Design Diary show

Design Diary

Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Podcasts:

 177: Tchotchke (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3

 176: Perennial (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/designdiary/DD176-Perennial.mp3

 175: Dossier (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3

 174: Betwixt (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "betwixt". : between http://buttonshy.com/designdiary/DD174-Betwixt.mp3

 173: Noisome (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3

 172: Malinger | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3

 171: Tomfoolery (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3

 170: Derring Do (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3

 169: Lycanthropy (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3

 168: Indoctrinate (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

 167: Acceptation (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3

 166: Weltschmerz (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3

 165: Luddite (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3

 163: Atone (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3

 162: Enigmatic (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3

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