Summary: A weekly podcast about (mostly Apple-related) software development by Andrew Pontious and Wolf Rentzsch.
Kyle Sluder, who works on OmniOutliner at The Omni Group, talks to Wolf Rentzsch about disassembling, Core Animation, KVO, Auto Layout and more.
Andrew Pontious starts talking with Wolf Rentzsch about why native application UIs are better than website UIs, but ends up talking about why there are no ads in most iOS apps.
Wolf Rentzsch talks with Andrew Pontious about philosophical and practical aspects of branching in version control.
Andrew Pontious talks with Wolf Rentzsch about how software developers often have to go "above and beyond" as part of their work.
Wolf Rentzsch talks with Andrew Pontious about his favorite Getting Things Done-oriented applications, such as OmniFocus, TaskPaper, and a few surprises. Plus: Charlie's Angels villains.
Andrew Pontious along with Wolf Rentzsch talks about Andrew's experiences with text adventure games; a bit of their history, what it was like to develop them, and his eventual deal-breaking frustration with puzzles.
Wolf Rentzsch, a GTD cultist, and Andrew Pontious, who's GTD-curious, talk about Getting Things Done in their fluffiest episode yet.
Wolf Rentzsch talks to Andrew Pontious about practical OAuth: how it works, tips and tricks about how to integrate it into your apps, and the ups and downs of version 2.0.
Andrew Pontious, with second guest cohost Peter Hosey, talks about the strange and wacky world of quality assurance engineers.
Andrew Pontious, accompanied by Wolf Rentzsch, lets loose in this extra-long episode with his second Xcode 4 rant, this time focusing on Xcode's overstuffed Organizer window.
Wolf Rentzsch along with Andrew Pontious uses the Swedish micropayment service Flattr as an excuse to talk about inter-application communication yet again as well as introduce Compliment, his app to make it easier for other apps to integrate with Flattr.
Andrew Pontious covers with Wolf Rentzsch the logic behind why Apple won't introduce a public Xcode plugin architecture. Plus: how Mike Lee solved the halting problem.
Wolf Rentzsch talks with Andrew Pontious about Microsoft's research OS, Singularity, which breaks through the stagnation of current operatings systems with innovative use of static analysis, communication channel contracts, and more.
Andrew Pontious explores with Wolf Rentzsch key-value coding, key-value observing, and Cocoa Bindings: what's interesting about them, and how they can be a stack of suck. And remember: holiday break till January!
Wolf Rentzsch talks with Andrew Pontious about mach_override (his project for dynamically overriding functions) and mach_inject (his project for cross-process code execution). You'll never guess who uses them!