Goonie's World
Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.
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- Artist: Goonie's World Podcast
- Copyright: Copyright 2019 All rights reserved.
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The sky whalers clash with a Saturnian Shiftbeast aboard the Lodestone, leading to an alarming outcome for one. Later, as the Jovians attempt to haul their prize back to Port Hallwark, they are confronted by Captain Michel in his ship the Calypso. A knock-down-drag-out battle inevitably follows.
As Xavier Barbeau hangs suspended in Jupiter’s deep atmosphere hunting the legendary Blubberalla, Philbert Edward Glass and Dr. Anias Ambercrom are attacked by kite creatures onboard the HMS Jover. Afterwards, as they continue their journey, Philbert’s compass starts to spin wildly, and they spot what must be the Lodestone, drifting in the clouds. However, after boarding the alien ship, the sky whalers quickly discover they are not alone.
On the floating Jovian city of Port Hallwark, three sky whalers are on their way to an appointment when they are ambushed by Saturnian thugs. After a chaotic brawl, Lord Dol De Venus, their sometime employer, offers them a contract to find and retrieve a strange ship that may contain great treasure. Unfortunately, the unsavory Captain Michel also has his sights set on the ship.
Following the defeat of Lesdy’s entourage, the party eventually tracks her to a familiar room, where they are forced to make a tough decision. Their options are clear: take the easy way out by killing Lesdy or join her in a seemingly suicidal battle against Fletcher and the gutworm.
Emerging from a pit of rotblack, the ferocious gutworm attacks, forcing the outmatched party to reluctantly retreat and discover alternative passageways within the Accursed Den. Eventually, they find themselves in an impossible greenhouse where they are introduced to Lesdy and her zealous followers.
After a deleterious fight with a dog-sized spider, Keftar, Eldar, and Belum continue to explore the Accursed Den and encounter a tall, tattooed cannibal named Fletcher. He has no desire to hand over the missing heir but agrees to if the party gets rid of a troublesome woman named Lesdy.
Recognized for their potential greatness, three heretical prisoners are tasked with retrieving the Shadow King’s son and heir, Aldon, from the Accursed Den, a dark place that in whose depths, they are forewarned, an enormous creature hungers.
Having followed a trail of breadcrumbs to the abandoned Galaxyland amusement park, the superheroes enter the funhouse and discover that what lies within is anything but fun. Afterwards, a final showdown with an archrival from the past settles the score for good.
Helping Hand, The Rizzler, and Massiah interrogate the super-villainess Coup de Gracie and discover her method of escape from Marx Federal Penitentiary. With help from the followers of Mike Kidd’s stream, the superheroes are quickly able to gather clues and ascertain the location of the mastermind in charge.
When supervillains violently interrupt a hockey game at which a silver age superhero is being honored, two young attendees make their superhero debuts and join forces with the veteran to save the day.
Roach, Nyx, and Percy inspect the treasure-trove of Arcana and contemplate their exit strategy. Back outside in the marsh, the heroes are met with one final surprise. Whatever future lies in store for them, it will most certainly be odd.
The explorers enter the skull of the Star Child and descend underground where they are forced to fight their greatest foes to date. Their prize is the loot of a lifetime, but is it too good to be true?
Percy, Roach, and Nyx finally mount an expedition to Hopesend, intent on finding Father Moon’s hidden cache of Arcana. After encountering the dreaded Leviathan from onboard the Queen Silky, the explorers make it to the village and hire a guide, taking them into perilous marshland.
In the late 1800s, three diverse individuals with equally diverse agendas find themselves on a mysterious island in the north Atlantic. Presented with unimaginable horrors, the team struggles to survive while maintaining their sanity.
With a fire spreading from the basement of Moonstone House, the adventurers race against time to discover any Arcana or valuables left behind and encounter more of the mad Moon family along the way.