by Knorke Sounds from The Great Jitters: Pudding Panic by kunst-stoff; and Main tune by Allister Brimble from Fantasy World Dizzy by the Oliver Twins.

In which I explore how video games influnced web culture, and the musical offerings produced as a result.
Trocadero's 'Blood Gulch Blues' from the web series Red vs. Blue by Rooster Teeth based on Halo by Bungie; Tripod - Gonna Make You Happy Scod (Scott Edgar), Yon (Simon Hall) and Gatesy (Steven Gates); Water on the Dancefloor(Hydrocity WIP) by AkumajoBelmont based on Hydrocity Zone music from Sonic 3 by Sega; and Unlikely Heroes by cyberseth inspired by RPG World by Ian Jones-Quartey inspired by RPG games such as the Final Fantasy series.

In which a clear theme does not emerge.
RollerCoaster Tycoon Theme by Allister Brimble from Roller Coaster Tycoon by Chris Sawyer Productions; Ridin In That Black Joint by Wale from Saints Row 2 by Volition, Inc; Fortune by Tony Cox, Russell Shaw from Theme Hospital by Bullfrog Productions; and Beneath a Steel Sky End theme by Dave Cummins from Beneath a Steel Sky by Revolution Software.

In which the theme does emerge for the show, one New York, for completely arbitrary reasons!
Title and Stage 1 background by Ash Hogg from CJ In The USA by Genesis Software; Alex Theme by Sascha Dikiciyan & Cris Velasco from PROTOTYPE by Radical Entertainment; Main theme by Michael McCuistion from Spider-Man 2 (console) by Treyarch; Soviet Connection (theme) by Michael Hunter from Grand Theft Auto IV by Rockstar North; and Ending theme by Naoki Tokiwa, Kentaro Koyama from Gunblade NY by Sega.

In which the New York Theme lingers, and a 'cutesy' theme falls down on the last track.
Title theme and New Quack City (Juliette) them by Rick Fix, Stephen Root, Mick Pummell, Simon Robertson, Nelson from Fur Fighters by Bizarre Creations; Beach Theme by Andy Blythe & Marten Joustra & Matt Furniss & Shaun Hollingworth from Puggsy by Traveller's Tales; and With My Mind by Cold from Psi-Ops: The Mindgate Conspiracy by Midway Games.

SAS shooting, shooting at zombies, over the top criminal shooting, we cater for many shooting tastes in this show.
Intro theme by Jim Rose from Hidden and Dangerous by Illusion Softworks; Taank, One Bad Man by Mike Morasky from Left 4 Dead/L4D2 by Valve; and Underground Weapon Storage by Kentaro Koyama from Virtua Cop by Sega.

In which I break the rules and instead of music, do a Let's Play of the classic 80s text adventure Zork by Infocom, and I narrate my adventures through the game as it happens!

In which I talk about the Humble Indie Bundle and play music from one of the games in the bundle that was on at the time.
7 Years Bad Luck theme by Matt Coldrick from Crush by Zoe Mode; and Meat Circus and Credits by Peter McConnell from Psychonauts by Double Fine Productions.

In which, having recently finished it and got the CD Soundtrack of, I play a heck of a lot of great music from Solatorobo: Red the Hunter.
CODA, Basset, #3 (Airdale), #12, Re-Coda composed by Chikayo Fukuda (LieN), performed by Tomoyo Mitani from Solatorobo: Red the Hunter by CyberConnect2.

In which I talk about video game enemy racism, then play music from a cute platformer!
Awkward tonal shifts are a trademark of this show. GUN theme and Dodge City theme scored by Christopher Lennertz from GUN by Neversoft; and Woods of Light and Ending Sequence by Eric Chevalier from Rayman 2: The Great Escape by Ubisoft.

We have a car themed show with music from my favourite car and racing video games (which I honestly don't have that many of).
Driver Theme by Marc Canham (original by Allister Brimble) from Driver: San Francisco by Ubisoft Reflections; Theme by Barry Leitch from Super Cars II by Magnetic Fields; Here I Am by The Explosion from Burnout 3: Takedown by Criterion Games; and music from Speed Devils by Ubisoft Montreal.

In which I validate my taste in video game music by relating the story of a recent hugely successful Chris Huelsbeck Kickstarter campaign.
Forest Theme and main theme by Media Sorcery (Adam Gilmore/Mark McCloud) from Simon the Scorcerer by Adventure Soft; and New Junk City and Ending theme by Tommy Tallarico/Mark Miller Earthworm Jim by Shiny Entertainment.

In which I demonstrate my willingness to get out there and get you great videogame music.
Earthworm Jim cartoon series intro by William Anderson; Koroem and Greater Lights (voice Charlotte Martin) by Tommy Tallarico, Emmanuel Fratianni, Michael Ploughman, Laurie Robinson Plowman from Advent Rising by GlyphX Games; and Maenam by Jami Sieber from Braid by Jonathan Blow.

In which I talk about another Humble Bundle, this one being a music bundle!
Ending credits music originally 'Mall Music' by Hideki Okugawa and Marika Suzuki from Dead Rising 2: Off the Record by Capcom Vancouver [Formerly Blue Castle Games]; Dao Zai Fan Ye (feat. Jia Ruhan) by Christopher Tin from Civilisation IV by Firaxis Games; Dr. Mario fever theme by Hirokazu Tanaka from Dr. Mario by Nintendo, redone version for Super Smash Bros. Melee also by Nintendo; and Angry Birds theme by Ari Pulkkinenfrom Angry Birds by Rovio; performed by London Philharmonic Orchestra and Andrew Skeet.

In which I finally plunge into the 'games as art' debate and spend ages talking about a game I recently finished playing that most played a decade ago.
You Were There and Heal by Michiru Oshima with vocals by Steven Geraghty (of Libera) from ICO by Team Ico; and Mission 1 BGM and Ending music by Seiichiro Matsumura from Confidential Mission by Sega.

In which we have our first BitNote Storytime!
The Story of Stefan Erikson and the Doomed Console. Music from: General music from Trailblazer by Gizmondo Studios Manchester; and Main theme from Hit & Myth by Gizmondo Studios Austin.

In which I use Donkey Kong Country to explore vital areas of videogame history.
All music from Donkey Kong Country by Rare Ltd. Simian Segue by Eveline Fischer, Theme, DK Island Swing and Aquatic Ambience by David Wise. Theme based on original theme by Yukio Kaneoka from Donkey Kong by Nintendo.

In which I play videogame music and talk about the games they are from, surprisingly.
Intro and Guile's theme by Yoko Shimomura from Street Fighter 2 by Capcom; McPixel theme by Sos from McPixel by Sos; and BGM 4 and Conclusion by Erina Niwa, Masafumi Takada, & Masakazu Sugimori from Vanquish by Platinum Games.

In which I do another playthrough of a text adventure, this time 9:05 by Adam Cadre.
I also play Heaven Ruins by Masaharu Iwata from Evolution: The World of Sacred Device by Sting (game developer).

In which I go from a tropical archipeligo to the Metro of post-apocalyptic Moscow, and meet zombies along the way!
Music: Menu Music by Thomas Baertschi from Far Cry by Crytek; The Baron by The Volcanics from Atom Zombie Smasher by Blendo Games (Brendon Chung); and Main Menu and Good Ending (town2) by Alexey Omelchuk and Geogogiy Beloglazov from Metro 2033 by 4A Games based on book of same name by Dmitry Glukhovsky.

In which I play music from games that include things such as realistic water and skyscrapers.
The Little Things (UNKLE Variation) [Soundtrack from the Video Game] by Danny Elfman and UNKLE from Wanted: Weapons of Fate by GRIN; Ambient by Yves Altana, Bjørn A. Lynne, Joseph Shorrocks Hydrophobia Prophecy by Dark Energy Digital; and Still Alive composed by Rami Yacoub, Arnthor Birgirsson with performance and lyrics by Lisa Miskovsky, both from Mirror's Edge by DICE.

In which I once again cover indie, retro and mainstream game music!
Music: Main Title and Metropolis Theme by IB Audio/Dejobaan from The Wonderful End of the World by Dejobaan Games; Awakening (Stage 1) by Y. Takada from Gain Ground by SEGA; and Late Goodbye by Poets of the Fall from Max Payne 2: The Fall of Max Payne by Remedy Entertainment.

In which I do finally do a successful segue from one game music selection to another; also relaxing dolphin music!
Music: Welcome To Jurassic Park (Title Screen ~ Credit Roll), Escape at Hand (The Visitor's Center) escape by Sam Powell from Jurrassic Park (SEGA version) by BlueSky Software; Perils of the Coral Reef, Hanging Waters, Mutaclone and Credits by Tim Follin from Ecco the Dolphin: Defender of the Future by Appaloosa Interactive.

In which I play significant portions of music from two independant game creations, from flowery bright platformers with dark undertones, to a rocking remake of one one of the greatest shooters of all time.
Title and Stage 1, 2, 3 and 4 music by Miroslav Malesevic, Matthew Steele and others from Eversion by Zaratustra Productions [Guilherme S. Tows]; Music from Sega Swirl (Dreamcast) by Sega; and Black Mesa Theme, Forget About Freeman, Questionable Ethics 1 and Credits pt1 by Joel Nielsen from Black Mesa by Black Mesa Modification Team.

In which I interview Irish video game music composer Claire Fitch!
Music is: Cutscene and FrankieLoop2 by Claire Fitch from Yo Frankie! by Blender Institute; Street and Market-Church by Claire Fitch from Camelot Galway by Starcave Studios; and Rhythm3 by Claire Fitch from NanoQuest by CanDo Interactive.

Where I play some really ambient and puzzle based music.
Music: Bedroom by Tim Furnish, Galacticflump, The Three Frank Harlons from Out of Order by Hungry Software; I Hear the Music in My Soul by Shinichi 'Mondo Grosso' Osawa sung by Eri Nobuchika from Lumines by Q Entertainment; Multiplayer theme by Yukifumi Makino and Tomoya Ohtani from Chu Chu Rocket by Sega.

Where I don't even try to find a common connection between Tennis, City Building and Disney.
Beginning of Destiny by Chiho Kobayashi from Virtua Tennis by SEGA; Stage 1 music and Stage 5 music Haruyo Oguro (Lotty), Tomoko Sasaki (Maguro) from World of Illusion Starring Mickey Mouse and Donald Duck by Sega; and Downtown Dance and Virtual Village by Brian Conrad, Sue Kasper, Justin McCormick from Sim City 2000 by Maxis.

Where I talk about liking personality in games.
Music: Theme by Douglas Fulton from Zany Golf by Sandcastle Productions; Human music by Glenn Stafford from Warcraft II: Tides of Darkness by Blizzard; and Menu theme by Naofumi Hataya, Tomoko Sasaki, Mariko Nanba from Feel the Magic: XY/XX by SEGA.

Where I participate in the Dublin GameCraft where I join a team and try to make a game in 12 hours.
Includes lots of talk with the organisers and other teams and their games. This is part 1; the second and final part of the BitNote GameCraft special will is next episode.

Where I participate in the Dublin GameCraft where I join a team and try to make a game in 12 hours.
This is part 2; it includes me talking with many more of the developers and their games at the event, how my own team's game ended up, and of course the winners and wrap up of the event.

In which I get buzzed about two game that give plenty of action, shooting, and fun; one of which gave rise to a long legacy.
Music by: Mercenary by Loudmouth Productions (Timothy Steven Clarke and Christopher Stevens) from Earthsiege 2 by Dynamix; and Quad Damage and Rocket Jump by Sonic Mayhem (Sascha 'Buzzfunk' Dikiciyan and associates) from Quake 3 Arena by id Software.

In which I show that you can respect a game you hate.
Theme and Stage 1 by Yuzo Koshiro from Streets of Rage by Sega; Free Time by Masafumi Takada and Jun Fukuda from Contact by Grasshopper Manufacture; and Winter City and Riptide Resort by Freen in Green.

In which we talk about games that have many different games in them.
Music from: Faction by Dan Wentz from Red Faction by Volition, Inc; Surfing and Footbag by Chris Grigg [Negativland], Karl Lehenbauer, David Hayes, Steve Hales, Chris Ebert from California Games by Epyx; and Rocket Belt by Soyo Oka from Pilotwings by Nintendo.

In which I continue the yearly custom of struggle to find video game items related to Christmas.
Music includes: Race 1 by Joseph Toscano from Tux Racer by Sunspire Studios.

In which we visit the Game: The Future of Play in the Science Gallery, Dublin, and tour the great variety of exhibits with Vicky Twomey-Lee.

In which I play a Jonathan Coulton song which wasn't really from a video game in the first place.
Music: Overworld by Koji Kondo from Super Mario Bros 2 (originally Yume Kojo: Doki Doki Panic) by Nintendo; Re: Your Brains by Jonathan Coulton as appears in Left 4 Dead 2 by Valve; Garage Battle by Nathan Grigg from FEAR by Monolith Productions and Victory by Nathan Grigg from FEAR: Extraction Point by TimeGate Studios.

From brutal sports to poignant puzzle adventures.
This is BitNote! Music by: Intro by Russell Shaw from Theme Park by Bullfrog Productions; Main theme by Nation 12/Simon Rogers (coded by Richard Joseph) from Speedball II: Brutal Deluxe by Bitmap Brothers; Iris (Instrumental) by Tomohito Nishiura (sung by Salyu) from Professor Layton and Pandora's Box by Level-5.

Where I check out the Global Games Jam 2013 by visiting Griffith College Dublin.
Music includes Steampunk Robot by Martin O'Shea for one of the Global Game Jam games.

In which I pay tribute to a great composer, and finish up with music from a different adventure game.
Ethan Mars Theme, Bulldozer and Painful Memories by Normand Corbeil from Heavy Rain by Quantic Dream; and Intro C2 and Village by Radek Szamrej from Teenagent by Metropolis Software.

In which I cover things that videogames have affected in wider culture.
Interview with Normand Corbeil by Emily Reese from Top Score; Space Cruise (Title) by Ben Prunty from FTL by Subset Games; and Wreck-It Ralph by Henry Jackman from Wreck-It Ralph movie by Disney.

Crowdfunding, factories and bright and colourful worlds, in that order!
Menu music by Dusan "sepromatiq" Doskocil from Factorio; and The Windmill Song and Lephise's Song by Eriko Imura, Junko Ozawa, Kanako Kakino, Tetsukazu Nakanishi, Kota Takahashi, Hiroshi Okubo, Hiromi Shibano, Tomoko Tatsuta and/or Takaki Horigome from Klonoa: Door to Phantomile by Namco.

In which I talk about how a game console memory card became a Tamagotchi and how a game made me feel like John McClane.
Theme of the Chao by Jun Senoue, Kenichi Tokoi and/or Fumie Kumatani from Sonic Adventure by Sonic Team; In-game music by Junichi Saito from Die Hard [NES] by Pack-In-Video [thanks to Videogame Music Preservation Foundation Wiki for finding the author]; and Cold Reader by The Voodoo Trombone Quartet and The Dirt by William Honda from Tiny and Big: Grandpa's Leftovers by Black Pants Game Studio.

In which I play "The music you hear when you beat Windows"!
onestop.mid by David Yackley from Microsoft Windows by Microsoft; Music by Jesse Stiles from Every Day the Same Dream by Molleindustria & Paolo Pedercini; Flip a Switch by Chris Ballew from Quantum Conundrum by Airtight Games

In which I play music to dance to, or more precisely, music you have to dance to (usually in an arcade)!
iRiver, Catch the digital flow! by iRiver; Drop the Bomb by Scotty D., "I Feel ..." by Akira Yamaoka, V (for EXTREME) by dj TAKA (based on The Four Seasons - Winter by Antonio Vivaldi) from Dance Dance Revolution by Konami; and Let's Go Away and Sky High by Takenobu Mitsuyoshi from Daytona USA by SEGA

Music from a game you've never played before; and another MIDI.
City Center Groove (Mahjong Theme) by Leila "Woofle" Wilson from Freedom Planet by GalaxyTrail Games; Main Theme by Brian Min, and Time Traveller Remix Featuring DJ Cam by Brian Min and Camden Stoddard from The Cave by Double Fine Productions; and Trip Through The Grand Canyon (canyon.mid) by George Stone (of Passport Designs) from Microsoft Windows by Microsoft.

In which I make the computer play my game for me.
Solace and Felling Giants from Solace by Tettix; and LeftRightExcluded.mp3 by Matt Klingensmith used in 10000000 by EightyEight Games.

It doesn't matter whether you're an armed archeologist, a luchador or a six foot rabbit, Adventure awaits!
Nate's Theme by Greg Edmonson from Uncharted: Drake's Fortune by Naughty Dog; Time to Bounce! by Brain Allen Holmes from Burrito Bison by Juicy Beast; and music3 & Barren Wastelands from Lugaru by Wolfire Games.

Totally underrated; also the different endings a game can have!
Menu theme by Martin Stig Andersen from Limbo by Playdead; and Your Weapon Is Choice by Jason Graves and Main Theme by Jason Graves and DJ BT (Brian Wayne Transeau) from Alpha Protocol by Obsidian Entertainment.

In which BitNote gets POLITICAL!
Main theme by Brian Johnson, Raymond Usher and David Whittaker from Lemmings 2: The Tribes by DMA designs; Music by Machine Head, Tobias Enhus, Chris Neilman from Full Spectrum Warrior by Pandemic Studios; Where are you? and Gravity and by David Housden from Thomas Was Alone by Mike Bithell

In which BitNote ROCKS!
The Chosen Roadie, Ruins, Rescue from the Sea of Tears, The End by Peter McConnell from Brütal Legend by Double Fine

In which I'm building up to something, namely a pipe that will suck the remaining goo I have.
World of Goo Begining and Ode to the Bridge Builder by Kyle Gabler from World of Goo by 2D Boy; Snow Bros by Toaplan; Metal Gear Solid theme by Tappi "TAPPY" Iwase, arranged by Harry Gregson-Williams, and Can't Say Goodbye to Yesterday by Rika Muranaka peformed by Carla White, both from Metal Gear Solid 2: Sons of Liberty by Konami.

In which I take a break, but promise to be back soon!
Event: Sadness by Fumie Kumatani from Sonic Adventure by Sega; Main Menu theme by Jeff Tymoschuk, and From Xikou With Love by Chum Hung Tam, Sonoton Authentic from Sleeping Dogs by United Front Games; Sky High Zone and Bad Ending by Naofumi Hataya, Masafumi Ogata, Tomonori Sawada from Sonic 2 (Game Gear) by Aspect.

In which I return and take the impending high-spec console launches and use it to talk about some great Flash games!
Intense Argument, Nonsense, Reflection and Credits by Bleak Prospects (Matt Klingensmith) from Socrates Jones: Pro Philosopher by Connor Fallon and Valeria Reznitskaya; Pond Life by Jim Crawford, Aqua Petzold by Jim Crawford, A History of Boxing by Chris Hampton (text by Jim Crawford and performed by Kumar Daryanani) and Eyes Open by Charles Roy from Frog Fractions by twinbeard.

In which I play games where you try to figure out what's really going on.
Tragedy & Ray of Light by F-777 (Jesse Valentine) from no-one has to die. by Stuart Madafiglio; Little Inferno Just For Me by Kyle Gabler (vocals Travis Hill) from Little Inferno by Tomorrow Corporation; and Main theme and 4 Minutes Before Death by Masakazu Sugimori from Ghost Trick: Phantom Detective by Capcom.

In which I talk about my own game, Algebalance!
Intro, Credits and Cutscene by Claire Fitch from Algebalance by Rongella (David Collins)

In which I talk about a games and gambling addictions!
His Name's Frank by Lifeseeker from Dead Rising 2: Off the Record by Capcom Vancouver; and Firewater from Dead Rising 2: Off the Record by Capcom Vancouver.

I which I, wait, who said we were following a theme again?
Title theme by Nasubi from Putt & Putter by SIMS Co., Ltd.; Courtesy by Niamh "Chipzel" Houston from Super Hexagon by Terry Cavanagh; Second Chance and A Trader's Life by Mark Morgan from Fallout by Interplay Entertainment; Maybe by The Inkspots used in Fallout by Interplay Entertainment.

In which I see how video games can lead to non video game music, specifically with Sonic.
Fastest Thing Alive by Michael Tavera from Sonic the Hedgehog (SatAM cartoon); They Call Me Sonic by Oscar Oberheim and Andrea Husak from Sonic the Hedgehog (1996 album); Look-a-like by Mitsuhiro Tada with vocal by Riu Konaka Sonic the Hedgehog: The Movie; Hikaru Michi ("The Shining Road") by Aya Hiroshige from Sonic X.

In which I try to theme the show around game violence, and fail.
Theme Song by Erik Aho from The Suffering by Surreal Software; Change Of Coast by Neon Indian, and Sleepwalking by The Chain Gang of 1974 both from Grand Theft Auto V by Rockstar North (and other Rockstar studios.)

I attend State of Play 2013 and get the buzz from the Irish game development scene and indie development in general.
Interview with Vanya Mutafchieva of Undersea Pirate Quest; Interview with Sophia Eboatu-Reuben, Ali Milne, Joe Chu of Super Rush Boy. Talks by: David McCabe; Paul MacAodh; Owen Harris of BitSmith Games; David Johnston of Smudged Cat Games; and Mark Morris of Introversion Software.

In which I talk about surreal psychedelic moments in violent video games.
Shine A Light (Flight Facilities Remix) by The C90s used in Grand Theft Auto V by Rockstar Games (North et al.); Crystals by M.O.O.N. and A New Morning by Eirik Suhrke from Hotline Miami by Dennaton Games ( Jonatan Söderström and Dennis Wedin )

In which I talk about and play music from games that were never actually released.
Bodnath by Philippe Vachey from Agartha by No Cliché; Thornado Demo by Chris Hülsbeck from Thornado by Factor 5 and Bozo's Banjo and Act Construction Groove from BigTop Madness by Kapooki.

I which I talk about what Christmas means to video games, and give advice to kids and their parents about dealing with presents!
Mario 64 Snow Mountain by Koji Kondo by Nintendo; Ice Cap Zone theme (originally Hard Times by The Jetzons) by Brad Buxer for Sonic 3 by Sega

In which I attempt to be political again but end up in confusion and parody.
Can You Feel the Sunshine by Richard Jacques with vocals by T.J. Davis from Sonic R by Traveller's Tails/Sonic Team; I Like Things Just The Way They Are by Samantha Muldoon (in reality sung by Melissa van der Schyff) based on I Know You Had One Of Those Days by Dan Robinson from GTA V by Rockstar; Open Sky - All Possible Futures by Leila "Woofle" Wilson from The Archives of Wyndia - Into the Cloudline by Toon Shmoosh

In which I play music from Sonic Lost World and Gone Home.
Wonder World - Title Theme and Tropical Coast Zone Act 3 (Sea Bottom Segue) by Tomoya Ohtani from Sonic Lost World by Sega; At the New House/First Day at School and Life Moves On by Chris Remo from Gone Home by The Fullbright Company; Some Special by Bratmobile used in Gone Home by The Fullbright Company.

I which I try to answer one simple question, then fail at doing so.
Main Theme and Prelude by Chris Remo from Thirty Flights of Loving by Blendo Games (Brendon Chung); Pac-Man Fever by Buckner & Garcia (parody of "Cat Scratch Fever" by Ted Nugent) based on Pac Man by Namco; Mt. Fuji, Speedup and Credits by Pierre-Eric Loriaux from Pang (Amiga version) by Capcom (adapted by Ocean Software).

In which I point out how the little touches matter.
IK+ Theme by Rob Hubbard (Amiga version arranged by David Lowe) from IK+ by System 3/Archer MacLean; Outside Maketas kitchen, Charter Attic Music, Tram Station, by Simon D'souza from The Journey Down: Chapter One by Sky Goblin

In which I interview game music composer, Spencer Riedel.
Iceboop and Fancy Rockets by Spencer Riedel from Charlotte Seeker by BEARCOWBOY. Menu by Spencer Riedel from Splatformer by Colin McInerney and Ian.

In which all that is old is new again, especially with video games.
Let Mom Sleep, That's Enough by Hideki Naganuma from Jet Set Radio by SEGA; Octodad (Nobody Suspects a Thing) by Ian McKinney from Octodad: Dadliest Catch by Young Horses; The Desert Rocks by Chris Huelsbeck from Turrican Soundtrack Anthology Vol. 2; originally from Turrican 2: The Final Fight by Factor 5 and Rainbow Arts.

In which I play music from Visual Novel games.
Cherished and Memories by Marc Conrad Tabula from Ripples by Sakevisual; Calling to the One by Aural Wave from Jisei by Sakevisual; Subterranean (Lorenzens Soil / ISO 9001) and Anything But Tangerines by Tommy Tallarico from Earthworm Jim 2 by Shiny Entertainment.

In which I intentionally play bad Sonic music.
Metropolis and Battle 4 by Steven Sim and Richard Jacques from Sonic Chronicles: The Dark Brotherhood by BioWare; Footprint and Free Flowing by Andrew Curnock a.k.a. Beat Therapy from Pop by Nnooo.

In which I play music from Dust: An Elysian Tale.
Falana, The Glade, Abadis Forest, No Rest of the Wicked, Legend of Mithrarin, Gone Home (Journey's End) by HyperDuck SoundWorks (Chris T Geehan, Dan Byrne-McCullough) and Funky Rustic (Alexander Brandon) from Dust: An Elysian Tale by Humble Hearts LLC .

In which I do a Let's Play of classic text adventure, The Hitchhiker's Guide to the Galaxy!
Journey of the Sorcerer by Eagles, redone by Joby Talbot; The Hitchhiker's Guide to the Galaxy by Infocom (mainly Steve Meretzky and Douglas Adams).

In which I continue to think with portals (apologies for distortion in first part).
Music of the Spheres, Die Cut Laser Dance, Cara Mia Addio by Mike Morasky from Portal 2 by Valve; Aarbron's Revenge by by David Whittaker from Shadow of the Beast (MegaDrive version) by Reflections Interactive.

In which we indulge in some good old sci-fi noir.
Menu and Noon by Michael Henry from San Francisco Rush 2049 by Atari Games; Level 1 entryway by Robert "Bobby" Prince from Doom II by id Software; Sayuri and Credits by Nathan Allen Pinard from Gemeni Rue by Joshua Nuernberger, published by Wadjet Eye Games.

In which I dedicate an episode to the classic, Jet Set Radio.
Funky Radio by B. B. Rights, Sneakman by Hideki Naganuma, Bout the City by Reps, Sweet Soul Brother by Hideki Naganuma, Rock It On by Hideki Naganuma from Jet Set Radio by Sega/Smilebit.

In which I travel between dieselpunk and steampunk.
Moneta Point-C, High Score and Cardinal Canyon-B by Akira Yamaokai from Sine Mora by Digital Reality and Grasshopper Manufacture; Pleasure Quarter, Discovery of Gravitation and Douse Shinundakara by Kohei Tanaka from Gravity Rush by Project Siren [SCE Japan Studio].

The strange and wonderful puzzles of independent games.
Infiltrate and Badvoca by Ian Hicks from A Virus Named Tom by Misfits Attic; A Strange New World, A New Hope, Liberation by Brian D'Oliveira from Papo & Yo by Minority.

In which I celebrate my 100th episode with an hour long special!
At Dawn by Jun Senoue, Azure Blue World by Jun Senoue, Welcome to Station Square by Masaru Setsumaru and Jun Senoue from Sonic Adventure by Sonic Team; Intro by Hideaki Kobayashi from Sonic Mega Collection (Plus) by Sonic Team; Into The Zone and Last to Follow by Roadkill based on Howard Drossin music from Comix Zone by Sega Technical Institute; Traps and The Great Bath by Chris Huelsbeck from Turrican Soundtrack Anthology Vol. 2; originally from Turrican II: The Final Fight by Factor 5 and Rainbow Arts.

In which we take a generally futuristic series back to the 60s.
1moretime by Forest San Filippo from Race the Sun by Flippfly; Snake Eater by Norihiko Hibino performed by Cynthia Harrell, Don't Be Afraid by Rika Muranaka performed by Elisa Fiorillo,Metal Gear Solid Main theme (Metal Gear Solid 3 Version) originally by Tappi "TAPPY" Iwase arranged by Harry Gregson-Williams, from Metal Gear Solid 3 by Konami.

In which we get to the heart of gaming, and the patient doesn't survive the procedure.
Surgeon Stimulator (Ambulance), Take a Number and Are you Kidney-ing me (Operating Theatre) by Black Heron from Surgeon Simulator 2013 by Bossa Studios; The Dessert by Tommy Tallarico and Donald S. Griffin, and Ending (A Whole New World) by Tommy Tallarico and Donald S. Griffin (originally by Alan Menken) from Aladdin (MegaDrive/Genesis version) by Virgin Games USA with assistance from Disney Interactive Studios, Inc.

In which we enter a puzzling world.
Beginnings I composed by Siddhartha Barnhoorn from Antichamber by Alexander Bruce; Main Theme and Credits theme by Joshua R. Mosley from SafeCracker : The Ultimate Puzzle Adventure by Kheops Studio.

In which we go on a great journey with two siblings to help their Dad.
Main Theme, Winged Hope, Flight into Memories and Naia by Gustaf Grefberg from Brothers: A Tale of Two Sons by Starbreeze Studios.

In which we soar above the sky.
Title theme & elevator music by Greg LoPiccolo, Tim Ries from System Shock by Looking Glass; intro1, cloud, credits by Vincent Diamante from Cloud by students from University of Southern California.

In which we dive into the sometimes serious, sometimes crazy world of Saints Row.
Main theme and End Game by Malcolm Kirby Jr. from Saints Row The Third by Volition; Main theme and Matt's Text Adventure by Malcolm Kirby Jr. from Saints Row IV by Volition.

In which we go with the flow!
Birth and Glass by Austin Wintory from flOw by Thatgamecompany; Inside Armored Unit and Main Theme by Nathan Grigg from F.E.A.R. 2: Project Origin by Monolith Productions.

In which we decide between flowers or muder.
Murdered Main Theme, Julia and My Name is Ronan by Jason Graves MURDERED: Soul Suspect by Airtight Games; Lazy Daydream and Life as a Flower by Vincent Diamante from Flower by Thatgamecompany.

In which we recall the past and complete a journey.
Déjà Vu (vocal by Joanna Koike) by Takeharu Ishimoto from The World Ends with You by Square Enix and Jupiter; The Road of Trials, I was Born For This (vocals Lisbeth Scott) by Austin Wintory from Journey by Thatgamecompany

In which we wish our listeners a good night.
Music by Stephen "increpare" Lavelle from Oíche Mhaith by Terry Cavanagh and Stephen "increpare" Lavelle; Main Theme by Gustaf Tivander from Goat Simulator by Coffee Stain Studios; Speak With Your Heart by Alex Makhlouf & Jean Paul Makhlouf (of the band Cash Cash) from Sonic Colours by Sonic Team.

In which we present a humble proposition.
Sounds Like It's Going To Bundle (Main Humble Bundle Theme Song) by John Graham from Humble Bundle; Med Sci 1 and Ops 2 by Eric Brosius, Josh Randall, Ramin Djawadi from System Shock 2 by Irrational Games and Looking Glass Studios.

In which I finally get around to talking about the great Minecraft.
calm1 and hef3 by Daniel "C418" Rosenfeld from Minecraft by Markus "notch" Persson and Mojang.

In which we remaster the past, then roll things up.
Bridge Zone Classic - Sonic Generations Remix by NicoCW from Bridge Zone theme by Yuzo Koshiro from Sonic the Hedgehog (8 bit) by Ancient; Que Sera Sera by Asuka Sakai & Natsuki Isaki (vocals by Charles Kosei), Katamari of Love ~ Ending Theme by Yoshihito Yano & Akitaka (vocals by Shigeru Matsuzaki) from Katamari Damacy by Namco.

In which we roll on from Katamari Damacy and refuse to let our spirits be dampened.
"Lonely Rolling Star" (LONELY ROLLING STAR) by Yoshihito Yano (vocals by Saki Kabata), and Roll Me In by Hideki Tobeta (vocals by Yui Asaka & Mika Sato [chorus]), from Katamari Damacy by Namco; Enjoy's Water, Pixel Bear and Granular Anatomy by Arnaud Noble from Puddle by Neko Entertainment

In which I fail at not having a theme.
Main Plaza by Ryo Nagamatsu from Nintendo Land by Nintendo; The Moon & The Prince by Akitaka Tohyama (vocals by Kenji Ninuma & Fumina [chorus]) from Katamari Damacy by Namco; Kingdom of Ixa'taka theme by Yutaka Minobe and Tatsuyuki Maeda from Skies of Arcadia by Sega; Credits by Yutaka Minobe and Tatsuyuki Maeda from Sonic Advance by Sonic Team and Dimps.

In which I show how one game can have two completely different soundtracks.
Rusty Ruin Act 2, Panic Puppet Act 1 by Jun Senoue, Tatsuyuki Maeda, Masaru Setsumaru and Seirou Okamoto from Sonic 3D: Flickies' Island (MegaDrive version) by Traveller's Tales and Sonic Team; Rusty Ruin Act 2, Panic Puppet Act 1 and You're My Hero (vocals by Debbie Morris) by Richard Jacques from Sonic 3D: Flickies' Island (Saturn version) by Traveller's Tales and Sonic Team.

In which I am excited after getting Klonoa 2, and play music from it!
Title Screen and The Lost Temple from Rick Dangerous by Core Design; Going to Lunatea by Kanako "P" Kakino, Stepping Wind (vocals by Kumiko Watanabe) by Kanako "P" Kakino, "Moonlight Museum Ver.1" (Maze of Memories) by Hiromi Shibano, Traveler by Asuka Sakai from Klonoa 2: Lunatea's Veil by Namco.

In which we celebrate All Hallows' Eve with music from spooky videogames!
Who is Herbert? and Pure Suite by Olivier Derivière (performed by Children choir of the Opéra national de Paris) from ObsCure by Hydravision Entertainment; The Suspended Doll, Infants, The Palace of Insane, The Theme of Alexia Type 2 and End Credits (COMPLETE Version) by Takeshi Miura, Hijiri Anze and Sanae Kasahara from Resident Evil Code: Veronica by Capcom.

In which I play video game music made by a Eurovision Song Contest contestant.
bahamas, volley3, sidney, jingle-defaite, Victory by Jean Baudlot from Beach Volley by Ocean France; Security, Circuitry and You, Cold Halls and Footfalls by Ryan Ike, Main Theme (Melancholia) by John Robert Matz from Gunpoint by Tom Francis.

In which we chill out.
Main Theme from 'The Sporting News Baseball' by K-Byte (partly on Take Me Out to the Ballgame by Jack Norworth and Albert Von Tilzer, and the other part used by Canadian Sketch group LoadingReadyRun); Lullaby by _ghost, Afternoon Snooze by Alec Holowka from Crayon Physics Deluxe by Kloonigames; The Shape of Things to Come and Forecast Fire by High Skies from Osmos by Hemisphere Games.

I do a Let's Play of Depression Quest.
Depression Quest by Zoe Quinn, Patrick Lindsey and Isaac Schankler (music).

In which we go to war!
Forest and Outerspace by Bjorn Lynne (remixed by Oliver Wood and Jay Waters), Worms Reloaded by Team 17; Downed Plane, Sniper Combat and Truth Revealed by Elia Cmiral from Spec Ops: The Line by Yager Development.

In which I revisit VVVVVV and go back to the start of a major game series.
Potential for Anything and Pushing Onwards by Magnus 'souleye' Pålsson from VVVVVV by Terry Cavanagh;Theme Of Tara by Iku Mizutani, Shigehiro Takenouchi and Motoaki Furukawa from Metal Gear by Konami.

In which we listen to music that was made to be played in a car radio, in a video game.
Volcano Valley Zone Act 2 by Jun Senoue, Tatsuyuki Maeda, Masaru Setsumaru, Seirou Okamoto from Sonic 3D Flickies Island (Mega Drive) by SEGA; Club Paris, I Can Still Believe (vocals by TJ Davis), Fallen Angel (vocals by unknown) and Low Lights by Richard Jacques from Metropolis Street Racer by Bizzare Creations.

In which we talk with Irish games music composer Eimear Noone, discuss the upcomming Dublin International Game Music Festival, and celebrate Christmas with music from How the Saints Saved Christmas.
Malach Main Theme, Malach Battle and Shadowmoon Rising by Eimear Noone from Warlords of Draenor expansion from World of Warcraft by Blizzard Entertainment; and DubstepChristamsGun and North Pole by Malcolm Kirby Jr. from How the Saints Saved Christmas DLC from Saints Row IV by Volition

In which I recap the history of a British game dev Bizarre Creations.
A New Day, What U Need and Wrapped in Black by Hideki Naganuma from Sonic Rush by Sonic Team and Dimps; Red Line and It Doesn't Really Matter (vocals by TJ Davis) by Richard Jacques from Metropolis Street Racer by Bizarre Creations.

In which I take a little too long to figure out the relevance of a school's name and another game gets the drop on us.
Love for my Insane Lover, Mirrorball Madhouse and Lewis Legend Boss Battle by Akira Yamaoka from Lollipop Chainsaw by Grasshopper Manufacture; Clotho by Tokuhiko Uwabo from Columns by SEGA.

In which we take the plunge.
Adventure Begins, Ice Caves C, Mines Egg, and Lobby from Eirik Suhrke from Spelunky by Derek Yu.

We go from Sega nostalgia to open world shenanigans to post apocalpytic Moscow.
Sky Sanctuary ~ Work It Out (Sanctuary Falls) by Audissi Studios ( Richard Jacques, Pete Jones, Edward Blakeley, Marc Sylvan ) originally Sky Sanctuary (by Howard Drossin, Tokuhiko Uwabo (Bo), Sachio Ogawa, Yoshiaki Kashima (Milpo), Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue from Sonic and Knuckles by Sonic Team) also originally Back in Time (by Richard Jacques [originally sung by TJ Davis] from Sonic R by Sonic Team and Traveller's Tales) from Sonic & All-Stars Racing Transformed by Sumo Digital; Just Cause 2 Theme by Mats Lundgren & Anders Ehlin from Just Cause 2 by Avalanche Studios; and Main theme by Alexey Omelchuk from Metro:Last Light by 4A Games.

In which we interview video game and movie composer, Howard Drossin.
Return to the Toxic Caves by Howard Drossin (remix of Toxic Caves by Howard Drossin from Sonic Spinball by Sega Technical Institute) from the album Virtual Sonic; Ten Thousand Knives by Roadkill based on Howard Drossinmusic from Comix Zone by Sega Technical Institute; Bow Down by Howard Drossin from Afro Saumrai by Namco Bandai Games.

In which we discover a not-so secret world and play royalty free music.
Think of Tomorrow by Leitbur; In Golden Light by Simon Poole from The Secret World by Funcom; Wallpaper by Kevin MacLeod; and Cromlech Court by Graeme Norgate from Blast Corps by Rare.

In which we play as an assassin, and an entrepreneur.
Wrenhaven River by Voodoo Highway, and Honor for All by Jon Licht & Daniel Licht from Dishonored by Arkane Studios; Closed, Wandering Fairy and Theme (vocals by Sora Yuizuki) by Team m_box, Araibear, Sarumotto, Niya from Recettear: An Item Shop’s Tale by EasyGameStation (localised by Carpe Fulgur).

In which I prepare everyone for the iDIG Music Festival.
Baba Yetu (feat. Soweto Gospel Choir) and Hamsafar (feat. Sussan Deyhim) by Christopher Tin, Baba Yetu originally from Civilisation IV by Firaxis Games; Tetris Opera, based on the poem "Korobeiniki" by Nikolay Nekrasov, arranged by Greg Cox, from Video Games Live (Level 3), popularised by Tetris by Bullet Proof Software; Zelda 25th Anniversary Overture composed by Koji Kondo, Arranged by Laura Intravia from the Zelda series by Nintendo performed in from Video Games Live (Level 3).

In which I didn't play the game but I saw the stream, and why exactly should you never buy a console at launch?
Slipping Away originally by Jacob Miller, Matt Naylor and Steven Stern, also by VideoBlocks & Paris Music from Tormentum - Dark Sorrow by OhNoo; Game Launch Rock! (YT) by Brent "brentalfloss" Black; Music by Shoichi Koike from Polarium by Mitchell Corporation; Aquarium Park Act 1 by Tomoya Ohtani from Sonic Colours by Sega.

In which I play some great excerpts from the game music festival that happened right here in Dublin, the iDIG Music Festival.
Baba Yetu performed by the Triforce Quartet, composed by Christopher Tin from Civilisation IV by Firaxis Games; Interview with Grammy award winning game music composer Christopher Tin; and Blizzard composer Russell Brower talks about an emotional encounter with a fan after being asked what his favourite composition is.

I dive into the Irish gaming scene bringing you news of Irish video games in development, and chat to some of the developers.
Games covered: Floaty Ball by Good Man Lads (interview with Paul Bluefood and Danny Moffatt); The Little Acre by Pewter Games (interview with Christopher Conlan); The Darkside Detective by DoomCube; Gunsport by Necrosoft Games (interview with Shane Marks); Super Sword Sword Shield by Snozbot; Guild of Dungeoneering by Gambrinous (interview with Colm Larkin and Steven Gregan [also composer of Noir, which I play]); and Portalnauts by James Doyle.

Last look ot the iDIG Music Festival, focusing on two important people.
Tommy Tallarico talks about Video Games Live performing in China; Tommy Tallarico performs Earthworm Jim music at Video Games Live in Dublin (music composed by Tommy Tallarico, Earthworm Jim by Shiny Entertainment); Malach by Eimear Noone from World of Warcraft: Warlords of Draenor by Blizzard Entertainment, performed by the YouTube Orchestra and conducted by Eimear Noone.

In which I play some truly relaxing and chilled out game music.
Dream Hill (Green Hill Zone remix) by Classroom Battles based on Green Hill Zone theme Masato Nakamura from Sonic the Hedgehog by Sonic Team; Cider Time, 9-bit Expedition and The Magnetic Tree by Lifeformed (Terence Lee) from Dustforce by Hitbox Team; and Lobby by Hideaki Kobayashi and Fumie Kumatani from Phantasy Star Online by Sonic Team.

In which I cover the 2012 documentary movie: Indie Game: The Movie.
Proof Of Something, Trust, Harsh Tags Pt 1 and Sympathetic Syntax by Jim Guthrie from Indie Game: The Movie by James Swirsky and Lisanne Pajot.

In which I talk about an underrated Wii game and then consider fantastical genocide.
Boss and Story Mode Menu by Naoyuki Sato and Michiru Yamane from Eledees/Elebits by Konami; Castlemania, Bar Fight and Got Any Credits by Chris Rickwood from Orcs Must Die! by Robot Entertainment.

Remember the destruction.
Storm by Dan Wentz from Red Faction by Volition, Inc.; and Main Theme (Defiance) by Tim Wynn, Oppression Ambience by Jake Kaufman, Raison Varner and Dan Wentz from Red Faction: Guerrilla by Volition Inc.

The forth iteration is always the best time to introduce space insects.
Drunken Whaler by Copilot Strategic Sound + Music (based on sea shanty Drunken Sailor) from Dishonored by Arkane Studios; and The Swarm and Red Faction by Brian Reitzell from Red Faction: Armageddon by Volition

Also, who do you call when you want a man to do a hit?
Say Goodbye by Timothy Lamb (AKA Trash80 or Tresk) and JemGirl; Main Title (Extended Version), Jungle Exploration and Dark Jungle by Jesper Kyd from Hitman: Codename 47 by IO Interactive.

We pay our respects to a great man, and talk of the continuation of a game series made by another.
Rainbow Road by Kenta Nagata from Mario Kart 64 by Nintendo; Tomato Conveniance Store by Takenobu Mitsuyoshi, Yuzo Koshiro, Takeshi Yanagawa, Osamu Murata and/or Ryuji Iuchi from Shenmue by SEGA.

We invade privacy and explore what happens when one big computer system has everyone's data.
Jackson's Safety, Bunker, Helicopter Chase and Escape from Chicago by Brian Reitzell (additional by Peter Connelly, David Kristian, and Pavel Maximytchev) from WATCH_DOGS by Ubisoft.

Is it really that evil, the answer may not surprise you.
Ingredients Level, Candy Order Level, Jelly Level by Johan Holmström from Candy Crush Saga by King; Candy Crush Soda Saga Theme by Johan Holmström from Candy Crush Soda Saga by King; and The Moon by Hiroshige Tonomura and Yoshihiro Sakaguchi from DuckTales by Capcom.

Cyborg enhacing the world's population can have drastic societal and cultural changes, but first a 90s throwback!
Wonderman by Right Said Fred; Icarus, Opening Credits and Singapore Ambient (Part 2) by Michael McCann from Deus Ex: Human Revolution by Eidos Montreal; and The New Black Gold by Miracle of Sound (inspired by Deus Ex:Human Revolution).

In which we feel the future.
Concept of Love, Funky Dealer, Like It Like This Like That, Oldies But Happies by Hideki Naganuma from Jet Set Radio Future by Sega/Smilebit; "Aisle 10 (Hello Allison) [feat. DJ Shortkut]" by Scapegoat Wax played in Jet Set Radio Future by Sega/Smilebit.

In which explore one way of dealing with regrets, and then decide to do something that likely to cause regret.
To The Moon - Main Theme by Kan R. Gao from To The Moon by Freebird Games; Everything's Alright by Laura Shigihara from To The Moon by Freebird Games; Chica by MandoPony (inspired by Five Nights at Freddy's and its fandom).

We celebrate the 150th episode of BitNote by playing whatever I want to play; so business as usual then!
Star Light Zone (ACT 7 LUVhouse mix) by Megawolf77 (original by Masato Nakamura (and Dreams Come True) from Sonic the Hedgehog by SEGA/Sonic Team); Origin Awaken Theme Of Heroes by Szk from Sega Ages 2500 Series Vol. 9: Gain Ground (2004) by Sega & 3D Ages; Mind Over Metal by JP Neufeld (Guitars by Matt Wiesen and Brian James) from Solar 2 by Murudai; All Star originally by Smash Mouth, remade by Balloon303 in Mario Paint by Nintendo.

In which we deal with two awesomely fun low resolution games.
Crazy Dave (intro), Watery Graves (fast) and Zombies on Your Lawn by Laura Shigihara from Plants Vs. Zombies by PopCap Games; Police Headquarters, I Will be There (ft Louiza Sofianopoulou) by Nikolas Sideris from Resonance by XII Games, published by Wadjet Eye Games.

Game music, or vaguely related to video game music?
Celestial Fantasia by Seth "Beatfox" Peelle; Code Lyoko - A World Without Danger by Julien Lamassonne (Interprete in English by Noam Kaniel); "From the Ground Up" by Laura Shigihara inspired by Minecraft by Mojang; Sonic Electronic by Emerald Hill, Spike Shellcraker & Oscar Oberheim from Sonic the Hedgehog music album (1996).

In which we cover a recently released Irish made video game, and the music that goes with it; then talk about Deadpool for some reason.
This is the Guild of Dungeoneering by Steve Gregan (also Frankie Lane, Jason Farrell, Barry Keatley)(based on traditional 'Follow Me Up To Carlow') and Destiny by Steve Gregan from Guild of Dungeoneering by Gambrinous; Main Menu music by Julian Soule from Deadpool by High Moon Studios.

Sometimes technology helps, sometimes technology is all we have.
First Light and Guardians by Inon Zur from Crysis by Crytek Frankfurt; Primordia by Nathaniel Chambers, Cycles by Kim Boekbinder (arrangement by Nathaniel Chambers) from Primordia by Wadjet Eye Games and Wormwood Studios.

The best way to help ghosts is with a ghost, right?
Ashes, NYU and Storm - The Rain Came Tumbling Down Mix by Peter Gresser from Blackwell Legacy by Wadjet Eye Games; Intro Theme and The Brown's Duet (alternate, unused) by Thomas Regin from Blackwell Unbound by Wadjet Eye Games; In the Wrong Place by Thomas Regin from Blackwell Convergence by Wadjet Eye Games; I Can See Into Forever (vocal) [ Sammy Allen (feat. Hypnogaja)] from Blackwell Convergence by Wadjet Eye Games.

We continue the story of a ghost, and somehow end up in a hellish musical?
Rosa's Theme and Jamie's Song by Thomas Regin from Blackwell Deception by Wadjet Eye Games; Main Menu by Malcolm Kirby Jr. (I assume) from by Saints Row: Gat out of Hell Volition and High Voltage Software; When I Find Love by Larry E. Gates II (Music by), Steve Jaros (Music and Lyrics by), Ariel Gross (Music by), Austin Wintory (Arrangement orchestrated and produced by), performed by the Brussels Philharmonic Orchestra Conducted by Dirk Brosse with vocals by Travis Willingham, Kate Reinders, Daniel Dae Kim and Natalie Lander all from Saints Row: Gat out of Hell Volition and High Voltage Software; and Lava Reef Zone Act 1 by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue and/or Howard Drossin from Sonic and Knuckles by Sega/STI

Some seasonal video game music to help you celebrate the season.
Ice Mountain Zone Act 1 by Tatsuyuki Maeda and Yutaka Minobe from Sonic Advance by Sonic Team and Dimps; A Merry Payday Christams by Simon Viklund, vocals by Pete Gold from Payday 2 by Overkill Software (then taken over and development continued as part of Starbreeze Studios); It's Not Supposed to be Snowing by Lifeformed from Dustforce by Hitbox Team; Deck the Zones, Jingle Coins, Jingle Stars, It Came Upon a Time so Clear by Robby Duguay.

I look at game that takes 3 time periods as its inspiration, examine a mini apocalypse and take about the rises and falls of city building games.
Disco Incinerator by Mark Clark used in Roundabout by No Goblin LLC; Main Menu by Frey Vladimir (aka MoozE) from S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World; Dirge For The Planet by Firelake from S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World; Main Theme by Jonne Valtonen and Jani Laaksonen from Cities: Skylines by Colossal Order.

We look at one game series that ended, and another that just had its newest continuation.
The Gym by Thomas Regin from Blackwell Epiphany by Wadjet Eye Games; Fade by Alyssa Cristina “A.C” Menes (vocals by April-Ann Tass) from Blackwell Epiphany by Wadjet Eye Games; Title Theme and Sky Music by Rob Lord from Just Cause by Avalanche Studios.

We deal with a set of games that take chances on new ideas, and wrap up with Shenmue.
All In by Stephen Barton from Call of Duty 4: Modern Warfare by Infinity Ward; Forest Falls Zone: Act 1 by Chris Rezanson from Sonic Rivals by Backbone Entertainment and Sega Studio USA; Godot ~ The Fragrance of Dark-Colored Coffee by Noriyuki Iwadare from Phoenix Wright: Ace Attorney: Trials and Tribulations by Capcom; and Departure of Hope by Osamu Murata from Shenmue by SEGA


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BitNote (c) 2011-2014 David Collins Contact david[at]bitnotefm.com