Maya Learning Channel
Summary: The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.
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- Artist: Autodesk
- Copyright: License: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. © Autodesk, Inc. some rights reserved.
Podcasts:
This movie shows you some techniques to speed up your interactions with the Toolbox in Maya.
This movie shows you how to access some of the lesser known menus in Maya.
In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.
This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).
This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.
This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.
This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.
This movie shows you how to parent the neck joint to the rest of the torso and then clean up the rig.
This movie shows you how to create head and neck controls and allow the neck to squash and stretch.
This movie shows you how to setup the basic joints for a neck rig.
This movie shows you how to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well as other important odds and ends.
This movie shows you how to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.
This movie shows you how to add FK controls to control an IK spine rig.
This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.
This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints.