42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier) | File Type: audio/mpeg | Duration: 01:10:45
42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier)
41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi) | File Type: audio/mpeg | Duration: 01:08:50
41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)
40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games) | File Type: audio/mpeg | Duration: 01:09:04
40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games)
39: Classic games, culling games, and conventions (guests: Board Game Spotlight) | File Type: audio/mpeg | Duration: 01:03:38
39: Classic games, culling games, and conventions (guests: Board Game Spotlight)
38: Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers | File Type: audio/mpeg | Duration: 01:12:25
38: Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers
37: Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports. | File Type: audio/mpeg | Duration: 01:06:44
37: Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.
36: Celebrating 20 years of BoardGameGeek | File Type: audio/mpeg | Duration: 01:25:10
36: Celebrating 20 years of BoardGameGeek
35: The 2019 games of the year...and looking ahead at 2020 | File Type: audio/mpeg | Duration: 01:07:29
35: The 2019 games of the year...and looking ahead at 2020
34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON | File Type: audio/mpeg | Duration: 01:21:34
34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON
33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games. | File Type: audio/mpeg | Duration: 01:13:55
33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.
32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ra | File Type: audio/mpeg | Duration: 01:21:10
32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens
31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content | File Type: audio/mpeg | Duration: 01:13:05
31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content
30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time | File Type: audio/mpeg | Duration: 01:11:11
30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time
29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). | File Type: audio/mpeg | Duration: 01:19:08
29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).
28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games | File Type: audio/mpeg | Duration: 01:09:34
28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games