Dice Tribe - an epic D&D story
Summary: A highly produced blend of Dungeons and Dragons, audio drama and improv, following the funny and heartfelt adventures of six friends playing in the Forgotten Realms. Dinosaur-fueled, and family friendly. On the EncounterRoleplay Network.
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- Artist: EncounterRoleplay
- Copyright: 2018 Dice Tribe, all rights reserved
Podcasts:
Mark, Don, Billy, Gabe, Doug and Edelyn all get together for food, drinks, laughs, and to talk about the podcast’s second chapter and their characters going forward!
An old friend returns. Purpose seems to be changing. Re-united, all of our heroes must make tough choices about what matters most to them.
With the money and spell components in hand, Magnus and Master Orphideus sneak across Port Nyanzaru in a last desperate attempt to bring Wallo Wickwhisper back from the dead.
Remy makes a life-changing new friend in Ubo, a wise Tortle adventurer. Meanwhile, Purpose and Dreknish meet Fig Ferngully, a halfling on a mission of eco-justice! Guest starring Grimjack21502 and LaughLoveLindy from the Tomes & Tentacles podcast.
The adventurers are invited to attend a grand gala celebrating Port Nyanzaru’s Reclamation Day and independence from the north.
The heroes continue their quest to bring their dead friend back to life, but must first deal with the consequences of the Grand Dinosaur Race.
The party enters the Grand Dinosaur Race in hopes of winning the money and components needed to resurrect Wallo. Purpose learns a hard lesson.
Remy and Dreknish attempt to con their way into resurrection spell components, while Purpose learns of the Grand Dinosaur Race, and Magnus is made an intriguing offer by the High Priest of Gond.
Chapter Two begins! After a tragic loss, our adventurers unite to escape a horde of zombie dinosaurs.
After the shocking finale of Chapter One, our players and DM Slack get together for drinks, comradery and to talk about their characters and the story so far.
The finale of Chapter One! Terror consumes Old Town, forever scarring the destinies of our adventurers.
In the midst of a bloodthirsty parade, our five heroes finally meet at Executioner’s Run, and learn a terrible truth ... in Port Nyanzaru, life is cheap.
Purpose and Dreknish find themselves dropped into a savage situation with Hew Hackenstone, a boisterous dwarf. And Wallow, Magnus and Remy come face to face with a primordial force of nature.
Remy, Purpose and Dreknish are all forced to strike dangerous bargains with powerful individuals.
While navigating the perilous slums of Port Nyanzaru, the stone guardian Purpose and the young goblin Dreknish make a deal.