Research VR Podcast - The Science & Design of Virtual Reality show

Research VR Podcast - The Science & Design of Virtual Reality

Summary: The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry. Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

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  • Artist: Az Balabanian & Petr Legkov
  • Copyright: Creative Commons BY-NC-ND 3.0 see https://creativecommons.org/licenses/by-nc-nd/3.0/

Podcasts:

 3D Scanning, Photogrammetry, and AR Emojis w/ 3D Scan Expert | File Type: audio/aac | Duration: 5676

Nick Lievendag from 3D Scan Expert joins Az and Petr to talk about all things Photogrammetry, 3D Scanning, and the future of 3D reality capture.

 VR Superpowers with IBM's Aldis Sipolins - 67 | File Type: audio/aac | Duration: 4111

Aldis Sipolins, Head of Virtual Reality & Game Design at IBM joins Az and Petr to talk about Neuroscience, Brain training games, biofeedback, the potential of eye tracking and BCI's.

 Full Body Haptic VR w/ Teslasuit - 66 | File Type: audio/aac | Duration: 2903

Teslasuit CEO Dimitri Mikhalchuk joins Petr to talk about the science behind how their Full Body Haptic VR suit works. Thank you Philip Wogart from the VRARA Hamburg Chapter for making this episode happen!

 Interaction Design Sprints Wrap-up w/ Leap Motion - 65 | File Type: audio/aac | Duration: 5147

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR. Apologies in advance for the non-ideal audio quality for this episode.

 Animating in VR w/ AnimVR - 64 | File Type: audio/aac | Duration: 4213

Creating beautiful, human-like animations in 2D apps has always had a STEEP learning curve. Today, we talk to NVRMIND's cofounders Milan and Dario about AnimVR: a tool to create animations completely with your hands.

 Patreon Update + Future plans | File Type: audio/aac | Duration: 693

Patreon: ResearchVR Podcast + Everyday a Scan](https://www.patreon.com/wizardofaz)

 Interactive Filmmaking in Augmented Reality, with Asad J Malik - 63 | File Type: audio/aac | Duration: 3086

Filmmaker Asad J Malik, Founder of 1RIC join Az and Petr to talk about his latest film, Terminal 3, debuting at the 2018 Tribeca Film Festival. He goes into depth talking about "Context being key" for AR storytelling, VR films in film festivals, and simulation/simulacra theories.

 Super High-Res Varjo Headset Impressions (GDC + IEEE VR Wrap up) - 062 | File Type: audio/aac | Duration: 3451

Az and Petr discuss the new VR and AR hardware they saw at GDC and IEEE VR, including Varjo, Magic Leap, ODG AR glasses, Beat Saber, and Electronauts!

 Can VR be used to train to shoot? With guest Ian Hamilton - 061 | File Type: audio/aac | Duration: 6009

UploadVR Editor Ian Hamilton joins Az and Petr to talk about early VR stories, shares his impressions of the all-in-one headsets like Oculus Santa Cruz, and discusses the new Magic Leap investment and the potential issues they're facing. Our main topic of the week was Stanford professor Jeremy Bailenson's article about the potential of VR being used by perpetrators of mass shootings.

 3D Audio explained w/ Sally Kellaway and Kaushik Sunder - 060 | File Type: audio/aac | Duration: 4065

Az talks to the expert Audio Engineers and Researchers Sally Kellaway and Kaushik Sunder on what the benefits of 3D audio are, where they make the most impact in VR/AR, and what improvements need to be made in the industry moving forward.

 Why Women DON'T like Social VR w/ Jessica Outlaw - 059 | File Type: audio/aac | Duration: 4440

Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc). In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

 Vive Pro & Meta 2 Impressions + News - 058 | File Type: audio/aac | Duration: 3786

HOT NEWS OFF THE PRESS. EXTRA EXTRA Az talks about his impressions of the Vive Pro, looking at high resolution photogrammetry with supersampling. Petr shares his thoughts on the Meta 2 devkit as an enterprise developer, and the need to have to sell his colleagues on the idea of AR.

 How to be a VR/AR developer w/ FusedVR - 057 | File Type: audio/aac | Duration: 3445

Az is joined by Vasanth Mohan and Hassan Karaouni, founders of the popular educational Youtube channel, FusedVR. We discuss the Logitech VR keyboard, OpenXR initiatives, problems with WebVR, as well as learning how to be a VR developer! Recorded: Nov, 2017

 056 - Breaking ALL the VR rules w/ Survios (Sprint Vector) | File Type: audio/aac | Duration: 3600

Az and Petr are joined by Amy Lynn and Andrew Abedian from Survios to talk about their upcoming new game: Sprint Vector, a game ALL about running in VR. a Movement and locomotion have always been a big topic of debate in VR, especially since many people are prone to motion sickness when the visuals don't match the state of their bodies, so in this episode, we dive into HOW Survios has managed to achieve what was once thought to be sacrilege: SPRINTING IN VR.

 Short update about 2018 plans! | File Type: audio/aac | Duration: 986

DISCORD CHANNEL: https://discord.gg/keQgUq Short update from Petr and Az talking about 2018 plans

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