Cognitive Gamer show

Cognitive Gamer

Summary: I examine how cognitive psychology can help explain and inform how we play games. Each episode looks at how a particular cognitive phenomenon affects game playing. All types of games are considered, from board games to video games to games of chance. Check out cognitivegamer.com for more information.

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Podcasts:

 Episode 33: Get Your Head in the Game | File Type: audio/mpeg | Duration: 22:18

This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, … Continue reading →

 Episode 32: From the Bottom to the Top and Back Again | File Type: audio/mpeg | Duration: 17:26

When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research … Continue reading →

 Episode 31: I Think I Know What You Know | File Type: audio/mpeg | Duration: 28:07

Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how … Continue reading →

 Episode 30: The Invisible Boardgame | File Type: audio/mpeg | Duration: 17:13

I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class … Continue reading →

 Episode 29: This is Like That: The Importance of Analogies | File Type: audio/mpeg | Duration: 14:50

In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it … Continue reading →

 Episode 28: From Novice to Expert in One Easy Step | File Type: audio/mpeg | Duration: 16:24

What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References … Continue reading →

 Episode 27: Mental Models | File Type: audio/mpeg | Duration: 15:24

If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of … Continue reading →

 Episode 26: To Switch or Not to Switch (but not that type of Switch) | File Type: audio/mpeg | Duration: 14:55

Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say … Continue reading →

 Episode 25: Now That’s Deep! | File Type: audio/mpeg | Duration: 13:09

We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References … Continue reading →

 Episode 24: Wingspan Cognalysis | File Type: audio/mpeg | Duration: 15:39

Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, … Continue reading →

 Episode 23: Game, Mental Set, Match | File Type: audio/mpeg | Duration: 18:49

Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, … Continue reading →

 Episode 22: The Amazing Declarative to Procedural Transition | File Type: audio/mpeg | Duration: 19:22

Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the … Continue reading →

 Episode 21: Anchors Aweigh! | File Type: audio/mpeg | Duration: 11:47

How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but … Continue reading →

 Episode 20: Building Minds with Scaffolding | File Type: audio/mpeg | Duration: 28:11

I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi … Continue reading →

 Episode 19: Decrypto and Codenames CG Cognalysis | File Type: audio/mpeg | Duration: 20:35

I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is … Continue reading →

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