Roll One Podcast
Summary: Roll One is a podcast where a group of NYC improvisers play a roleplaying game set in the Star Wars universe.
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Roll One has moved to http://rollonepodcast.blubrry.net/ If you haven't already, please resubscribe. The first episode of Season 2 has been released on the new feed. If you have any issues, please don't hesitate to email rollonepodcast@gmail.com Migrating to a new host has been chaotic, and there's bound to have been some issues. Please let me know if you have any on your end and I'm happy to help straighten then out. -Jake Lucas
This is the season one finale! Going forward, subscribe to Roll One at http://rollonepodcast.blubrry.net/ to get new episodes. iTunes listeners don't need to change their feed, but people who listen via Google Play and other pod catchers will need to re-subscribe by September 1st. This transition will likely have unforeseen issues. If you notice any, please shoot an email to rollonepodcast@gmail.com and let us know. May the Force be with you.
*ANNOUNCEMENT* At the end of this arc, Roll One will be migrating to a new host. That means after this arc you will have to subscribe to the new feed to get the latest episodes. The link to that feed will be posted in these show notes and in other episodes once the transition is finalized. In this episode our heroes continue to assault the Iziz Starport and attempt to free their ships. They've split up, and each team attempts the "Grenade Gambit." What could go wrong?
Blackline Squad (they've got a name, ya'll!) continues their plan to assault the Iziz starport while Saw Gerera's Partisans attack the royal palace. The crew only has one hope: "sweet, sweet Imperial negligence."
Character moments! Extremism! And the group names themselves finally!
Character moments! Extremism! And the group names themselves finally!
I've had to write the description for this episode 4 times because of errors uploading this episode. I am not writing it again. In this episode we have fewer bits and more character moments, which is the dream. I hope this is the last time I have to upload this again. -Jake
I've had to write the description for this episode 4 times because of errors uploading this episode. I am not writing it again. In this episode we have fewer bits and more character moments, which is the dream. I hope this is the last time I have to upload this again. -Jake
Our heroes have escaped capture from the Empire once again, but Tumassk is still stuck in the city. Fortunately for him, we see the return of a familiar half-face.
Our heroes have escaped capture from the Empire once again, but Tumassk is still stuck in the city. Fortunately for him, we see the return of a familiar half-face.
"I call down the birds."
"I call down the birds."
Our heroes have drawn the attention of a cunning and dangerous Imperial foe. With the city of Iziz on high alert, they decide to hide out with a beggar they've only just met. First episode of a new session in which Jake is over being sick, and where the audio issue of the last 4 episodes is fixed. Huzzah!
Our heroes have drawn the attention of a cunning and dangerous Imperial foe. With the city of Iziz on high alert, they decide to hide out with a beggar they've only just met. First episode of a new session in which Jake is over being sick, and where the audio issue of the last 4 episodes is fixed. Huzzah!
This is the final episode with the horrible audio! In this episode the party tries to escape patrols of beat-boxing stormtroopers while Tumassk struggles with making even the simplest mechanics checks.