IndustryBroadcast Episodes - | Audio Article #155: Controlling Scope | The number of modes will drive how many times you need to fine tune the UI, camera controls, and character controls. Every UI element in the game needs to consider player mode to decide if that UI element can appear in all modes unmodified or if it needs to be customized for one or more modes. If you are trying to build a game on the cheap, find a design that works with only one player mode. A second mode won?t double your budget, but it will increase it substantially. | Get at Short URL | Download Audio Article #155: Controlling Scope | Play in Popup.
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| Audio Article #152: Player Freedom | Games are necessarily limited, although cyberspace is potentially without limits. However, in all games there are resource restrictions and content restrictions. Still, it is often preferable for the player to think he is in control and that the world is very open-ended. The key to creating a sense of freedom in games, however, does not necessarily mean making the game bigger. A larger game environment can certainly seem freer, but only if it is well designed. | Get at Short URL | Download Audio Article #152: Player Freedom | Play in Popup.
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