fxguide: fxpodcast
Summary: fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.
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- Artist: Jeff Heusser, John Montgomery, Mike Seymour
- Copyright: © fxphd Pty, Ltd
Podcasts:
This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.
In this special fxpodcast, we report directly from the VFX Oscars March which took place today in Hollywood.
This week we talk to Marcos Fajardo, the founder of Solid Angle which makes the renderer Arnold.
This week we talk to SciTech winner Jeremy Selan, developer of the OpenColorIO color management framework.
Key members of Weta Digital's visual effects team discuss the creation of Smaug, spiders, the barrel sequence and environments in The Hobbit: The Desolation of Smaug.
In our latest fxpodcast, Mike Seymour talks to renowned visual effects supervisor Janek Sirrs about crafting the effects in The Hunger Games: Catching Fire. Warning: plot spoilers.
Mike gives a final rundown from SIGGRAPH 2013 and talks to The Foundry's Katana product manager Andy Lomas about an NVIDIA OptiX / Katana lighting preview demo presented by Pixar.
As a SIGGRAPH special: an interview with Ed Catmull. Pixar's RenderMan is this year celebrating its 25th anniversary (see Main story) and Catmull helped develop and protect the renderer that has had such a key impact on the vfx and animation.
Mike and Jeff report from the SIGGRAPH 2013 show floor on Tuesday.
In this special fxpodcast from SIGGRAPH 2013, Mike Seymour and Jeff Heusser have reports from conference sessions and an exclusive announcement from Pixar and The Foundry about Katana and RenderMan.
EXCLUSIVE: From SIGGRAPH 2013, we talk to Fabric Engine CEO Paul Doyle and investor Marc Petit about Creation Platform, an application framework for building 2D & 3D apps suitable for VFX.
David Yocis, an attorney who worked on the "Feasibility Study on Subsidies to Film Production and Visual Effects" commissioned by anonymous blogger VFX Soldier is our guest. We discuss what the study revealed as a plan of action for addressing subsidies.
We chat with Double Negative's Harry Biddle about the render-time manipulation and generation of levelsets, which allow for the art-direction of fluid sims. Biddle will be presenting at DigiPro on the 20th of July.
This week as part of our extensive MOS coverage, we talk to Weta vfx supervisor Dan Lemmon about Man of Steel.
In this week's show Mike talks to ILM's Jay Cooper, compositing supervisor, about the comp pipeline on Star Trek: Into Darkness.