Maya Learning Channel show

Maya Learning Channel

Summary: The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.

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  • Artist: Autodesk
  • Copyright: License: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. © Autodesk, Inc. some rights reserved.

Podcasts:

 Toolbox hotkeys and hidden menus | File Type: video/mp4 | Duration: 00:02:34

This movie shows you some techniques to speed up your interactions with the Toolbox in Maya.

 Hidden / Contextual menus | File Type: video/mp4 | Duration: 00:02:44

This movie shows you how to access some of the lesser known menus in Maya.

 Creating a Character Rig: Appendix B - Toggling Squash and Stretch | File Type: video/mp4 | Duration: 00:14:25

In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.

 Creating a Character Rig: Appendix A - Part 4: Matching leg joints | File Type: video/mp4 | Duration: 00:10:31

This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).

 Creating a Character Rig: Appendix A - Part 3: Matching arm lengths | File Type: video/mp4 | Duration: 00:12:29

This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.

 Creating a Character Rig: Appendix A - Part 2: Matching the IK arm to the FK arm | File Type: video/mp4 | Duration: 00:10:10

This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.

 Creating a Character Rig: Appendix A - Part 1: Matching the FK arm to the IK arm | File Type: video/mp4 | Duration: 00:10:11

This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.

 Creating a Character Rig - Part 9: Neck space switching and cleanup | File Type: video/mp4 | Duration: 00:11:54

This movie shows you how to parent the neck joint to the rest of the torso and then clean up the rig.

 Creating a Character Rig - Part 8: Neck controls and squash/stretch | File Type: video/mp4 | Duration: 00:10:47

This movie shows you how to create head and neck controls and allow the neck to squash and stretch.

 Creating a Character Rig - Part 7: Basic spline neck | File Type: video/mp4 | Duration: 00:12:11

This movie shows you how to setup the basic joints for a neck rig.

 Creating a Character Rig - Part 6: Torso global transform and cleanup | File Type: video/mp4 | Duration: 00:12:09

This movie shows you how to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well as other important odds and ends.

 Creating a Character Rig - Part 5: Torso squash and stretch | File Type: video/mp4 | Duration: 00:11:54

This movie shows you how to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.

 Creating a Character Rig - Part 4: Torso FK controls | File Type: video/mp4 | Duration: 00:09:22

This movie shows you how to add FK controls to control an IK spine rig.

 Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist | File Type: video/mp4 | Duration: 00:11:32

This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.

 Creating a Character Rig - Part 2: Basic spline torso | File Type: video/mp4 | Duration: 00:13:27

This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints.

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