The DigiPen PodClass (iTunes) show

The DigiPen PodClass (iTunes)

Summary: Tune in monthly to the DigiPen PodClass, the podcast about computer and video game development from one of the top game development schools in the world. Hosted by veteran podcaster Omaha Sternberg, the podcast features industry news, interviews with game industry professionals, and DigiPen faculty who will present topics about game development including business issues, programming, production, art, and design.

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  • Artist: DigiPen Institute of Technology
  • Copyright: © 2009 DigiPen Institute of Technology

Podcasts:

 Issue 47: iPad Game Dev 101 and Licensing IP for Development | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks to Mark Levin and Justin Ficarrotta of Freeverse about iPad game development. Also, a conversation with Sami Lahtinen of GameHouse Mobile about game development with original and licensed IP.

 Issue 46: Trademarks 101; Tozai Games on Sync-Ball | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg introduces the mysteries of trademarks for games as we talk with Greg Boyd of Davis and Gilbert, LLP. Also, we talk with producer Brett Ballow of Tozai Games about their collaboration with the DigiPen Institute of Technology to develop Sync-Ball for the iPhone.

 Issue 45: Game Development in Singapore [March 2010] | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with studios in Singapore about the game development scene there. Featuring interviews with Raymond Wong, general manager of Koei Singapore, and Olivier de Rotalier, managing director for Ubisoft's Singapore studio.

 Issue 44: IGF 2010 Student Finalists Speak Out [February 2010] | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with the teams from DigiPen that made it into the student finalist category of the 2010 IGF. Interviews with Matt Anderson and Hamza Hutchinson of Team Dreamside Maroon, and Ben Gable, Will Graham, Chris Howard, Cameron Jacobson of Team Igneous.

 Issue 43: Career Blast: The Art of Designing a Game | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg investigates the mysteries of game design, and what it takes to become a game designer. Includes interviews with Mike Pondsmith of the DigiPen Institute of Technology and Dave Rohrl, creative director of Playdom.

 Issue 42: Getting Serious on the iPhone platform and the Ins and Outs of Virtual Economies | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with Ian Bogost of Persuasive Games about Serious Games on the iPhone. Also, a chat with Dr. Eyjo, Chief Economist for EVE Online, about virtual economies.

 Issue 41: The Basics of Android Game Development | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with Robert Green of Battery Powered Games and Derek James of Polyclef Software about the basics of Android Game development; using the SDK, graphics and sound work, resources available, and the Android Marketplace.

 Issue 40: Using Used Games and Changing the Games Business | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with David Thomas of Crispy Gamer about the how to use the used game industry. Also, we chat with Ben Kuchera of Ars Technica about the changing business models of developers and publishers.

 Issue 39: The Nature of Flash and the Name of the Game | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with Nick Fortugno of Rebel Monkey about what goes into naming a game. Also, the basics of flash games are revealed in a discussion with Jim Greer, CEO of Kongregate.

 Issue 38: Career Blast - Turning Noise into Music | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg investigates what it takes to become an audio engineer or sound designer. Includes interviews with Aaron Walz, lead sound designer of Walz Music, and Matt Johnston, senior producer of PopCap Games.

 Issue 37: Career Blast - Programming in the Game Industry | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg investigates what it takes to become a game programmer, including what one needs for skills, how to create a resume, and where to look for jobs. Includes interviews with James Steele of Greentube IES and Ben Ellinger of DigiPen Institute of Technology.

 Issue 36: The Future of Games | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with Randy Stude, president of the PC Gaming Alliance, about the death of PC gaming. Is it a myth or reality? Plus, a conversation with Charlie Stross, legendary science fiction author and keynote speaker at LOGIN 2009, where we talk about what games we might expect to see in the next 25 years.

 Issue 35: Current Online Environments and DRM | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg talks with Brian Green of Near Death Studios about effects of current technology and culture on MMOGs. Plus, a conversation with Ben Kuchera of Ars Technica about Digital Rights Management in games.

 Issue 34: Career Blast -- The Art of Game Writing P.2 | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg concludes her investigation of the art of game writing, including an interview with Professor Stephen Schafer of the DigiPen Institute of Technology about the philosophy of game writing, and Erik Osaben of Her Interactive about the Austin GDC writing contest. Plus a snapshot of the game industry economy through a chat with Matt Matthews, freelance author of Gamasutra and blogger of Curmudgeon Gamer.

 Issue 33: Career Blast -- The Art of Game Writing | File Type: audio/mpeg | Duration: Unknown

Host Omaha Sternberg investigates the art of game writing, and discusses what a writer is, what the career of a writer is like in the game industry, and how to become one. Featuring an interview with Richard Dansky of Red Storm Entertainment, and freelance writer Rafael Chandler.

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